*Use better way and safer way to update bindsight visibility.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-12 14:27:45 -06:00
parent 16ee4a46c2
commit 5f57c488d5
+7 -27
View File
@@ -679,6 +679,13 @@ void Map::Update(const uint32 &t_diff)
}
}
}
if(plr->m_seer != plr)
{
Trinity::PlayerVisibilityNotifier notifier(*plr);
VisitAll(plr->m_seer->GetPositionX(), plr->m_seer->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
notifier.Notify();
}
}
// non-player active objects
@@ -696,33 +703,6 @@ void Map::Update(const uint32 &t_diff)
if(!obj->IsInWorld())
continue;
// Update bindsight players
/*if(obj->isType(TYPEMASK_UNIT))
{
if(!((Unit*)obj)->GetSharedVisionList().empty())
for(SharedVisionList::const_iterator itr = ((Unit*)obj)->GetSharedVisionList().begin(); itr != ((Unit*)obj)->GetSharedVisionList().end(); ++itr)
{
if(!*itr)
{
sLog.outError("unit %u has invalid shared vision player, list size %u", obj->GetEntry(), ((Unit*)obj)->GetSharedVisionList().size());
continue;
}
Trinity::PlayerVisibilityNotifier notifier(**itr);
VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
notifier.Notify();
}
}
else */if(obj->GetTypeId() == TYPEID_DYNAMICOBJECT)
{
if(Unit *caster = ((DynamicObject*)obj)->GetCaster())
if(caster->GetTypeId() == TYPEID_PLAYER && caster->GetUInt64Value(PLAYER_FARSIGHT) == obj->GetGUID())
{
Trinity::PlayerVisibilityNotifier notifier(*((Player*)caster));
VisitAll(obj->GetPositionX(), obj->GetPositionY(), World::GetMaxVisibleDistance(), notifier);
notifier.Notify();
}
}
CellPair standing_cell(Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY()));
// Check for correctness of standing_cell, it also avoids problems with update_cell