Changes to ReputationMgr::SetReputation that makes grouped reputation gains possible. Fixes ie. Alliance Vanguard/Horde Expedition rep, and correctly gives 25% of the earned rep to your home city to the other major cities of your faction.

Note: there will need to be some DB changes to creature_onkill_reputation to cover the grouped rep gains in some cases.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2009-10-10 22:59:25 +02:00
parent dfc2945961
commit 5fcf3b3d89
+66 -12
View File
@@ -232,20 +232,74 @@ void ReputationMgr::Initilize()
bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental) bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)
{ {
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID); // Determines whether or not the faction is part of a team or the leader of a team.
if (flist) bool isTeamMember = false;
// Return variable for the function
bool res = false;
SimpleFactionsList const* flist = GetFactionTeamList(factionEntry->ID, isTeamMember);
// Determines whether reputation should be sent to team parent or other team members.
int8 extraTarget = (isTeamMember || !flist ? -1 : 0); // 0 = Give equal amount of reputation to anyone in the team (unhandled cases).
/* When gaining reputation with some factions, you receive a reputation increase
towards other reputations for that group.
*/
uint32 team = factionEntry->team;
int32 sharedStanding = standing; // Here we decide what the amount is to send to the others of the group.
switch(team)
{ {
bool res = false; case HORDE: // When earning reputation with home city factions, 25% of the earned reputation
for (SimpleFactionsList::const_iterator itr = flist->begin();itr != flist->end();++itr) case ALLIANCE: // is added to others of your alliance. (http://www.wowwiki.com/Reputation)
{ sharedStanding *= 0.25f;
FactionEntry const *factionEntryCalc = sFactionStore.LookupEntry(*itr); extraTarget = 1;
if(factionEntryCalc) break;
res = SetOneFactionReputation(factionEntryCalc, standing, incremental); case 1037: // Alliance Vanguard
} case 1052: // Horde Expedition
return res; sharedStanding *= 0.5f; // Half of the reputation earned by any of the four subfactions of this team will
extraTarget = 2; // be added to the main faction. (http://www.wowwiki.com/Alliance_Vanguard)
break;
} }
else
return SetOneFactionReputation(factionEntry, standing, incremental); FactionEntry const *targetFaction = NULL;
switch(extraTarget)
{
case 0: // To entire team
{
for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
{
targetFaction = sFactionStore.LookupEntry(*itr);
ASSERT(targetFaction != NULL);
res = SetOneFactionReputation(targetFaction, sharedStanding, incremental);
}
return res;
}break;
case 1: // To other team members
{
for (SimpleFactionsList::const_iterator itr = flist->begin(); itr != flist->end(); ++itr)
{
if((*itr) == factionEntry->ID) // Not to self
continue;
targetFaction = sFactionStore.LookupEntry(*itr);
ASSERT(targetFaction != NULL);
res = SetOneFactionReputation(targetFaction, sharedStanding, incremental);
}
}break;
case 2: // Extra rep to team parent.
{
targetFaction = sFactionStore.LookupEntry(team);
ASSERT(targetFaction != NULL);
res = SetOneFactionReputation(targetFaction, sharedStanding, incremental);
}
break;
default: // -1 Default case, 1 faction
return SetOneFactionReputation(factionEntry, standing, incremental);
break;
}
return (SetOneFactionReputation(factionEntry, standing, incremental) && res);
} }
bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental) bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)