Core/Items: fix compile error from previous commit. use item instead of bag.
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@@ -17606,7 +17606,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
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uint32 zoneId = GetZoneId();
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std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
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std::map<uint64, Bag*> invalidBagMap; // fast guid lookup for bags
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std::map<uint64, Item*> invalidBagMap; // fast guid lookup for bags
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std::list<Item*> problematicItems;
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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@@ -17659,7 +17659,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
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else
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if (IsBagPos(item->GetPos()))
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if (Bag* pBag = item->ToBag())
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invalidBagMap[item->GetGUIDLow()] = pBag;
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invalidBagMap[item->GetGUIDLow()] = item;
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}
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else
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{
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@@ -17673,8 +17673,12 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
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if (err == EQUIP_ERR_OK)
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item = StoreItem(dest, item, true);
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}
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else if (invalidBagMap.find(bagGuid) != invalidBagMap.end() && std::find(problematicItems.begin(),problematicItems.end(),(*invalidBagMap.find(bagGuid))))
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else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
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{
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std::map<uint64, Item*>::iterator itr = invalidBagMap.find(bagGuid);
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if (std::find(problematicItems.begin(),problematicItems.end(),itr->second) != problematicItems.end())
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err = EQUIP_ERR_INT_BAG_ERROR;
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}
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else
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{
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sLog->outError("Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
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