--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-23 17:04:15 -06:00
26 changed files with 1868 additions and 1813 deletions
+152 -136
View File
@@ -515,6 +515,29 @@ LOCK TABLES `creature_equip_template` WRITE;
/*!40000 ALTER TABLE `creature_equip_template` ENABLE KEYS */; /*!40000 ALTER TABLE `creature_equip_template` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `creature_formations`
--
DROP TABLE IF EXISTS `creature_formations`;
CREATE TABLE `creature_formations` (
`leaderGUID` int(11) unsigned NOT NULL,
`memberGUID` int(11) unsigned NOT NULL,
`dist` float unsigned NOT NULL,
`angle` float unsigned NOT NULL,
`groupAI` int(11) unsigned NOT NULL,
PRIMARY KEY (`follower`));
--
-- Dumping data for table `creature_formations`
--
LOCK TABLES `creature_formations` WRITE;
/*!40000 ALTER TABLE `creature_formations` DISABLE KEYS */;
/*!40000 ALTER TABLE `creature_formations` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `creature_involvedrelation` -- Table structure for table `creature_involvedrelation`
-- --
@@ -585,63 +608,6 @@ LOCK TABLES `creature_model_info` WRITE;
/*!40000 ALTER TABLE `creature_model_info` ENABLE KEYS */; /*!40000 ALTER TABLE `creature_model_info` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `waypoint_data`
--
DROP TABLE IF EXISTS `waypoint_data`;
CREATE TABLE `waypoint_data` (
`id` int(10) unsigned NOT NULL default '0' COMMENT 'Creature GUID',
`point` mediumint(8) unsigned NOT NULL default '0',
`position_x` float NOT NULL default '0',
`position_y` float NOT NULL default '0',
`position_z` float NOT NULL default '0',
`delay` int(10) unsigned NOT NULL default '0',
`move_flag` tinyint(1) NOT NULL default '0',
`action` int(11) NOT NULL default '0',
`action_chance` smallint(3) NOT NULL default '100',
`wpguid` int(11) NOT NULL default '0'
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `creature_movement`
--
LOCK TABLES `waypoint_data` WRITE;
/*!40000 ALTER TABLE `waypoint_data` DISABLE KEYS */;
/*!40000 ALTER TABLE `waypoint_data` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `waypoint_scripts`
--
DROP TABLE IF EXISTS `waypoint_scripts`;
CREATE TABLE `waypoint_scripts` (
`id` int(11) unsigned NOT NULL default '0',
`delay` int(11) unsigned NOT NULL default '0',
`command` int(11) unsigned NOT NULL default '0',
`datalong` int(11) unsigned NOT NULL default '0',
`datalong2` int(11) unsigned NOT NULL default '0',
`dataint` int(11) unsigned NOT NULL default '0',
`x` float NOT NULL default '0',
`y` float NOT NULL default '0',
`z` float NOT NULL default '0',
`o` float NOT NULL default '0',
`guid` int(11) NOT NULL default '0',
PRIMARY KEY (`guid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `creature_movement`
--
LOCK TABLES `waypoint_scripts` WRITE;
/*!40000 ALTER TABLE `waypoint_scripts` DISABLE KEYS */;
/*!40000 ALTER TABLE `waypoint_scripts` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `creature_onkill_reputation` -- Table structure for table `creature_onkill_reputation`
-- --
@@ -843,6 +809,7 @@ CREATE TABLE `custom_texts` (
`sound` mediumint(8) unsigned NOT NULL default '0', `sound` mediumint(8) unsigned NOT NULL default '0',
`type` tinyint unsigned NOT NULL default '0', `type` tinyint unsigned NOT NULL default '0',
`language` tinyint unsigned NOT NULL default '0', `language` tinyint unsigned NOT NULL default '0',
`emote` smallint(5) UNSIGNED NOT NULL default '0',
`comment` text, `comment` text,
