Core/Cleanup:
* move repeating code into separate method for storing locale strings in ObjectMgr (copy/paste sucks, you know) * fix 'signed/unsigned' warnings (at least in VS) * fix some other warnings and cleanup relative code --HG-- branch : trunk
This commit is contained in:
@@ -668,16 +668,16 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
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{
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if (caster->GetTypeId() == TYPEID_PLAYER)
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{
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int32 value = int32((amount*-1)-10);
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int32 value = (-1 * amount) - 10;
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uint32 defva = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL));
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if (defva > 400)
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value += int32((defva-400)*0.15);
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value += int32((defva - 400) * 0.15);
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// Glyph of Icebound Fortitude
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if (AuraEffect const * aurEff = caster->GetAuraEffect(58625,0))
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if (AuraEffect const * aurEff = caster->GetAuraEffect(58625, 0))
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{
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uint32 valMax = aurEff->GetAmount();
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int32 valMax = aurEff->GetAmount();
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if (value < valMax)
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value = valMax;
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}
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@@ -1908,7 +1908,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
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target->CastSpell((Unit*)NULL, m_spellProto->EffectTriggerSpell[m_effIndex], true);
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break;
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case 62399: // Overload Circuit
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if (target->GetMap()->IsDungeon() && target->GetAppliedAuras().count(62399) >= (target->GetMap()->IsHeroic() ? 4 : 2))
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if (target->GetMap()->IsDungeon() && int(target->GetAppliedAuras().count(62399)) >= (target->GetMap()->IsHeroic() ? 4 : 2))
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{
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target->CastSpell(target, 62475, true); // System Shutdown
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if (Unit *veh = target->GetVehicleBase())
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@@ -5920,7 +5920,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
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{
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SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
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for (int i=0; i < spell->StackAmount; ++i)
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for (uint32 i = 0; i < spell->StackAmount; ++i)
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caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
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break;
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}
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@@ -5934,7 +5934,7 @@ void AuraEffect::HandleAuraDummy(AuraApplication const * aurApp, uint8 mode, boo
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if (apply && caster)
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{
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SpellEntry const * spell = sSpellStore.LookupEntry(spellId);
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for (int i=0; i < spell->StackAmount; ++i)
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for (uint32 i = 0; i < spell->StackAmount; ++i)
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caster->CastSpell(target, spell->Id, true, NULL, NULL, GetCasterGUID());
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break;
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}
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@@ -603,7 +603,7 @@ void Aura::UpdateOwner(uint32 diff, WorldObject * owner)
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Update(diff, caster);
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if (m_updateTargetMapInterval <= diff)
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if (m_updateTargetMapInterval <= int32(diff))
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UpdateTargetMap(caster);
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else
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m_updateTargetMapInterval -= diff;
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@@ -631,7 +631,7 @@ void Aura::Update(uint32 diff, Unit * caster)
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// handle manaPerSecond/manaPerSecondPerLevel
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if (m_timeCla)
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{
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if (m_timeCla > diff)
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if (m_timeCla > int32(diff))
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m_timeCla -= diff;
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else if (caster)
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{
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@@ -642,7 +642,7 @@ void Aura::Update(uint32 diff, Unit * caster)
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Powers powertype = Powers(m_spellProto->powerType);
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if (powertype == POWER_HEALTH)
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{
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if (caster->GetHealth() > manaPerSecond)
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if (int32(caster->GetHealth()) > manaPerSecond)
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caster->ModifyHealth(-manaPerSecond);
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else
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{
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@@ -652,7 +652,7 @@ void Aura::Update(uint32 diff, Unit * caster)
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}
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else
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{
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if (caster->GetPower(powertype) >= manaPerSecond)
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if (int32(caster->GetPower(powertype)) >= manaPerSecond)
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caster->ModifyPower(powertype, -manaPerSecond);
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else
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{
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@@ -730,7 +730,7 @@ bool Aura::ModStackAmount(int32 num)
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// Modify stack but limit it
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int32 stackAmount = m_stackAmount + num;
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if (stackAmount > m_spellProto->StackAmount)
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if (stackAmount > int32(m_spellProto->StackAmount))
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stackAmount = m_spellProto->StackAmount;
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else if (stackAmount <= 0) // Last aura from stack removed
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{
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@@ -988,7 +988,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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if (m_auraScaleMask && ihit->effectMask == m_auraScaleMask && m_caster != pVictim)
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{
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SpellEntry const * auraSpell = sSpellStore.LookupEntry(sSpellMgr.GetFirstSpellInChain(m_spellInfo->Id));
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if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
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if (uint32(pVictim->getLevel() + 10) >= auraSpell->spellLevel)
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ihit->scaleAura = true;
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}
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return;
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@@ -1009,7 +1009,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
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if (m_auraScaleMask && target.effectMask == m_auraScaleMask && m_caster != pVictim)
