Mangos [7911]. Author: tomrus88

Very big patch. May cause bugs.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-31 15:56:51 -05:00
parent 19e1230551
commit 5ed5513ca8
46 changed files with 1520 additions and 1520 deletions
+1 -1
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@@ -1536,7 +1536,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
return;
// titles
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE?0:1])
if(uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == HORDE ? 0 : 1])
{
if(CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
+11 -11
View File
@@ -28,7 +28,7 @@
#include "World.h"
#include "SocialMgr.h"
void WorldSession::HandleInspectArenaStatsOpcode(WorldPacket & recv_data)
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket & recv_data)
{
sLog.outDebug("MSG_INSPECT_ARENA_TEAMS");
@@ -84,9 +84,9 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket & recv_data)
arenateam->Roster(this);
}
void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_ADD_MEMBER");
sLog.outDebug("CMSG_ARENA_TEAM_INVITE");
CHECK_PACKET_SIZE(recv_data, 4+1);
@@ -164,9 +164,9 @@ void WorldSession::HandleArenaTeamAddMemberOpcode(WorldPacket & recv_data)
sLog.outDebug("WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/)
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("CMSG_ARENA_TEAM_INVITE_ACCEPT"); // empty opcode
sLog.outDebug("CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam *at = objmgr.GetArenaTeamById(_player->GetArenaTeamIdInvited());
if(!at)
@@ -196,9 +196,9 @@ void WorldSession::HandleArenaTeamInviteAcceptOpcode(WorldPacket & /*recv_data*/
at->BroadcastPacket(&data);
}
void WorldSession::HandleArenaTeamInviteDeclineOpcode(WorldPacket & /*recv_data*/)
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("CMSG_ARENA_TEAM_INVITE_DECLINE"); // empty opcode
sLog.outDebug("CMSG_ARENA_TEAM_DECLINE"); // empty opcode
_player->SetArenaTeamIdInvited(0); // no more invited
}
@@ -263,9 +263,9 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket & recv_data)
delete at;
}
void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE_FROM_TEAM");
sLog.outDebug("CMSG_ARENA_TEAM_REMOVE");
CHECK_PACKET_SIZE(recv_data, 4+1);
@@ -309,9 +309,9 @@ void WorldSession::HandleArenaTeamRemoveFromTeamOpcode(WorldPacket & recv_data)
at->BroadcastPacket(&data);
}
void WorldSession::HandleArenaTeamPromoteToCaptainOpcode(WorldPacket & recv_data)
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket & recv_data)
{
sLog.outDebug("CMSG_ARENA_TEAM_PROMOTE_TO_CAPTAIN");
sLog.outDebug("CMSG_ARENA_TEAM_LEADER");
CHECK_PACKET_SIZE(recv_data, 4+1);
+11 -11
View File
@@ -34,7 +34,7 @@
#include "ArenaTeam.h"
#include "Language.h"
void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterHelloOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
@@ -71,7 +71,7 @@ void WorldSession::SendBattlegGroundList( uint64 guid, BattleGroundTypeId bgType
SendPacket( &data );
}
void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4+4+1);
@@ -272,7 +272,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
}
}
void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
@@ -287,7 +287,7 @@ void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -308,7 +308,7 @@ void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data )
SendPacket( &data );
}
void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1);
@@ -504,7 +504,7 @@ void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data )
}
}
void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket & /*recv_data*/ )
{
//CHECK_PACKET_SIZE(recv_data, 1+1+4+2);
@@ -632,7 +632,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
}
void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1+1+1);
@@ -673,7 +673,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
arenatype = ARENA_TYPE_5v5;
break;
default:
sLog.outError("Unknown arena slot %u at HandleBattleGroundArenaJoin()", arenaslot);
sLog.outError("Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
return;
}
@@ -793,7 +793,7 @@ void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data )
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(bgTypeId), arenatype, isRated, arenaRating);
}
