From 5f4db28d9a30b7aa1d99fa99c7d01d948687109f Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 11 May 2023 22:51:43 +0200 Subject: [PATCH] Core/Units: Don't make force stand state on periodic damage taken Closes #28950 (cherry picked from commit 2f4c412f4c13c7ae02d3d3ae715c3099395bcf70) --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cfbc42802b..60985018a2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1177,7 +1177,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit const* excludeCasterChannel } // make player victims stand up automatically - if (victim->GetStandState() && victim->IsPlayer()) + if (victim->GetStandState() && victim->IsPlayer() && damagetype != NODAMAGE && damagetype != DOT) victim->SetStandState(UNIT_STAND_STATE_STAND); return damageTaken;