[7744] Use Precompiled Headers for fast build in win. Author: Ambal

Work in "Visual Studio 8 2005" and "Visual Studio 9 2008".
    For Compile without precompiled headers use Debug_NoPCH configuration.

*Note: I have only tested VC90. VC80 is not tested. And I do not know if cmake needs any changes.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-03 21:56:55 -05:00
parent 619200e7c4
commit 5f167c56ef
27 changed files with 4751 additions and 617 deletions
+145
View File
@@ -306,6 +306,151 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug_NoPCH|Win32"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/g3dlite.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug_NoPCH|x64"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/g3dlite.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>