void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8);
@@ -803,11 +803,11 @@ void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data )
if (!reportedPlayer)
{
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found");
sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found");
return;
}
sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
reportedPlayer->ReportedAfkBy(_player);
}
+6 -6
View File
@@ -25,7 +25,7 @@
INSTANTIATE_SINGLETON_1( AllianceChannelMgr );
INSTANTIATE_SINGLETON_1( HordeChannelMgr );
void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -50,7 +50,7 @@ void WorldSession::HandleChannelJoin(WorldPacket& recvPacket)
chn->Join(_player->GetGUID(), pass.c_str());
}
void WorldSession::HandleChannelLeave(WorldPacket& recvPacket)
void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -315,7 +315,7 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
chn->UnBan(_player->GetGUID(), otp.c_str());
}
void WorldSession::HandleChannelAnnounce(WorldPacket& recvPacket)
void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -341,7 +341,7 @@ void WorldSession::HandleChannelModerate(WorldPacket& recvPacket)
chn->Moderate(_player->GetGUID());
}
void WorldSession::HandleChannelRosterQuery(WorldPacket &recvPacket)
void WorldSession::HandleChannelDisplayListQuery(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -354,7 +354,7 @@ void WorldSession::HandleChannelRosterQuery(WorldPacket &recvPacket)
chn->List(_player);
}
void WorldSession::HandleChannelInfoQuery(WorldPacket &recvPacket)
void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
@@ -375,7 +375,7 @@ void WorldSession::HandleChannelInfoQuery(WorldPacket &recvPacket)
}
}
void WorldSession::HandleChannelJoinNotify(WorldPacket &recvPacket)
void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
{
sLog.outDebug("Opcode %u", recvPacket.GetOpcode());
//recvPacket.hexlike();
+8 -8
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@@ -942,7 +942,7 @@ void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
GetPlayer()->SetTutorialInt( i, 0x00000000 );
}
void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4);
@@ -952,7 +952,7 @@ void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
}
void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,4+1);
@@ -964,19 +964,19 @@ void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data
_player->GetReputationMgr().SetInactive(replistid, inactive);
}
void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleShowingHelmOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
DEBUG_LOG("CMSG_SHOWING_HELM for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleShowingCloakOpcode( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
DEBUG_LOG("CMSG_SHOWING_CLOAK for %s", _player->GetName());
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
void WorldSession::HandleCharRenameOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data, 8+1);
@@ -1059,7 +1059,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uin
session->SendPacket(&data);
}
void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recv_data)
{
uint64 guid;
+4 -3
View File
@@ -756,7 +756,8 @@ struct CurrencyTypesEntry
{
//uint32 ID; // 0 not used
uint32 ItemId; // 1 used as real index
uint32 BitIndex; // 2 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
//uint32 Category; // 2 may be category
uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
};
struct DurabilityCostsEntry
@@ -1038,8 +1039,8 @@ struct ItemLimitCategoryEntry
uint32 ID; // 0 Id
//char* name[16] // 1-16 m_name_lang
// 17 name flags
uint32 maxCount; // max allowed equipped as item or in gem slot
//uint32 unk; // 1 for prismatic gems only...
uint32 maxCount; // 18, max allowed equipped as item or in gem slot
//uint32 unk; // 19, 1 for gems only...
};
struct ItemRandomPropertiesEntry
+7 -2
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@@ -105,6 +105,7 @@ struct GameObjectInfo
uint32 openTextID; //14 can be used to replace castBarCaption?
uint32 groupLootRules; //15
} chest;
//4 GAMEOBJECT_TYPE_BINDER - empty
//5 GAMEOBJECT_TYPE_GENERIC
struct
{
@@ -207,6 +208,7 @@ struct GameObjectInfo
uint32 eventID; //2
uint32 openTextID; //3 can be used to replace castBarCaption?
