*Merge.
--HG-- branch : trunk
This commit is contained in:
@@ -684,7 +684,7 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
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for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
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{
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if (Player* i_pl = i->getSource())
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if (!i_pl->isAlive())
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if (i_pl->isAlive())
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{
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pUnit->SetInCombatWith(i_pl);
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i_pl->SetInCombatWith(pUnit);
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@@ -726,6 +726,12 @@ void ScriptedAI::DoModifyThreatPercent(Unit *pUnit, int32 pct)
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m_creature->getThreatManager().modifyThreatPercent(pUnit, pct);
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}
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void ScriptedAI::DoTeleportTo(float x, float y, float z, uint32 time)
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{
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m_creature->Relocate(x,y,z);
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m_creature->SendMonsterMove(x, y, z, time);
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}
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void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o)
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{
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if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
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@@ -150,6 +150,8 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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float DoGetThreat(Unit *u);
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void DoModifyThreatPercent(Unit *pUnit, int32 pct);
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void DoTeleportTo(float x, float y, float z, uint32 time = 0);
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//Teleports a player without dropping threat (only teleports to same map)
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void DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o);
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void DoTeleportAll(float x, float y, float z, float o);
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+1
-2
@@ -192,8 +192,7 @@ struct TRINITY_DLL_DECL boss_talon_king_ikissAI : public ScriptedAI
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float Y = target->GetPositionY();
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float Z = target->GetPositionZ();
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m_creature->Relocate(X,Y,Z);
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m_creature->SendMonsterMove(X, Y, Z, 0, 0, 0);
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DoTeleportTo(X,Y,Z);
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DoCast(target,SPELL_BLINK_TELEPORT);
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Blink = true;
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@@ -1470,8 +1470,7 @@ struct TRINITY_DLL_DECL boss_maievAI : public ScriptedAI
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m_creature->AttackStop();
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m_creature->InterruptNonMeleeSpells(false);
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m_creature->GetMotionMaster()->Clear(false);
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m_creature->Relocate(x, y, z);
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m_creature->SendMonsterMove(x, y, z, 0, 0, 0);
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DoTeleportTo(x, y, z);
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DoCast(m_creature, SPELL_TELEPORT_VISUAL, true);
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}
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@@ -1947,7 +1946,7 @@ void boss_illidan_stormrageAI::HandleTalkSequence()
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Akama->GetMotionMaster()->Clear(false);
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//Akama->GetMotionMaster()->MoveIdle();
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Akama->Relocate(x, y, z);
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Akama->SendMonsterMove(x, y, z, 0, 0, 0);//Illidan must not die until Akama arrives.
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Akama->SendMonsterMove(x, y, z, 0);//Illidan must not die until Akama arrives.
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Akama->GetMotionMaster()->MoveChase(m_creature);
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}
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}
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@@ -306,8 +306,7 @@ struct TRINITY_DLL_DECL boss_victor_nefariusAI : public ScriptedAI
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DoCast(m_creature,8149);
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//Teleport self to a hiding spot (this causes errors in the Trinity log but no real issues)
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m_creature->Relocate(HIDE_X,HIDE_Y,HIDE_Z,0);
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m_creature->SendMonsterMove(HIDE_X,HIDE_Y,HIDE_Z,0,true,0);
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DoTeleportTo(HIDE_X,HIDE_Y,HIDE_Z);
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m_creature->addUnitState(UNIT_STAT_FLEEING);
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//Spawn nef and have him attack a random target
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+1
-2
@@ -402,8 +402,7 @@ struct TRINITY_DLL_DECL boss_lady_vashjAI : public ScriptedAI
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Phase = 2;
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m_creature->GetMotionMaster()->Clear();
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m_creature->Relocate(MIDDLE_X, MIDDLE_Y, MIDDLE_Z);
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m_creature->SendMonsterMove(MIDDLE_X, MIDDLE_Y, MIDDLE_Z, 0, 0, 0);
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DoTeleportTo(MIDDLE_X, MIDDLE_Y, MIDDLE_Z);
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Creature *pCreature;
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for(uint8 i = 0; i < 4; i++)
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@@ -95,10 +95,12 @@ struct TRINITY_DLL_DECL boss_shazzrahAI : public ScriptedAI
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Unit* target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(),0,true,0);
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if(target)
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{
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DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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DoCast(target,SPELL_ARCANEEXPLOSION);
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DoResetThreat();
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}
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Blink_Timer = 45000;
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}else Blink_Timer -= diff;
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File diff suppressed because it is too large
Load Diff
@@ -176,7 +176,7 @@ struct TRINITY_DLL_DECL boss_vemAI : public ScriptedAI
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if(target)
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{
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DoCast(target, SPELL_CHARGE);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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//m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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AttackStart(target);
