Fix a login exploit.

Make a list of GUIDs that purpose is which characters can login per account.
This fixes an exploit that player can login (but shouldn't) with packet manipulation.

Signed-off-by: Anubisss <[email protected]>
This commit is contained in:
Anubisss
2011-04-01 03:11:57 +02:00
parent 24dae7dd9a
commit 5fe6c225e2
2 changed files with 23 additions and 0 deletions
@@ -212,7 +212,10 @@ void WorldSession::HandleCharEnum(QueryResult result)
uint32 guidlow = (*result)[0].GetUInt32();
sLog->outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
if (Player::BuildEnumData(result, &data))
{
m_AllowedCharsToLogin.push_back(guidlow);
++num;
}
}
while (result->NextRow());
}
@@ -660,6 +663,13 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
recv_data >> playerGuid;
if (!CharCanLogin(GUID_LOPART(playerGuid)))
{
sLog->outError("Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
KickPlayer();
return;
}
LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
if (!holder->Initialize())
{