PRIMARY KEY (`entry`) PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Custom Texts'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Custom Texts';
@@ -856,24 +823,6 @@ LOCK TABLES `custom_texts` WRITE;
/*!40000 ALTER TABLE `custom_texts` ENABLE KEYS */; /*!40000 ALTER TABLE `custom_texts` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `db_version`
--
DROP TABLE IF EXISTS `db_version`;
CREATE TABLE `db_version` (
`version` varchar(120) default NULL
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
--
-- Dumping data for table `db_version`
--
LOCK TABLES `db_version` WRITE;
/*!40000 ALTER TABLE `db_version` DISABLE KEYS */;
/*!40000 ALTER TABLE `db_version` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `disenchant_loot_template` -- Table structure for table `disenchant_loot_template`
-- --
@@ -1054,38 +1003,6 @@ LOCK TABLES `eventai_texts` WRITE;
/*!40000 ALTER TABLE `eventai_texts` ENABLE KEYS */; /*!40000 ALTER TABLE `eventai_texts` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `script_texts`
--
DROP TABLE IF EXISTS `script_texts`;
CREATE TABLE `script_texts` (
`entry` mediumint(8) NOT NULL,
`content_default` text NOT NULL,
`content_loc1` text,
`content_loc2` text,
`content_loc3` text,
`content_loc4` text,
`content_loc5` text,
`content_loc6` text,
`content_loc7` text,
`content_loc8` text,
`sound` mediumint(8) unsigned NOT NULL default '0',
`type` tinyint unsigned NOT NULL default '0',
`language` tinyint unsigned NOT NULL default '0',
`comment` text,
PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Script Texts';
--
-- Dumping data for table `script_texts`
--
LOCK TABLES `script_texts` WRITE;
/*!40000 ALTER TABLE `script_texts` DISABLE KEYS */;
/*!40000 ALTER TABLE `script_texts` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `exploration_basexp` -- Table structure for table `exploration_basexp`
-- --
@@ -1230,6 +1147,26 @@ LOCK TABLES `game_event` WRITE;
/*!40000 ALTER TABLE `game_event` ENABLE KEYS */; /*!40000 ALTER TABLE `game_event` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `game_event_battleground_holiday`
--
DROP TABLE IF EXISTS `game_event_battleground_holiday`;
CREATE TABLE `game_event_battleground_holiday` (
`event` int(10) unsigned NOT NULL,
`bgflag` int(10) unsigned NOT NULL default '0',
PRIMARY KEY (`event`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `game_event_battleground_holiday`
--
LOCK TABLES `game_event_battleground_holiday` WRITE;
/*!40000 ALTER TABLE `game_event_battleground_holiday` DISABLE KEYS */;
/*!40000 ALTER TABLE `game_event_battleground_holiday` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `game_event_condition` -- Table structure for table `game_event_condition`
-- --
@@ -13078,24 +13015,6 @@ LOCK TABLES `reserved_name` WRITE;
/*!40000 ALTER TABLE `reserved_name` ENABLE KEYS */; /*!40000 ALTER TABLE `reserved_name` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `script_db_version`
--
DROP TABLE IF EXISTS `script_db_version`;
CREATE TABLE `script_db_version` (
`version` varchar(255) NOT NULL default '' COMMENT 'Database version string'
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `script_db_version`
--
LOCK TABLES `script_db_version` WRITE;
/*!40000 ALTER TABLE `script_db_version` DISABLE KEYS */;
/*!40000 ALTER TABLE `script_db_version` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `script_texts` -- Table structure for table `script_texts`
-- --
@@ -13112,9 +13031,10 @@ CREATE TABLE `script_texts` (
