[7744] Use Precompiled Headers for fast build in win. Author: Ambal
Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
For Compile without precompiled headers use Debug_NoPCH configuration.
*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.
--HG--
branch : trunk
This commit is contained in:
@@ -306,6 +306,151 @@
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Debug_NoPCH|Win32"
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OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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BufferSecurityCheck="true"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="4"
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CallingConvention="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/g3dlite.lib"
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IgnoreAllDefaultLibraries="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Debug_NoPCH|x64"
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OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
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IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
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ConfigurationType="4"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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TargetEnvironment="3"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/MP"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
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PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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MinimalRebuild="false"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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BufferSecurityCheck="true"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
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Detect64BitPortabilityProblems="false"
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DebugInformationFormat="3"
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CallingConvention="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/g3dlite.lib"
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IgnoreAllDefaultLibraries="true"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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