*Do not allow player to reset instance when he is in instance.

*Fix build bug in the last commit.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-20 13:01:41 -06:00
parent dd7f4e92b2
commit 5fd5da0123
4 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -1224,7 +1224,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SetVisibility(UnitVisibility x);
// common function for visibility checks for player/creatures with detection code
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool canDetectInvisibilityOf(Unit const* u) const;
bool canDetectStealthOf(Unit const* u, float distance) const;