*Move coefficients from Spell::SpellDamageSchoolDmg to spell_bonus_data.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-18 23:41:23 +02:00
parent bc4d862263
commit 5f3f622226
6 changed files with 71 additions and 89 deletions
+29 -1
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@@ -1763,7 +1763,35 @@ INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`
(57970, -1, -1, -1, 0.03, 'Rogue - Deadly Poison Rank 9($AP*0.12 / number of ticks)'),
(48628, -1, -1, -1, 0.15, 'Druid - Lock Jaw'),
(1822, -1, -1, -1, 0.06, 'Druid - Rake ($AP*0.18 / number of ticks)'),
(33745, -1, -1, -1, 0.01, 'Druid - Lacerate($AP*0.05 / number of ticks)');
(33745, -1, -1, -1, 0.01, 'Druid - Lacerate($AP*0.05 / number of ticks)'),
(6572, -1, -1, 0.207, -1, 'Warrior - Revenge'),
(57755, -1, -1, 0.5, -1, 'Warrior - Heroic Throw'),
(6343, -1, -1, 0.12, -1, 'Warrior - Thunder Clap'),
(50256, -1, -1, 0.08, -1, 'Druid - Swipe'),
(1776, -1, -1, 0.21, -1, 'Rogue - Gouge'),
(8680, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 1'),
(8685, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 2'),
(8689, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 3'),
(11335, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 4'),
(11336, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 5'),
(11337, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 6'),
(26890, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 7'),
(57964, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 8'),
(57965, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 9'),
(13218, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 1'),
(13222, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 2'),
(13223, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 3'),
(13224, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 4'),
(27189, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 5'),
(57974, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 6'),
(57975, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 7'),
(1495, -1, -1, 0.2, -1, 'Hunter - Mongoose Bite'),
(19306, -1, -1, 0.2, -1, 'Hunter - Counterattack'),
(3044, -1, -1, 0.15, -1, 'Hunter - Arcane Shot'),
(56641, -1, -1, 0.1, -1, 'Hunter - Steady Shot'),
(13812, -1, -1, 0.1, -1, 'Hunter - Explosive Trap Effect'),
(20253, -1, -1, 0.12, -1, 'Warrior - Intercept'),
(61491, -1, -1, 0.12, -1, 'Warrior - Intercept');
-- --------
-- SPELL AFFECT
+1 -2
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@@ -8,7 +8,6 @@ CREATE TABLE `spell_bonus_data` (
`comments` varchar(255) default NULL,
PRIMARY KEY (`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
TRUNCATE TABLE `spell_bonus_data`;
INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
(49941, -1, -1, 0.04, -1, 'Death Knight - Blood Boil'),
(48721, -1, -1, 0.04, -1, 'Death Knight - Blood Boil'),
@@ -242,6 +241,6 @@ INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`
(57969, -1, -1, -1, 0.03, 'Rogue - Deadly Poison Rank 8($AP*0.12 / number of ticks)'),
(57970, -1, -1, -1, 0.03, 'Rogue - Deadly Poison Rank 9($AP*0.12 / number of ticks)'),
(48628, -1, -1, -1, 0.15, 'Druid - Lock Jaw'),
(1822, -1, -1, -1, 0.06, 'Druid - Rake ($AP*0.18 / number of ticks)'),
(1822, -1, -1, 0.01, 0.06, 'Druid - Rake ($AP*0.18 / number of ticks)'),
(33745, -1, -1, -1, 0.01, 'Druid - Lacerate($AP*0.05 / number of ticks)');
@@ -0,0 +1,31 @@
DELETE FROM `spell_bonus_data` where `entry` IN(6572, 57755, 6343, 50256, 1776, 8680, 8685, 8689, 11335, 11336, 11337, 26890, 57964, 57965, 13218, 13222
, 13223, 13224, 27189, 57974, 57975, 1495, 19306, 3044, 56641, 13812, 20253, 61491);
INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
(6572, -1, -1, 0.207, -1, 'Warrior - Revenge'),
(57755, -1, -1, 0.5, -1, 'Warrior - Heroic Throw'),
