From 5f3418c80c3e0b7ad6f919f427d7af318cff123a Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 12 Jan 2009 11:30:52 -0600 Subject: [PATCH] *Fix build. --HG-- branch : trunk --- src/game/MovementHandler.cpp | 4 ++-- src/game/Unit.cpp | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index 3dcabf77dd..9863d68011 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -197,12 +197,12 @@ void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data ) return; // Handle possessed unit movement separately - Unit* pos_unit = GetPlayer()->GetCharm(); + /*Unit* pos_unit = GetPlayer()->GetCharm(); if (pos_unit && pos_unit->isPossessed()) // can be charmed but not possessed { HandlePossessedMovement(recv_data, movementInfo, movementInfo.flags); return; - } + }*/ if (GetPlayer()->GetDontMove()) return; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 1bba08fcad..66aeafcf03 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -7183,7 +7183,7 @@ Unit* Unit::GetCharm() const sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); const_cast(this)->SetCharm(0); - const_cast(this)->SetMover(0); + //const_cast(this)->SetMover(0); } return NULL;