`content_loc6` text, `content_loc6` text,
`content_loc7` text, `content_loc7` text,
`content_loc8` text, `content_loc8` text,
`sound` tinyint(3) unsigned NOT NULL default '0', `sound` mediumint(8) unsigned NOT NULL default '0',
`type` tinyint(3) unsigned NOT NULL default '0', `type` tinyint(3) unsigned NOT NULL default '0',
`language` tinyint(3) unsigned NOT NULL default '0', `language` smallint(5) unsigned NOT NULL default '0',
`emote` smallint(5) UNSIGNED NOT NULL default '0',
`comment` text, `comment` text,
PRIMARY KEY (`entry`) PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Script Texts'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Script Texts';
@@ -13242,26 +13162,24 @@ LOCK TABLES `spell_affect` WRITE;
UNLOCK TABLES; UNLOCK TABLES;
-- --
-- Table structure for table `spell_chain` -- Table structure for table `spell_required`
-- --
DROP TABLE IF EXISTS `spell_chain`; DROP TABLE IF EXISTS `spell_required`;
CREATE TABLE `spell_chain` ( CREATE TABLE `spell_required` (
`spell_id` mediumint(9) NOT NULL default '0', `spell_id` mediumint(9) NOT NULL default '0',
`prev_spell` mediumint(9) NOT NULL default '0', `prev_spell` mediumint(9) NOT NULL default '0',
`first_spell` mediumint(9) NOT NULL default '0',
`rank` tinyint(4) NOT NULL default '0',
`req_spell` mediumint(9) NOT NULL default '0', `req_spell` mediumint(9) NOT NULL default '0',
PRIMARY KEY (`spell_id`) PRIMARY KEY (`spell_id`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Spell Additinal Data'; ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Spell Additinal Data';
-- --
-- Dumping data for table `spell_chain` -- Dumping data for table `spell_required`
-- --
LOCK TABLES `spell_chain` WRITE; LOCK TABLES `spell_required` WRITE;
/*!40000 ALTER TABLE `spell_chain` DISABLE KEYS */; /*!40000 ALTER TABLE `spell_required` DISABLE KEYS */;
/*!40000 ALTER TABLE `spell_chain` ENABLE KEYS */; /*!40000 ALTER TABLE `spell_required` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
-- --
@@ -13751,6 +13669,26 @@ LOCK TABLES `trinity_string` WRITE;
/*!40000 ALTER TABLE `trinity_string` ENABLE KEYS */; /*!40000 ALTER TABLE `trinity_string` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `transport_events`
--
DROP TABLE IF EXISTS `transport_events`;
CREATE TABLE `transport_events` (
`entry` int(11) unsigned NOT NULL default '0',
`waypoint_id` int(11) unsigned NOT NULL default '0',
`event_id` int(11) unsigned NOT NULL default '0'
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `transport_events`
--
LOCK TABLES `trinity_string` WRITE;
/*!40000 ALTER TABLE `transport_events` DISABLE KEYS */;
/*!40000 ALTER TABLE `transport_events` ENABLE KEYS */;
UNLOCK TABLES;
-- --
-- Table structure for table `uptime` -- Table structure for table `uptime`
-- --
@@ -13772,6 +13710,84 @@ LOCK TABLES `uptime` WRITE;
/*!40000 ALTER TABLE `uptime` DISABLE KEYS */; /*!40000 ALTER TABLE `uptime` DISABLE KEYS */;
/*!40000 ALTER TABLE `uptime` ENABLE KEYS */; /*!40000 ALTER TABLE `uptime` ENABLE KEYS */;
UNLOCK TABLES; UNLOCK TABLES;
--
-- Table structure for table `version`
--
DROP TABLE IF EXISTS `version`;
CREATE TABLE `version` (
`core_version` varchar(120) default NULL COMMENT 'Core revision dumped at startup.',
`core_revision` BIGINT UNSIGNED default '0',
`db_version` varchar(120) default NULL COMMENT 'Version of world DB.',
`script_version` varchar(120) default NULL COMMENT 'Version of scripts DB.'
) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Version Notes';
--
-- Dumping data for table `version`
--
LOCK TABLES `version` WRITE;
/*!40000 ALTER TABLE `version` DISABLE KEYS */;
/*!40000 ALTER TABLE `version` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `waypoint_data`
--
DROP TABLE IF EXISTS `waypoint_data`;
CREATE TABLE `waypoint_data` (
`id` int(10) unsigned NOT NULL default '0' COMMENT 'Creature GUID',
`point` mediumint(8) unsigned NOT NULL default '0',
`position_x` float NOT NULL default '0',
`position_y` float NOT NULL default '0',
`position_z` float NOT NULL default '0',
`delay` int(10) unsigned NOT NULL default '0',
`move_flag` tinyint(1) NOT NULL default '0',
`action` int(11) NOT NULL default '0',
`action_chance` smallint(3) NOT NULL default '100',
`wpguid` int(11) NOT NULL default '0'
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `waypoint_data`
--
LOCK TABLES `waypoint_scripts` WRITE;
/*!40000 ALTER TABLE `waypoint_scripts` DISABLE KEYS */;
/*!40000 ALTER TABLE `waypoint_scripts` ENABLE KEYS */;
UNLOCK TABLES;
--
-- Table structure for table `waypoint_scripts`
--
DROP TABLE IF EXISTS `waypoint_scripts`;
CREATE TABLE `waypoint_scripts` (
`id` int(11) unsigned NOT NULL default '0',
`delay` int(11) unsigned NOT NULL default '0',
`command` int(11) unsigned NOT NULL default '0',
`datalong` int(11) unsigned NOT NULL default '0',
`datalong2` int(11) unsigned NOT NULL default '0',
`dataint` int(11) unsigned NOT NULL default '0',
`x` float NOT NULL default '0',
`y` float NOT NULL default '0',
`z` float NOT NULL default '0',
`o` float NOT NULL default '0',
`guid` int(11) NOT NULL default '0',
PRIMARY KEY (`guid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Dumping data for table `waypoint_scripts`
--
LOCK TABLES `waypoint_scripts` WRITE;
/*!40000 ALTER TABLE `waypoint_scripts` DISABLE KEYS */;
/*!40000 ALTER TABLE `waypoint_scripts` ENABLE KEYS */;
UNLOCK TABLES;
/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */; /*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
/*!40101 SET SQL_MODE=@OLD_SQL_MODE */; /*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
+7 -1
View File
@@ -684,7 +684,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{ {
if (Player* i_pl = i->getSource()) if (Player* i_pl = i->getSource())
if (!i_pl->isAlive()) if (i_pl->isAlive())
{ {
pUnit->SetInCombatWith(i_pl); pUnit->SetInCombatWith(i_pl);
i_pl->SetInCombatWith(pUnit); i_pl->SetInCombatWith(pUnit);
@@ -726,6 +726,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct); m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
} }
void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
{
m_creature->Relocate(x,y,z);
m_creature->SendMonsterMove(x, y, z, time);
}
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o) void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
{ {
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
@@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
float DoGetThreat(Unit *u); float DoGetThreat(Unit *u);
void DoModifyThreatPercent(Unit *pUnit, int32 pct); void DoModifyThreatPercent(Unit *pUnit, int32 pct);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
//Teleports a player without dropping threat (only teleports to same map) //Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o); void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o); void DoTeleportAll(float x, float y, float z, float o);
@@ -192,8 +192,7 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
float Y = target->GetPositionY(); float Y = target->GetPositionY();
float Z = target->GetPositionZ(); float Z = target->GetPositionZ();
m_creature->Relocate(X,Y,Z); DoTeleportTo(X,Y,Z);
m_creature->SendMonsterMove(X, Y, Z, 0, 0, 0);
DoCast(target,SPELL_BLINK_TELEPORT); DoCast(target,SPELL_BLINK_TELEPORT);
Blink = true; Blink = true;
@@ -1470,8 +1470,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
m_creature->AttackStop(); m_creature->AttackStop();
m_creature->InterruptNonMeleeSpells(false); m_creature->InterruptNonMeleeSpells(false);
m_creature->GetMotionMaster()->Clear(false); m_creature->GetMotionMaster()->Clear(false);
m_creature->Relocate(x, y, z); DoTeleportTo(x, y, z);
m_creature->SendMonsterMove(x, y, z, 0, 0, 0);
DoCast(m_creature, SPELL_TELEPORT_VISUAL, true); DoCast(m_creature, SPELL_TELEPORT_VISUAL, true);
} }
@@ -1947,7 +1946,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
Akama->GetMotionMaster()->Clear(false); Akama->GetMotionMaster()->Clear(false);
//Akama->GetMotionMaster()->MoveIdle(); //Akama->GetMotionMaster()->MoveIdle();
Akama->Relocate(x, y, z); Akama->Relocate(x, y, z);
Akama->SendMonsterMove(x, y, z, 0, 0, 0);//Illidan must not die until Akama arrives. Akama->SendMonsterMove(x, y, z, 0);//Illidan must not die until Akama arrives.