(6343, -1, -1, 0.12, -1, 'Warrior - Thunder Clap'),
(50256, -1, -1, 0.08, -1, 'Druid - Swipe'),
(1776, -1, -1, 0.21, -1, 'Rogue - Gouge'),
(8680, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 1'),
(8685, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 2'),
(8689, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 3'),
(11335, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 4'),
(11336, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 5'),
(11337, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 6'),
(26890, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 7'),
(57964, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 8'),
(57965, -1, -1, 0.1, -1, 'Rogue - Instant Poison Rank 9'),
(13218, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 1'),
(13222, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 2'),
(13223, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 3'),
(13224, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 4'),
(27189, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 5'),
(57974, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 6'),
(57975, -1, -1, 0.04, -1, 'Rogue - Wound Poison Rank 7'),
(1495, -1, -1, 0.2, -1, 'Hunter - Mongoose Bite'),
(19306, -1, -1, 0.2, -1, 'Hunter - Counterattack'),
(3044, -1, -1, 0.15, -1, 'Hunter - Arcane Shot'),
(56641, -1, -1, 0.1, -1, 'Hunter - Steady Shot'),
(13812, -1, -1, 0.1, -1, 'Hunter - Explosive Trap Effect'),
(20253, -1, -1, 0.12, -1, 'Warrior - Intercept'),
(61491, -1, -1, 0.12, -1, 'Warrior - Intercept');
+1 -77
View File
@@ -386,13 +386,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = 200;
break;
}
// Intercept (warrior spell trigger)
case 20253:
case 61491:
{
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.12f);
break;
}
// arcane charge. must only affect demons (also undead?)
case 45072:
{
@@ -426,9 +419,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
// Bloodthirst
if(m_spellInfo->SpellFamilyFlags[1] & 0x400)
{
damage = uint32(damage * (m_caster->GetTotalAttackPowerValue(BASE_ATTACK)) / 100);
}
// Shield Slam
else if(m_spellInfo->SpellFamilyFlags[1] & 0x200 && m_spellInfo->Category==1209)
damage += int32(m_caster->GetShieldBlockValue());
@@ -438,12 +429,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage = uint32(damage * m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
m_caster->ModifyAuraState(AURA_STATE_WARRIOR_VICTORY_RUSH, false);
}
// Revenge ${$m1+$AP*0.207} to ${$M1+$AP*0.207}
else if(m_spellInfo->SpellFamilyFlags[0] & 0x400)
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.207f);
// Heroic Throw ${$m1+$AP*.50}
else if(m_spellInfo->SpellFamilyFlags[1] & 0x00000001)
damage+= uint32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f);
// Shockwave ${$m3/100*$AP}
else if(m_spellInfo->SpellFamilyFlags[1] & 0x00008000)
{
@@ -452,12 +437,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
break;
}
// Thunder Clap
else if(m_spellInfo->SpellFamilyFlags[0] & 0x80)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * 12 / 100);
break;
}
break;
}
case SPELLFAMILY_WARLOCK:
@@ -520,17 +499,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += int32(energy * multiple);
damage += int32(((Player*)m_caster)->GetComboPoints() * ap * 7 / 100);
}
// Rake
else if(m_spellInfo->SpellFamilyFlags[0] & 0x1000 && m_spellInfo->Effect[2]==SPELL_EFFECT_ADD_COMBO_POINTS)
{
// $AP*0.01 bonus
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) / 100);
}
// Swipe
else if(m_spellInfo->SpellFamilyFlags[1] & 0x00100000)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.08f);
}
break;
}
case SPELLFAMILY_ROGUE:
@@ -582,53 +550,14 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
damage += combo*40;
}
}
// Gouge