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{
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SpellEntry const * auraSpell = sSpellStore.LookupEntry(sSpellMgr.GetFirstSpellInChain(m_spellInfo->Id));
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if ((pVictim->getLevel() + 10) >= auraSpell->spellLevel)
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if (uint32(pVictim->getLevel() + 10) >= auraSpell->spellLevel)
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target.scaleAura = true;
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}
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@@ -5983,7 +5983,7 @@ SpellCastResult Spell::CheckPower()
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// health as power used - need check health amount
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if (m_spellInfo->powerType == POWER_HEALTH)
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{
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if (m_caster->GetHealth() <= m_powerCost)
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if (int32(m_caster->GetHealth()) <= m_powerCost)
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return SPELL_FAILED_CASTER_AURASTATE;
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return SPELL_CAST_OK;
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}
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@@ -6004,7 +6004,7 @@ SpellCastResult Spell::CheckPower()
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// Check power amount
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Powers powerType = Powers(m_spellInfo->powerType);
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if (m_caster->GetPower(powerType) < m_powerCost)
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if (int32(m_caster->GetPower(powerType)) < m_powerCost)
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return SPELL_FAILED_NO_POWER;
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else
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return SPELL_CAST_OK;
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@@ -552,7 +552,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
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if (AuraEffect * aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2874, 0))
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back_damage -= aurEff->GetAmount() * back_damage / 100;
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if (back_damage < unitTarget->GetHealth())
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if (back_damage < int32(unitTarget->GetHealth()))
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m_caster->CastCustomSpell(m_caster, 32409, &back_damage, 0, 0, true);
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}
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// Mind Blast - applies Mind Trauma if:
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@@ -1615,7 +1615,7 @@ void Spell::EffectDummy(uint32 i)
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Unit::AttackerSet attackers = unitTarget->getAttackers();
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// selected from list 3
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for (int i = 0; i < std::min(size_t(3),attackers.size()); ++i)
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for (uint32 i = 0; i < std::min(size_t(3), attackers.size()); ++i)
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{
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Unit::AttackerSet::iterator aItr = attackers.begin();
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std::advance(aItr, rand() % attackers.size());
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@@ -1968,7 +1968,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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if (!spell)
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return;
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for (int j=0; j < spell->StackAmount; ++j)
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for (uint32 j = 0; j < spell->StackAmount; ++j)
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m_caster->CastSpell(unitTarget, spell->Id, true);
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return;
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}
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@@ -1980,7 +1980,7 @@ void Spell::EffectTriggerSpell(uint32 effIndex)
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if (!spell)
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return;
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for (int j=0; j < spell->StackAmount; ++j)
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for (uint32 j = 0; j < spell->StackAmount; ++j)
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m_caster->CastSpell(unitTarget, spell->Id, true);
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return;
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}
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@@ -2421,14 +2421,14 @@ void Spell::EffectPowerBurn(uint32 i)
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// burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn)
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if (m_spellInfo->ManaCostPercentage)
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{
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uint32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
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int32 maxdamage = m_caster->GetMaxPower(powertype) * damage * 2 / 100;
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damage = unitTarget->GetMaxPower(powertype) * damage / 100;
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if (damage > maxdamage) damage = maxdamage;
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}
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int32 curPower = int32(unitTarget->GetPower(powertype));
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uint32 power = damage;
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int32 power = damage;
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// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
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if (powertype == POWER_MANA)
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power -= unitTarget->GetSpellCritDamageReduction(power);
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@@ -2632,10 +2632,11 @@ void Spell::EffectHealthLeech(uint32 i)
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if (m_spellInfo->SpellFamilyFlags[0] & 0x80000)
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new_damage = damage;
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else
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new_damage = int32(damage*multiplier);
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new_damage = int32(damage * multiplier);
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uint32 curHealth = unitTarget->GetHealth();
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new_damage = m_caster->SpellNonMeleeDamageLog(unitTarget, m_spellInfo->Id, new_damage);
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if (curHealth < new_damage)
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if (int32(curHealth) < new_damage)
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new_damage = curHealth;
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if (m_caster->isAlive())
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@@ -3359,7 +3360,7 @@ void Spell::EffectSummonType(uint32 i)
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{
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float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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int32 amount = damage > 0 ? damage : 1;
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uint32 amount = damage > 0 ? damage : 1;
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if (m_spellInfo->Id == 18662) // Curse of Doom
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amount = 1;
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@@ -7093,7 +7094,7 @@ void Spell::SummonGuardian(uint32 i, uint32 entry, SummonPropertiesEntry const *
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//float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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float radius = 5.0f;
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int32 amount = damage > 0 ? damage : 1;
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uint32 amount = damage > 0 ? damage : 1;
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int32 duration = GetSpellDuration(m_spellInfo);
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switch (m_spellInfo->Id)
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{
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