Fix a login exploit.
Make a list of GUIDs that purpose is which characters can login per account. This fixes an exploit that player can login (but shouldn't) with packet manipulation. Signed-off-by: Anubisss <[email protected]>
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@@ -212,7 +212,10 @@ void WorldSession::HandleCharEnum(QueryResult result)
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uint32 guidlow = (*result)[0].GetUInt32();
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sLog->outDetail("Loading char guid %u from account %u.",guidlow,GetAccountId());
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if (Player::BuildEnumData(result, &data))
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{
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m_AllowedCharsToLogin.push_back(guidlow);
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++num;
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}
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}
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while (result->NextRow());
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}
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@@ -660,6 +663,13 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
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recv_data >> playerGuid;
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if (!CharCanLogin(GUID_LOPART(playerGuid)))
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{
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sLog->outError("Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
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KickPlayer();
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return;
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}
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LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
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if (!holder->Initialize())
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{
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@@ -882,6 +882,19 @@ class WorldSession
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void LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason);
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void LogUnprocessedTail(WorldPacket *packet);
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// EnumData helpers
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bool CharCanLogin(uint32 LowGUID)
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{
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if (find(m_AllowedCharsToLogin.begin(),
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m_AllowedCharsToLogin.end(),
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LowGUID) == m_AllowedCharsToLogin.end())
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return false;
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return true;
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}
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// this stores the GUIDs of the characters who can login
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// characters who failed on Player::BuildEnumData shouldn't login
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std::list<uint32> m_AllowedCharsToLogin;
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uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set)
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Player *_player;
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WorldSocket *m_Socket;
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