} camera;
//14 GAMEOBJECT_TYPE_MAPOBJECT - empty
//15 GAMEOBJECT_TYPE_MO_TRANSPORT
struct
{
@@ -218,6 +220,7 @@ struct GameObjectInfo
uint32 transportPhysics; //5
uint32 mapID; //6
} moTransport;
//16 GAMEOBJECT_TYPE_DUELFLAG - empty
//17 GAMEOBJECT_TYPE_FISHINGNODE
struct
{
@@ -236,6 +239,7 @@ struct GameObjectInfo
uint32 castersGrouped; //6
uint32 ritualNoTargetCheck; //7
} summoningRitual;
//19 GAMEOBJECT_TYPE_MAILBOX - empty
//20 GAMEOBJECT_TYPE_AUCTIONHOUSE
struct
{
@@ -358,7 +362,8 @@ struct GameObjectInfo
uint32 unk9;
uint32 destroyedDisplayId; //10
} destructibleBuilding;
//34 GAMEOBJECT_TYPE_TRAPDOOR
//34 GAMEOBJECT_TYPE_GUILDBANK - empty
//35 GAMEOBJECT_TYPE_TRAPDOOR
struct
{
uint32 whenToPause; // 0
@@ -367,7 +372,7 @@ struct GameObjectInfo
} trapDoor;
// not use for specific field access (only for output with loop by all filed), also this determinate max union size
struct // GAMEOBJECT_TYPE_SPELLCASTER
struct
{
uint32 data[24];
} raw;
+1 -1
View File
@@ -152,7 +152,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
Quest const* pQuest = objmgr.GetQuestTemplate(questID);
data << uint32(questID);
data << uint32( qItem.m_qIcon );
data << uint32(qItem.m_qIcon);
data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();
+11 -10
View File
@@ -276,7 +276,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket & recv_data)
SendPartyResult(PARTY_OP_LEAVE, "", PARTY_RESULT_NOT_IN_YOUR_PARTY);
}
void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
void WorldSession::HandleGroupUninviteOpcode(WorldPacket & recv_data)
{
CHECK_PACKET_SIZE(recv_data,1);
@@ -290,7 +290,7 @@ void WorldSession::HandleGroupUninviteNameOpcode(WorldPacket & recv_data)
// can't uninvite yourself
if(GetPlayer()->GetName() == membername)
{
sLog.outError("WorldSession::HandleGroupUninviteNameOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
sLog.outError("WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow());
return;
}
@@ -342,7 +342,7 @@ void WorldSession::HandleGroupSetLeaderOpcode( WorldPacket & recv_data )
group->ChangeLeader(guid);
}
void WorldSession::HandleGroupLeaveOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleGroupDisbandOpcode( WorldPacket & /*recv_data*/ )
{
if(!GetPlayer()->GetGroup())
return;
@@ -464,7 +464,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recv_data)
SendPacket(&data);
}
void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
void WorldSession::HandleRaidTargetUpdateOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
@@ -497,7 +497,7 @@ void WorldSession::HandleRaidIconTargetOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleRaidConvertOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleGroupRaidConvertOpcode( WorldPacket & /*recv_data*/ )
{
Group *group = GetPlayer()->GetGroup();
if(!group)
@@ -558,7 +558,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
group->ChangeMembersGroup(movedPlayer, groupNr);
}
void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+1);
@@ -580,9 +580,10 @@ void WorldSession::HandleGroupAssistantOpcode( WorldPacket & recv_data )
group->SetAssistant(guid, (flag==0?false:true));
}
void WorldSession::HandleGroupPromoteOpcode( WorldPacket & recv_data )
void WorldSession::HandlePartyAssignmentOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+1+8);
sLog.outDebug("MSG_PARTY_ASSIGNMENT");
Group *group = GetPlayer()->GetGroup();
if(!group)
@@ -642,7 +643,7 @@ void WorldSession::HandleRaidReadyCheckOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data )
void WorldSession::HandleRaidReadyCheckFinishedOpcode( WorldPacket & /*recv_data*/ )
{
//Group* group = GetPlayer()->GetGroup();
//if(!group)
@@ -919,11 +920,11 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data )
sLog.outDebug( "WORLD: got CMSG_GROUP_CANCEL." );
}*/
void WorldSession::HandleGroupPassOnLootOpcode( WorldPacket & recv_data )
void WorldSession::HandleOptOutOfLootOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug("WORLD: Received CMSG_GROUP_PASS_ON_LOOT");
sLog.outDebug("WORLD: Received CMSG_OPT_OUT_OF_LOOT");
uint32 unkn;
recv_data >> unkn;
+15 -15
View File
@@ -740,7 +740,7 @@ void WorldSession::SendGuildCommandResult(uint32 typecmd, const std::string& str
//sLog.outDebug("WORLD: Sent (SMSG_GUILD_COMMAND_RESULT)");
}
void WorldSession::HandleGuildChangeInfoOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
@@ -766,7 +766,7 @@ void WorldSession::HandleGuildChangeInfoOpcode(WorldPacket& recvPacket)
guild->SetGINFO(GINFO);
}
void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 8+4+4+4+4+4);
@@ -787,7 +787,7 @@ void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
{
//"That's not an emblem vendor!"
