*Allow vehicles to regenerate energy.
--HG-- branch : trunk
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@@ -751,6 +751,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
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ReactStates m_reactState; // for AI, not charmInfo
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void RegenerateMana();
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void RegenerateHealth();
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void Regenerate(Powers power);
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MovementGeneratorType m_defaultMovementType;
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Cell m_currentCell; // store current cell where creature listed
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uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
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