*Merge EAIchnges from SD2.
--HG-- branch : trunk
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@@ -1623,7 +1623,8 @@ void Spell::EffectDummy(uint32 i)
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// Divine Storm
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if (m_spellInfo->SpellFamilyFlags[1] & 0x20000)
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{
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m_caster->CastCustomSpell(unitTarget, 54172, m_currentBasePoints[0] * damage /100, 0, 0, true);
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int32 damage=m_currentBasePoints[0] * damage /100;
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m_caster->CastCustomSpell(unitTarget, 54172, &damage , 0, 0, true);
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return;
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}
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case 156: // Holy Shock
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