Akama->GetMotionMaster()->MoveChase(m_creature); Akama->GetMotionMaster()->MoveChase(m_creature);
} }
} }
@@ -306,8 +306,7 @@ struct TRINITY_DLL_DECL boss_victor_nefariusAI : public ScriptedAI
DoCast(m_creature,8149); DoCast(m_creature,8149);
//Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues) //Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues)
m_creature->Relocate(HIDE_X,HIDE_Y,HIDE_Z,0); DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z);
m_creature->SendMonsterMove(HIDE_X,HIDE_Y,HIDE_Z,0,true,0);
m_creature->addUnitState(UNIT_STAT_FLEEING); m_creature->addUnitState(UNIT_STAT_FLEEING);
//Spawn nef and have him attack a random target //Spawn nef and have him attack a random target
@@ -402,8 +402,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
Phase = 2; Phase = 2;
m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->Clear();
m_creature->Relocate(MIDDLE_X, MIDDLE_Y, MIDDLE_Z); DoTeleportTo(MIDDLE_X, MIDDLE_Y, MIDDLE_Z);
m_creature->SendMonsterMove(MIDDLE_X, MIDDLE_Y, MIDDLE_Z, 0, 0, 0);
Creature *pCreature; Creature *pCreature;
for(uint8 i = 0; i < 4; i++) for(uint8 i = 0; i < 4; i++)
@@ -95,10 +95,12 @@ struct TRINITY_DLL_DECL boss_shazzrahAI : public ScriptedAI
Unit* target = NULL; Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0); target = SelectUnit(SELECT_TARGET_RANDOM,0);
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0); if(target)
m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,true,0); {
DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
DoCast(target,SPELL_ARCANEEXPLOSION); DoCast(target,SPELL_ARCANEEXPLOSION);
DoResetThreat(); DoResetThreat();
}
Blink_Timer = 45000; Blink_Timer = 45000;
}else Blink_Timer -= diff; }else Blink_Timer -= diff;
@@ -870,8 +870,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
m_creature->StopMoving(); m_creature->StopMoving();
m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MoveIdle(); m_creature->GetMotionMaster()->MoveIdle();
m_creature->Relocate(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0); DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z);
m_creature->SendMonsterMove(GRAVITY_X, GRAVITY_Y,GRAVITY_Z, 0, 0, 0);
m_creature->InterruptNonMeleeSpells(false); m_creature->InterruptNonMeleeSpells(false);
DoCast(m_creature, SPELL_FULLPOWER); DoCast(m_creature, SPELL_FULLPOWER);
@@ -935,8 +934,7 @@ struct TRINITY_DLL_DECL boss_kaelthasAI : public ScriptedAI
m_creature->StopMoving(); m_creature->StopMoving();
m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->Clear();
m_creature->GetMotionMaster()->MoveIdle(); m_creature->GetMotionMaster()->MoveIdle();
m_creature->Relocate(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0); DoTeleportTo(GRAVITY_X, GRAVITY_Y, GRAVITY_Z);
m_creature->SendMonsterMove(GRAVITY_X, GRAVITY_Y, GRAVITY_Z, 0, 0, 0);
// 1) Kael'thas will portal the whole raid right into his body // 1) Kael'thas will portal the whole raid right into his body
for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i) for (i = m_creature->getThreatManager().getThreatList().begin(); i!= m_creature->getThreatManager().getThreatList().end();++i)
{ {
@@ -176,7 +176,7 @@ struct TRINITY_DLL_DECL boss_vemAI : public ScriptedAI
if(target) if(target)
{ {
DoCast(target, SPELL_CHARGE); DoCast(target, SPELL_CHARGE);
m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1); //m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
AttackStart(target); AttackStart(target);
} }
@@ -103,8 +103,7 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI
Unit* target = NULL; Unit* target = NULL;
target = SelectUnit(SELECT_TARGET_RANDOM,0); target = SelectUnit(SELECT_TARGET_RANDOM,0);
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
ChangeTarget_Timer = 10000 + rand()%10000; ChangeTarget_Timer = 10000 + rand()%10000;
}else ChangeTarget_Timer -= diff; }else ChangeTarget_Timer -= diff;
@@ -86,7 +86,7 @@ struct TRINITY_DLL_DECL npc_lady_sylvanas_windrunnerAI : public ScriptedAI
{ {
if( Unit* target = Unit::GetUnit(*summoned,targetGUID) ) if( Unit* target = Unit::GetUnit(*summoned,targetGUID) )
{ {
