[7744] Use Precompiled Headers for fast build in win. Author: Ambal
Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.
*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.
--HG--
branch : trunk
This commit is contained in:
+228
-17
@@ -6,7 +6,6 @@
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ProjectGUID="{1DC6C4DA-A028-41F3-877D-D5400C594F88}"
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RootNamespace="game"
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Keyword="Win32Proj"
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TargetFrameworkVersion="0"
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>
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<Platforms>
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<Platform
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@@ -45,7 +44,7 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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AdditionalOptions="/MP /Zm200"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;TRINITY_DEBUG;_LIB;"
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@@ -55,7 +54,8 @@
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="pchdef.h"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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@@ -66,6 +66,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="pchdef.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -125,8 +126,8 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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InlineFunctionExpansion="1"
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AdditionalOptions="/MP /bigobj /Zm200"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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StringPooling="true"
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@@ -134,7 +135,8 @@
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="1"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="pchdef.h"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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@@ -145,6 +147,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="pchdef.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -205,17 +208,16 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /bigobj"
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Optimization="0"
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AdditionalOptions="/MP /Zm200"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;TRINITY_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="pchdef.h"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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@@ -226,6 +228,7 @@
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="pchdef.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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@@ -287,15 +290,98 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /bigobj"
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AdditionalOptions="/MP /bigobj /Zm200"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;FASTBUILD"
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StringPooling="true"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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EnableEnhancedInstructionSet="0"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="2"
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PrecompiledHeaderThrough="pchdef.h"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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ForcedIncludeFiles="pchdef.h"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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AdditionalDependencies=".\shared__$(PlatformName)_$(ConfigurationName)\shared.lib"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Debug_NoPCH|Win32"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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@@ -313,7 +399,88 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile=".\game__$(PlatformName)_$(ConfigurationName)\game.lib"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Debug_NoPCH|x64"
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OutputDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\game__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP /bigobj"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include;..\..\src\framework;..\..\src\shared;..\..\src\shared\vmap;..\..\dep\ACE_wrappers"
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PreprocessorDefinitions="WIN32;_DEBUG;MANGOS_DEBUG;_LIB;"
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StringPooling="false"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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EnableFunctionLevelLinking="true"
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RuntimeTypeInfo="true"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\game__$(PlatformName)_$(ConfigurationName)\game.pch"
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AssemblerListingLocation=".\game__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\game__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\game__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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SuppressStartupBanner="true"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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CompileAs="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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/>
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<Tool
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@@ -1513,6 +1680,50 @@
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>
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</File>
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</Filter>
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<File
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RelativePath="..\..\src\game\pchdef.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="pchdef.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="pchdef.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="pchdef.h"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|x64"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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PrecompiledHeaderThrough="pchdef.h"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\src\game\pchdef.h"
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>
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</File>
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</Files>
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<Globals>
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</Globals>
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Reference in New Issue
Block a user