SendSaveGuildEmblem(ERR_GUILDEMBLEM_INVALIDVENDOR);
sLog.outDebug("WORLD: HandleGuildSaveEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
sLog.outDebug("WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
return;
}
@@ -832,7 +832,7 @@ void WorldSession::HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket)
guild->Query(this);
}
void WorldSession::HandleGuildEventLogOpcode(WorldPacket& /* recvPacket */)
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
// empty
sLog.outDebug("WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
@@ -851,7 +851,7 @@ void WorldSession::HandleGuildEventLogOpcode(WorldPacket& /* recvPacket */)
/****** GUILD BANK *******/
void WorldSession::HandleGuildBankGetMoneyAmount( WorldPacket & /* recv_data */ )
void WorldSession::HandleGuildBankMoneyWithdrawn( WorldPacket & /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
//recv_data.hexlike();
@@ -867,7 +867,7 @@ void WorldSession::HandleGuildBankGetMoneyAmount( WorldPacket & /* recv_data */
pGuild->SendMoneyInfo(this, GetPlayer()->GetGUIDLow());
}
void WorldSession::HandleGuildBankGetRights( WorldPacket& /* recv_data */ )
void WorldSession::HandleGuildPermissions( WorldPacket& /* recv_data */ )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_PERMISSIONS)");
@@ -897,7 +897,7 @@ void WorldSession::HandleGuildBankGetRights( WorldPacket& /* recv_data */ )
}
/* Called when clicking on Guild bank gameobject */
void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
CHECK_PACKET_SIZE(recv_data,8+1);
@@ -921,7 +921,7 @@ void WorldSession::HandleGuildBankQuery( WorldPacket & recv_data )
}
/* Called when opening guild bank tab only (first one) */
void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
CHECK_PACKET_SIZE(recv_data,8+1+1);
@@ -947,7 +947,7 @@ void WorldSession::HandleGuildBankTabColon( WorldPacket & recv_data )
pGuild->DisplayGuildBankContent(this, TabId);
}
void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -995,7 +995,7 @@ void WorldSession::HandleGuildBankDeposit( WorldPacket & recv_data )
pGuild->DisplayGuildBankMoneyUpdate();
}
void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -1045,7 +1045,7 @@ void WorldSession::HandleGuildBankWithdraw( WorldPacket & recv_data )
pGuild->DisplayGuildBankMoneyUpdate();
}
void WorldSession::HandleGuildBankDepositItem( WorldPacket & recv_data )
void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
//recv_data.hexlike();
@@ -1599,7 +1599,7 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
pGuild->DisplayGuildBankTabsInfo(this);
}
void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
//recv_data.hexlike();
@@ -1636,7 +1636,7 @@ void WorldSession::HandleGuildBankModifyTab( WorldPacket & recv_data )
pGuild->DisplayGuildBankContent(this, TabId);
}
void WorldSession::HandleGuildBankLog( WorldPacket & recv_data )
void WorldSession::HandleGuildBankLogQuery( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
CHECK_PACKET_SIZE(recv_data, 1);
@@ -1655,7 +1655,7 @@ void WorldSession::HandleGuildBankLog( WorldPacket & recv_data )
pGuild->DisplayGuildBankLogs(this, TabId);
}
void WorldSession::HandleGuildBankTabText(WorldPacket &recv_data)
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1);
@@ -1674,7 +1674,7 @@ void WorldSession::HandleGuildBankTabText(WorldPacket &recv_data)
pGuild->SendGuildBankTabText(this, TabId);
}
void WorldSession::HandleGuildBankSetTabText(WorldPacket &recv_data)
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
CHECK_PACKET_SIZE(recv_data, 1+1);
+2 -2
View File
@@ -1009,7 +1009,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
return;
}
else
sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item)", itemid);
}
void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
@@ -1321,7 +1321,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
_player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
}
void WorldSession::HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data)
