[svn] * Revert change to DoZoneInCombat made in [114] as it can cause problems. DoZoneInCombat is NOT meant to be used by creatures that cannot have threatlists or have empty threatlists.
--HG-- branch : trunk
This commit is contained in:
@@ -476,12 +476,12 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
|
if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
|
||||||
{
|
{
|
||||||
error_log("SD2: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
|
error_log("SD2: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}*/
|
}
|
||||||
|
|
||||||
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
|
InstanceMap::PlayerList const &PlayerList = ((InstanceMap*)map)->GetPlayers();
|
||||||
InstanceMap::PlayerList::const_iterator i;
|
InstanceMap::PlayerList::const_iterator i;
|
||||||
|
|||||||
Reference in New Issue
Block a user