*Do not allow player to reset instance when he is in instance.

*Fix build bug in the last commit.

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-20 13:01:41 -06:00
parent dd7f4e92b2
commit 5fd5da0123
4 changed files with 5 additions and 4 deletions
+1 -1
View File
@@ -562,7 +562,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
CreatureSpellCooldowns m_CreatureCategoryCooldowns;
uint32 m_GlobalCooldown;
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
bool IsWithinSightDist(Unit const* u) const;
bool canStartAttack(Unit const* u) const;
float GetAttackDistance(Unit const* pl) const;