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
{
sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
+2 -1
View File
@@ -123,6 +123,7 @@ enum ITEM_FLAGS
enum BAG_FAMILY_MASK
{
BAG_FAMILY_MASK_NONE = 0x00000000,
BAG_FAMILY_MASK_ARROWS = 0x00000001,
BAG_FAMILY_MASK_BULLETS = 0x00000002,
BAG_FAMILY_MASK_SOUL_SHARDS = 0x00000004,
@@ -564,7 +565,7 @@ struct ItemPrototype
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
uint32 Map; // id from Map.dbc
uint32 BagFamily; // bit string (1 << id from ItemBagFamily.dbc)
uint32 BagFamily; // bit mask (1 << id from ItemBagFamily.dbc)
uint32 TotemCategory; // id from TotemCategory.dbc
_Socket Socket[MAX_ITEM_PROTO_SOCKETS];
uint32 socketBonus; // id from SpellItemEnchantment.dbc
+18 -16
View File
@@ -142,9 +142,9 @@ static void AttemptAddMore(Player* _player)
}
}
void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLfgSetAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_SET_LFG_AUTO_JOIN");
sLog.outDebug("CMSG_LFG_SET_AUTOJOIN");
LookingForGroup_auto_join = true;
if(!_player) // needed because STATUS_AUTHED
@@ -153,15 +153,15 @@ void WorldSession::HandleLfgAutoJoinOpcode( WorldPacket & /*recv_data*/ )
AttemptJoin(_player);
}
void WorldSession::HandleLfgCancelAutoJoinOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLfgClearAutoJoinOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_UNSET_LFG_AUTO_JOIN");
sLog.outDebug("CMSG_LFG_CLEAR_AUTOJOIN");
LookingForGroup_auto_join = false;
}
void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLfmSetAutoFillOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_SET_LFM_AUTOADD");
sLog.outDebug("CMSG_LFM_SET_AUTOFILL");
LookingForGroup_auto_add = true;
if(!_player) // needed because STATUS_AUTHED
@@ -170,15 +170,16 @@ void WorldSession::HandleLfmAutoAddMembersOpcode( WorldPacket & /*recv_data*/ )
AttemptAddMore(_player);
}
void WorldSession::HandleLfmCancelAutoAddmembersOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLfmClearAutoFillOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_UNSET_LFM_AUTOADD");
sLog.outDebug("CMSG_LFM_CLEAR_AUTOFILL");
LookingForGroup_auto_add = false;
}
void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
{
sLog.outDebug("CMSG_LOOKING_FOR_GROUP_CLEAR");
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
@@ -187,14 +188,15 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
_player->LeaveLFGChannel();
}
void WorldSession::HandleLfmSetNoneOpcode( WorldPacket & /*recv_data */)
void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
{
sLog.outDebug("CMSG_SET_LOOKING_FOR_NONE");
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE");
_player->m_lookingForGroup.more.Clear();
}
void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
@@ -216,11 +218,11 @@ void WorldSession::HandleLfmSetOpcode( WorldPacket & recv_data )
SendLfgResult(type, entry, 1);
}
void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,1);
CHECK_PACKET_SIZE(recv_data, 1);
sLog.outDebug("CMSG_SET_COMMENTARY");
sLog.outDebug("CMSG_SET_LFG_COMMENT");
//recv_data.hexlike();
std::string comment;
@@ -232,7 +234,7 @@ void WorldSession::HandleLfgSetCommentOpcode( WorldPacket & recv_data )
void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,4+4+4);
CHECK_PACKET_SIZE(recv_data, 4+4+4);
sLog.outDebug("MSG_LOOKING_FOR_GROUP");
//recv_data.hexlike();
+1 -1
View File
@@ -1068,7 +1068,7 @@ bool ChatHandler::HandleModifyKnownTitlesCommand(const char* args)
uint64 titles2 = titles;
for(int i=1; i < sCharTitlesStore.GetNumRows(); ++i)
for(int i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
if(CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
titles2 &= ~(uint64(1) << tEntry->bit_index);
+6 -6
View File
@@ -289,7 +289,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
}
//called when mail is read
void WorldSession::HandleMarkAsRead(WorldPacket & recv_data )
void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -335,7 +335,7 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