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}
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@@ -103,8 +103,7 @@ struct TRINITY_DLL_DECL boss_ouroAI : public ScriptedAI
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Unit* target = NULL;
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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ChangeTarget_Timer = 10000 + rand()%10000;
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}else ChangeTarget_Timer -= diff;
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@@ -86,7 +86,7 @@ struct TRINITY_DLL_DECL npc_lady_sylvanas_windrunnerAI : public ScriptedAI
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{
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if( Unit* target = Unit::GetUnit(*summoned,targetGUID) )
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{
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target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0,0,0);
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target->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), myZ+15.0,0);
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target->Relocate(target->GetPositionX(), target->GetPositionY(), myZ+15.0);
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summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
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}
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@@ -311,7 +311,7 @@ struct TRINITY_DLL_DECL boss_akilzonAI : public ScriptedAI
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if (target)
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{
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target->SetUnitMovementFlags(MOVEMENTFLAG_LEVITATING);
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target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0,0,0);
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target->SendMonsterMove(x,y,m_creature->GetPositionZ()+15,0);
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}
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Unit *Cloud = m_creature->SummonTrigger(x, y, m_creature->GetPositionZ()+16, 0, 15000);
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if(Cloud)
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@@ -365,8 +365,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
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m_creature->AttackStop();
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m_creature->GetMotionMaster()->Clear();
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m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0);
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m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0);
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DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]);
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m_creature->StopMoving();
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m_creature->CastSpell(m_creature, SPELL_FIRE_BOMB_CHANNEL, false);
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//DoTeleportPlayer(m_creature, JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2], 0);
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@@ -399,8 +398,7 @@ struct TRINITY_DLL_DECL boss_janalaiAI : public ScriptedAI
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m_creature->AttackStop();
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m_creature->GetMotionMaster()->Clear();
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m_creature->Relocate(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2],0);
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m_creature->SendMonsterMove(JanalainPos[0][0], JanalainPos[0][1],JanalainPos[0][2],0,0,0);
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DoTeleportTo(JanalainPos[0][0],JanalainPos[0][1],JanalainPos[0][2]);
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m_creature->StopMoving();
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m_creature->CastSpell(m_creature, SPELL_HATCH_ALL, false);
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HatchAllEggs(2);
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@@ -338,8 +338,7 @@ struct TRINITY_DLL_DECL boss_zuljinAI : public ScriptedAI
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case 2:
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case 3:
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case 4:
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m_creature->Relocate(CENTER_X, CENTER_Y, CENTER_Z,0);
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m_creature->SendMonsterMove(CENTER_X, CENTER_Y, CENTER_Z,0,0,100);
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DoTeleportTo(CENTER_X, CENTER_Y, CENTER_Z, 100);
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DoResetThreat();
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m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, 0);
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m_creature->RemoveAurasDueToSpell(Transform[Phase].unaura);
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@@ -106,9 +106,6 @@ struct TRINITY_DLL_DECL boss_jeklikAI : public ScriptedAI
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
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{
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DoCast(target,SPELL_CHARGE);
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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AttackStart(target);
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}
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@@ -165,7 +165,7 @@ struct TRINITY_DLL_DECL boss_mandokirAI : public ScriptedAI
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else
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{
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DoCast(pUnit,SPELL_CHARGE);
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m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1);
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//m_creature->SendMonsterMove(pUnit->GetPositionX(), pUnit->GetPositionY(), pUnit->GetPositionZ(), 0, true,1);
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AttackStart(pUnit);
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}
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}
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@@ -83,8 +83,7 @@ struct TRINITY_DLL_DECL boss_renatakiAI : public ScriptedAI
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target = SelectUnit(SELECT_TARGET_RANDOM,0);
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if (target)
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{
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m_creature->Relocate(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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DoTeleportTo(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
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DoCast(target,SPELL_AMBUSH);
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}
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@@ -194,7 +194,6 @@ struct TRINITY_DLL_DECL boss_thekalAI : public ScriptedAI
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if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0))
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{
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DoCast(target,SPELL_CHARGE);
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m_creature->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true,1);
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DoResetThreat();
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AttackStart(target);
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}
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