*Do not allow player to reset instance when he is in instance.
*Fix build bug in the last commit. --HG-- branch : trunk
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@@ -1224,7 +1224,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void SetVisibility(UnitVisibility x);
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// common function for visibility checks for player/creatures with detection code
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virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
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virtual bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool canDetectInvisibilityOf(Unit const* u) const;
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bool canDetectStealthOf(Unit const* u, float distance) const;
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