pl->SendMailResult(mailId, MAIL_DELETED, MAIL_OK);
}
void WorldSession::HandleReturnToSender(WorldPacket & recv_data )
void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -442,7 +442,7 @@ void WorldSession::SendReturnToSender(uint8 messageType, uint32 sender_acc, uint
}
//called when player takes item attached in mail
void WorldSession::HandleTakeItem(WorldPacket & recv_data )
void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
@@ -537,7 +537,7 @@ void WorldSession::HandleTakeItem(WorldPacket & recv_data )
pl->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_EQUIP_ERROR, msg);
}
void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -573,7 +573,7 @@ void WorldSession::HandleTakeMoney(WorldPacket & recv_data )
}
//called when player lists his received mails
void WorldSession::HandleGetMail(WorldPacket & recv_data )
void WorldSession::HandleGetMailList(WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -761,7 +761,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
}
//TODO Fix me! ... this void has probably bad condition, but good data are sent
void WorldSession::HandleMsgQueryNextMailtime(WorldPacket & /*recv_data*/ )
void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recv_data*/ )
{
WorldPacket data(MSG_QUERY_NEXT_MAIL_TIME, 8);
+2 -9
View File
@@ -2020,12 +2020,9 @@ void Map::SendInitSelf( Player * player )
UpdateData data;
bool hasTransport = false;
// attach to player data current transport data
if(Transport* transport = player->GetTransport())
{
hasTransport = true;
transport->BuildCreateUpdateBlockForPlayer(&data, player);
}
@@ -2039,14 +2036,13 @@ void Map::SendInitSelf( Player * player )
{
if(player!=(*itr) && player->HaveAtClient(*itr))
{
hasTransport = true;
(*itr)->BuildCreateUpdateBlockForPlayer(&data, player);
}
}
}
WorldPacket packet;
data.BuildPacket(&packet, hasTransport);
data.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
}
@@ -2063,20 +2059,17 @@ void Map::SendInitTransports( Player * player )
MapManager::TransportSet& tset = tmap[player->GetMapId()];
bool hasTransport = false;
for (MapManager::TransportSet::const_iterator i = tset.begin(); i != tset.end(); ++i)
{
// send data for current transport in other place
if((*i) != player->GetTransport() && (*i)->GetMapId()==i_id)
{
hasTransport = true;
(*i)->BuildCreateUpdateBlockForPlayer(&transData, player);
}
}
WorldPacket packet;
transData.BuildPacket(&packet, hasTransport);
transData.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
}
+17 -26
View File
@@ -526,7 +526,7 @@ void WorldSession::HandleStandStateChangeOpcode( WorldPacket & recv_data )
_player->SetStandState(animstate);
}
void WorldSession::HandleFriendListOpcode( WorldPacket & recv_data )
void WorldSession::HandleContactListOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
sLog.outDebug( "WORLD: Received CMSG_CONTACT_LIST" );
@@ -715,9 +715,10 @@ void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
sLog.outDebug( "WORLD: Sent motd (SMSG_FRIEND_STATUS)" );
}
void WorldSession::HandleSetFriendNoteOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetContactNotesOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+1);
sLog.outDebug("CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
recv_data >> guid >> note;
@@ -753,7 +754,7 @@ void WorldSession::HandleBugOpcode( WorldPacket & recv_data )
CharacterDatabase.PExecute ("INSERT INTO bugreport (type,content) VALUES('%s', '%s')", type.c_str( ), content.c_str( ));
}
void WorldSession::HandleCorpseReclaimOpcode(WorldPacket &recv_data)
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket &recv_data)
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -1071,7 +1072,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recv_data)
}
}
void WorldSession::HandleCompleteCinema( WorldPacket & /*recv_data*/ )
void WorldSession::HandleCompleteCinematic( WorldPacket & /*recv_data*/ )
{
DEBUG_LOG( "WORLD: Player is watching cinema" );
}
@@ -1175,7 +1176,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket&/* recv_data*/)