target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0,0,0); target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0);
target->Relocate(target->GetPositionX(), target->GetPositionY(), myZ+15.0); target->Relocate(target->GetPositionX(), target->GetPositionY(), myZ+15.0);
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false); summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
} }
@@ -311,7 +311,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
if (target) if (target)
{ {
target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING); target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0); target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0);
} }
Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000); Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000);
if(Cloud) if(Cloud)
@@ -365,8 +365,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
m_creature->AttackStop(); m_creature->AttackStop();
m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->Clear();
m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0); DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]);
m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0);
m_creature->StopMoving(); m_creature->StopMoving();
m_creature->CastSpell(m_creature, SPELL_FIRE_BOMB_CHANNEL, false); m_creature->CastSpell(m_creature, SPELL_FIRE_BOMB_CHANNEL, false);
//DoTeleportPlayer(m_creature, JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2], 0); //DoTeleportPlayer(m_creature, JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2], 0);
@@ -399,8 +398,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
m_creature->AttackStop(); m_creature->AttackStop();
m_creature->GetMotionMaster()->Clear(); m_creature->GetMotionMaster()->Clear();
m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0); DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]);
m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0);
m_creature->StopMoving(); m_creature->StopMoving();
m_creature->CastSpell(m_creature, SPELL_HATCH_ALL, false); m_creature->CastSpell(m_creature, SPELL_HATCH_ALL, false);
HatchAllEggs(2); HatchAllEggs(2);
@@ -338,8 +338,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
case 2: case 2:
case 3: case 3:
case 4: case 4:
m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z,0); DoTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, 100);
m_creature->SendMonsterMove(CENTER_X, CENTER_Y, CENTER_Z,0,0,100);
DoResetThreat(); DoResetThreat();
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0); m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura); m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura);
@@ -106,9 +106,6 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
{ {
DoCast(target,SPELL_CHARGE); DoCast(target,SPELL_CHARGE);
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
AttackStart(target); AttackStart(target);
} }
@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_mandokirAI : public ScriptedAI
else else
{ {
DoCast(pUnit,SPELL_CHARGE); DoCast(pUnit,SPELL_CHARGE);
m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1); //m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1);
AttackStart(pUnit); AttackStart(pUnit);
} }
} }
@@ -83,8 +83,7 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI
target = SelectUnit(SELECT_TARGET_RANDOM,0); target = SelectUnit(SELECT_TARGET_RANDOM,0);
if (target) if (target)
{ {
m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
DoCast(target,SPELL_AMBUSH); DoCast(target,SPELL_AMBUSH);
} }
@@ -194,7 +194,6 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0)) if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
{ {
DoCast(target,SPELL_CHARGE); DoCast(target,SPELL_CHARGE);
m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
DoResetThreat(); DoResetThreat();
AttackStart(target); AttackStart(target);
} }
+1 -1
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@@ -1151,7 +1151,7 @@ void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint3
m_startMove = getMSTime(); m_startMove = getMSTime();
m_moveTime = time;*/ m_moveTime = time;*/
SendMonsterMove(x, y, z, type, MovementFlags, time); SendMonsterMove(x, y, z, time);
