*Do not allow player to reset instance when he is in instance.
*Fix build bug in the last commit. --HG-- branch : trunk
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@@ -562,7 +562,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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CreatureSpellCooldowns m_CreatureCategoryCooldowns;
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uint32 m_GlobalCooldown;
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bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool is3dDistance = true) const;
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bool canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList = false, bool is3dDistance = true) const;
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bool IsWithinSightDist(Unit const* u) const;
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bool canStartAttack(Unit const* u) const;
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float GetAttackDistance(Unit const* pl) const;
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