*/
}
void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
void WorldSession::HandleSetActionBarToggles(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,1);
@@ -1186,7 +1187,7 @@ void WorldSession::HandleSetActionBar(WorldPacket& recv_data)
if(!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if(ActionBar!=0)
sLog.outError("WorldSession::HandleSetActionBar in not logged state with value: %u, ignored",uint32(ActionBar));
sLog.outError("WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored",uint32(ActionBar));
return;
}
@@ -1426,10 +1427,10 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recv_data)
sLog.outDebug("Received whois command from player %s for character %s", GetPlayer()->GetName(), charname.c_str());
}
void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
void WorldSession::HandleComplainOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1+8);
sLog.outDebug("WORLD: CMSG_REPORT_SPAM");
sLog.outDebug("WORLD: CMSG_COMPLAIN");
recv_data.hexlike();
uint8 spam_type; // 0 - mail, 1 - chat
@@ -1470,7 +1471,7 @@ void WorldSession::HandleReportSpamOpcode( WorldPacket & recv_data )
sLog.outDebug("REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmStateRequestOpcode( WorldPacket & recv_data )
void WorldSession::HandleRealmSplitOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -1525,7 +1526,7 @@ void WorldSession::HandleFarSightOpcode( WorldPacket & recv_data )
GetPlayer()->SetToNotify();
}
void WorldSession::HandleChooseTitleOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetTitleOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -1574,7 +1575,7 @@ void WorldSession::HandleResetInstancesOpcode( WorldPacket & /*recv_data*/ )
_player->ResetInstances(INSTANCE_RESET_ALL);
}
void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetDungeonDifficultyOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 4);
@@ -1588,7 +1589,7 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
if(mode > DIFFICULTY_HEROIC)
{
sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1596,7 +1597,7 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
Map *map = _player->GetMap();
if(map && map->IsDungeon())
{
sLog.outError("WorldSession::HandleDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
sLog.outError("WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
@@ -1620,7 +1621,7 @@ void WorldSession::HandleDungeonDifficultyOpcode( WorldPacket & recv_data )
}
}
void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleCancelMountAuraOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_CANCEL_MOUNT_AURA");
//recv_data.hexlike();
@@ -1642,7 +1643,7 @@ void WorldSession::HandleDismountOpcode( WorldPacket & /*recv_data*/ )
_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
}
void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
void WorldSession::HandleMoveSetCanFlyAckOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 8+4+4);
@@ -1657,16 +1658,6 @@ void WorldSession::HandleMoveFlyModeChangeAckOpcode( WorldPacket & recv_data )
recv_data >> guid >> unk >> flags;
_player->SetUnitMovementFlags(flags);
/*
on:
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 80 00
85 4E A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
78 15 94 40 39 03 00 00 | 00 00 80 3F
off:
25 00 00 00 00 00 00 00 | 00 00 00 00 00 00 00 00
10 FD A9 01 19 BA 7A C3 | 42 0D 70 44 44 B0 A8 42
78 15 94 40 39 03 00 00 | 00 00 00 00
*/
}
void WorldSession::HandleRequestPetInfoOpcode( WorldPacket & /*recv_data */)
@@ -1687,7 +1678,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode( WorldPacket & recv_data )
sLog.outDebug("Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleInspectAchievements( WorldPacket & recv_data )
void WorldSession::HandleQueryInspectAchievements( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data, 1);
uint64 guid;
+26 -33
View File
@@ -62,7 +62,7 @@ uint32 GuidHigh2TypeId(uint32 guid_hi)
case HIGHGUID_MO_TRANSPORT: return TYPEID_GAMEOBJECT;
