--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-23 17:04:15 -06:00
26 changed files with 1868 additions and 1813 deletions
+7 -1
View File
@@ -684,7 +684,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* i_pl = i->getSource())
if (!i_pl->isAlive())
if (i_pl->isAlive())
{
pUnit->SetInCombatWith(i_pl);
i_pl->SetInCombatWith(pUnit);
@@ -726,6 +726,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
}
void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
{
m_creature->Relocate(x,y,z);
m_creature->SendMonsterMove(x, y, z, time);
}
void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
{
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
@@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
float DoGetThreat(Unit *u);
void DoModifyThreatPercent(Unit *pUnit, int32 pct);
void DoTeleportTo(float x, float y, float z, uint32 time = 0);
//Teleports a player without dropping threat (only teleports to same map)
void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
void DoTeleportAll(float x, float y, float z, float o);