} }
Player *Creature::GetLootRecipient() const Player *Creature::GetLootRecipient() const
+6
View File
@@ -148,7 +148,13 @@ Map* MapInstanced::GetInstance(const WorldObject* obj)
// instantiate or find existing bg map for player // instantiate or find existing bg map for player
// the instance id is set in battlegroundid // the instance id is set in battlegroundid
NewInstanceId = player->GetBattleGroundId(); NewInstanceId = player->GetBattleGroundId();
if(!NewInstanceId)
{
if(player->GetSession()->PlayerLoading())
return NULL;
else
assert(NewInstanceId); assert(NewInstanceId);
}
map = _FindMap(NewInstanceId); map = _FindMap(NewInstanceId);
if(!map) if(!map)
map = CreateBattleGround(NewInstanceId); map = CreateBattleGround(NewInstanceId);
-19
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@@ -2111,25 +2111,6 @@ void Spell::cancel()
finish(false); finish(false);
// Unsummon summon as possessed creatures on spell cancel
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
for(int i = 0; i < 3; ++i)
{
if(m_spellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
(m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
m_spellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
{
((Player*)m_caster)->StopCastingCharm();
break;
// Possession is removed in the UnSummon function
//if (m_caster->GetCharm())
// ((TemporarySummon*)m_caster->GetCharm())->UnSummon();
}
}
}
m_caster->RemoveDynObject(m_spellInfo->Id); m_caster->RemoveDynObject(m_spellInfo->Id);
m_caster->RemoveGameObject(m_spellInfo->Id,true); m_caster->RemoveGameObject(m_spellInfo->Id,true);
} }
+1 -1
View File
@@ -107,7 +107,7 @@ template<>
inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t) inline void Traveller<Player>::MoveTo(float x, float y, float z, uint32 t)
{ {
//Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags //Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
i_traveller.SendMonsterMove(x, y, z, 0, MOVEMENTFLAG_WALK_MODE, t); i_traveller.SendMonsterMove(x, y, z, t);
} }
typedef Traveller<Creature> CreatureTraveller; typedef Traveller<Creature> CreatureTraveller;
+54 -10
View File
@@ -300,10 +300,41 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFl
transitTime = static_cast<uint32>(dist / speed + 0.5); transitTime = static_cast<uint32>(dist / speed + 0.5);
} }
//float orientation = (float)atan2((double)dy, (double)dx); //float orientation = (float)atan2((double)dy, (double)dx);
SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player); SendMonsterMove(x, y, z, transitTime, player);
} }
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) void Unit::SendMonsterStop()
{
WorldPacket data( SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()) );
data.append(GetPackGUID());
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(1);
SendMessageToSet(&data, true);
}
void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
{
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
data.append(GetPackGUID());
data << GetPositionX() << GetPositionY() << GetPositionZ();
data << getMSTime();
data << uint8(0);
data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
if(player)
player->GetSession()->SendPacket(&data);
else
SendMessageToSet( &data, true );
}
/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
{ {
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
data.append(GetPackGUID()); data.append(GetPackGUID());
@@ -337,7 +368,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
} }
//Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim) //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
data << uint32(GetTypeId() == TYPEID_PLAYER ? MOVEMENTFLAG_WALK_MODE : MovementFlags); data << uint32((MovementFlags & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << Time; // Time in between points data << Time; // Time in between points
data << uint32(1); // 1 single waypoint data << uint32(1); // 1 single waypoint
@@ -347,9 +378,9 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
player->GetSession()->SendPacket(&data); player->GetSession()->SendPacket(&data);
else else
SendMessageToSet( &data, true ); SendMessageToSet( &data, true );
