diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index cfbc42802b..60985018a2 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1177,7 +1177,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit const* excludeCasterChannel } // make player victims stand up automatically - if (victim->GetStandState() && victim->IsPlayer()) + if (victim->GetStandState() && victim->IsPlayer() && damagetype != NODAMAGE && damagetype != DOT) victim->SetStandState(UNIT_STAND_STATE_STAND); return damageTaken;