else if(m_spellInfo->SpellFamilyFlags[0] & 0x8)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.21f);
}
// Instant Poison
else if(m_spellInfo->SpellFamilyFlags[0] & 0x2000)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.10f);
}
// Wound Poison
else if(m_spellInfo->SpellFamilyFlags[0] & 0x10000000)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.04f);
}
break;
}
case SPELLFAMILY_HUNTER:
{
// Gore
if (m_spellInfo->SpellIconID == 1578)
{
damage+= rand()%2 ? damage : 0;
}
// Mongoose Bite
else if((m_spellInfo->SpellFamilyFlags[0] & 0x2) && m_spellInfo->SpellVisual[0]==342)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
}
// Counterattack
else if(m_spellInfo->SpellFamilyFlags[1] & 0x00080000)
{
damage += int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK)*0.2f);
}
// Arcane Shot
else if((m_spellInfo->SpellFamilyFlags[0] & 0x00000800) && m_spellInfo->maxLevel > 0)
{
damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.15f);
}
// Steady Shot
else if(m_spellInfo->SpellFamilyFlags[1] & 0x1)
if(m_spellInfo->SpellFamilyFlags[1] & 0x1)
{
int32 base = irand((int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MINDAMAGE),(int32)m_caster->GetWeaponDamageRange(RANGED_ATTACK, MAXDAMAGE));
damage += int32(float(base)/m_caster->GetAttackTime(RANGED_ATTACK)*2800 + m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
bool found = false;
// check dazed affect
Unit::AuraEffectList const& decSpeedList = unitTarget->GetAurasByType(SPELL_AURA_MOD_DECREASE_SPEED);
for(Unit::AuraEffectList::const_iterator iter = decSpeedList.begin(); iter != decSpeedList.end(); ++iter)
@@ -644,11 +573,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(found)
damage += m_spellInfo->EffectBasePoints[1];
}
// Explosive Trap Effect
else if(m_spellInfo->SpellFamilyFlags[0] & 0x00000004)
{
damage += int32(m_caster->GetTotalAttackPowerValue(RANGED_ATTACK)*0.1f);
}
break;
}
case SPELLFAMILY_PALADIN:
+1 -1
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@@ -322,7 +322,7 @@ inline bool IsAutoRepeatRangedSpell(SpellEntry const* spellInfo)
inline bool IsRangedWeaponSpell(SpellEntry const* spellInfo)
{
//spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED should be checked outside
return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER) // for 53352, cannot find better way
return (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && !(spellInfo->SpellFamilyFlags[1] & 0x100000000)) // for 53352, cannot find better way
|| (spellInfo->EquippedItemSubClassMask & ITEM_SUBCLASS_MASK_WEAPON_RANGED);
}
+8 -8
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@@ -9326,15 +9326,15 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod *
GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK);
DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE) ? RANGED_ATTACK : BASE_ATTACK);
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
DoneTotal+=bonus->ap_bonus * stack * ApCoeffMod *
GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK);
DoneTotal+=bonus->ap_dot_bonus * stack * ApCoeffMod * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
}
}
// Default calculation
@@ -9801,15 +9801,15 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
{
coeff = bonus->dot_damage;
if (bonus->ap_dot_bonus > 0)
DoneTotal+=bonus->ap_dot_bonus * stack *
GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK);
DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
}
else
{
coeff = bonus->direct_damage;
if (bonus->ap_bonus > 0)
DoneTotal+=bonus->ap_bonus * stack *
GetTotalAttackPowerValue(IsRangedWeaponSpell(spellProto) ? RANGED_ATTACK: BASE_ATTACK);
DoneTotal+=bonus->ap_dot_bonus * stack * GetTotalAttackPowerValue(
(IsRangedWeaponSpell(spellProto) && spellProto->DmgClass !=SPELL_DAMAGE_CLASS_MELEE)? RANGED_ATTACK : BASE_ATTACK);
}
}
else // scripted bonus