} }*/
void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags) void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{ {
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
@@ -361,13 +392,10 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
data << GetPositionY(); data << GetPositionY();
data << GetPositionZ(); data << GetPositionZ();
// unknown field - unrelated to orientation
// seems to increment about 1000 for every 1.7 seconds
// for now, we'll just use mstime
data << getMSTime(); data << getMSTime();
data << uint8( 0 ); data << uint8( 0 );
data << uint32( MovementFlags ); data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << uint32( traveltime ); data << uint32( traveltime );
data << uint32( pathSize ); data << uint32( pathSize );
data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 ); data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
@@ -4150,6 +4178,22 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
} }
} }
} }
// Unsummon summon as possessed creatures on spell cancel
if(caster->GetTypeId() == TYPEID_PLAYER)
{
for(int i = 0; i < 3; ++i)
{
if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
(AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
{
((Player*)caster)->StopCastingCharm();
break;
}
}
}
} }
} }
@@ -11425,7 +11469,7 @@ void Unit::StopMoving()
// Relocate(GetPositionX(), GetPositionY(), z); // Relocate(GetPositionX(), GetPositionY(), z);
Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0); SendMonsterStop();
// update position and orientation; // update position and orientation;
WorldPacket data; WorldPacket data;
+17 -4
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@@ -582,6 +582,17 @@ enum NPCFlags
UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures UNIT_NPC_FLAG_OUTDOORPVP = 0x20000000, // custom flag for outdoor pvp creatures
}; };
enum MoveFlags
{
MOVEFLAG_NONE = 0x00000000,
MOVEFLAG_SLIDE = 0x00000002,
MOVEFLAG_MARCH_ON_SPOT = 0x00000004,
MOVEFLAG_JUMP = 0x00000008,
MOVEFLAG_WALK = 0x00000100,
MOVEFLAG_FLY = 0x00000200, //For dragon (+walk = glide)
MOVEFLAG_ORIENTATION = 0x00000400, //Fix orientation
};
enum MovementFlags enum MovementFlags
{ {
MOVEMENTFLAG_NONE = 0x00000000, MOVEMENTFLAG_NONE = 0x00000000,
@@ -593,8 +604,8 @@ enum MovementFlags
MOVEMENTFLAG_RIGHT = 0x00000020, MOVEMENTFLAG_RIGHT = 0x00000020,
MOVEMENTFLAG_PITCH_UP = 0x00000040, MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080, MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking MOVEMENTFLAG_WALK_MODE = 0x00000100,
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures MOVEMENTFLAG_ONTRANSPORT = 0x00000200,
MOVEMENTFLAG_LEVITATING = 0x00000400, MOVEMENTFLAG_LEVITATING = 0x00000400,
MOVEMENTFLAG_FLY_UNK1 = 0x00000800, MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
MOVEMENTFLAG_JUMPING = 0x00001000, MOVEMENTFLAG_JUMPING = 0x00001000,
@@ -1124,8 +1135,10 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false); void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo); void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL); void SendMonsterStop();
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags); void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player = NULL);
//void SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player = NULL);
void SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end);
void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL); void SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime = 0, Player* player = NULL);
void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL); void SendMonsterMoveWithSpeedToCurrentDestination(Player* player = NULL);
+1 -1
View File
@@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player)
// do not send movement, it was sent already // do not send movement, it was sent already
i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false); i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT); player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
} }
void FlightPathMovementGenerator::Finalize(Player & player) void FlightPathMovementGenerator::Finalize(Player & player)