case HIGHGUID_VEHICLE: return TYPEID_UNIT;
}
return MAX_TYPEID; // unknown
return NUM_CLIENT_OBJECT_TYPES; // unknown
}
Object::Object( )
@@ -120,7 +120,7 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
{
if(!m_uint32Values) _InitValues();
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh); // required more changes to make it working
uint64 guid = MAKE_NEW_GUID(guidlow, entry, guidhigh);
SetUInt64Value( OBJECT_FIELD_GUID, guid );
SetUInt32Value( OBJECT_FIELD_TYPE, m_objectType );
m_PackGUID.clear();
@@ -129,10 +129,10 @@ void Object::_Create( uint32 guidlow, uint32 entry, HighGuid guidhigh )
void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
{
ByteBuffer buf(500);
ByteBuffer buf(50);
buf << uint8( UPDATETYPE_MOVEMENT );
buf << GetGUID();
buf.append(GetPackGUID());
_BuildMovementUpdate(&buf, flags);
@@ -142,15 +142,13 @@ void Object::BuildMovementUpdateBlock(UpdateData * data, uint32 flags ) const
void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
if(!target)
{
return;
}
uint8 updatetype = UPDATETYPE_CREATE_OBJECT;
uint8 flags = m_updateFlag;
/** lower flag1 **/
if(target == this) // building packet for oneself
if(target == this) // building packet for yourself
flags |= UPDATEFLAG_SELF;
if(flags & UPDATEFLAG_HAS_POSITION)
@@ -191,10 +189,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
ByteBuffer buf(500);
ByteBuffer buf(50);
buf << (uint8)updatetype;
//buf.append(GetPackGUID()); //client crashes when using this
buf << (uint8)0xFF << GetGUID();
buf.append(GetPackGUID());
buf << (uint8)m_objectTypeId;
_BuildMovementUpdate(&buf, flags);
@@ -202,7 +199,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
_SetCreateBits( &updateMask, target );
_BuildValuesUpdate(updatetype, &buf, &updateMask, target );
_BuildValuesUpdate(updatetype, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
@@ -224,24 +221,20 @@ void Object::SendUpdateToPlayer(Player* player)
BuildCreateUpdateBlockForPlayer(&upd, player);
upd.BuildPacket(&packet);
player->GetSession()->SendPacket(&packet);
// now object updated/(create updated)
}
void Object::BuildValuesUpdateBlockForPlayer(UpdateData *data, Player *target) const
{
ByteBuffer buf(500);
ByteBuffer buf(50);
buf << (uint8) UPDATETYPE_VALUES;
//buf.append(GetPackGUID()); //client crashes when using this. but not have crash in debug mode
buf << (uint8)0xFF;
buf << GetGUID();
buf.append(GetPackGUID());
UpdateMask updateMask;
updateMask.SetCount( m_valuesCount );
_SetUpdateBits( &updateMask, target );
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target );
_BuildValuesUpdate(UPDATETYPE_VALUES, &buf, &updateMask, target);
data->AddUpdateBlock(buf);
}
@@ -256,7 +249,7 @@ void Object::DestroyForPlayer(Player *target) const
ASSERT(target);
WorldPacket data(SMSG_DESTROY_OBJECT, 8);
data << GetGUID();
data << uint64(GetGUID());
data << uint8(0); // WotLK (bool)
target->GetSession()->SendPacket( &data );
}
@@ -502,7 +495,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
}
else //case UPDATETYPE_VALUES
else // case UPDATETYPE_VALUES
{
if (isType(TYPEMASK_GAMEOBJECT) && !((GameObject*)this)->IsTransport())
{
@@ -659,7 +652,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
*data << uint32(1);
break;
default:
*data << uint32(0); // unknown. not happen.
*data << uint32(0); // unknown, not happen.
break;
}
}
@@ -946,21 +939,21 @@ void Object::ApplyModUInt32Value(uint16 index, int32 val, bool apply)
cur += (apply ? val : -val);
if(cur < 0)
cur = 0;
SetUInt32Value(index,cur);
SetUInt32Value(index, cur);
}
void Object::ApplyModInt32Value(uint16 index, int32 val, bool apply)
{
int32 cur = GetInt32Value(index);
cur += (apply ? val : -val);
SetInt32Value(index,cur);
SetInt32Value(index, cur);
}
void Object::ApplyModSignedFloatValue(uint16 index, float val, bool apply)
{
float cur = GetFloatValue(index);
cur += (apply ? val : -val);
SetFloatValue(index,cur);
SetFloatValue(index, cur);
}
void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
@@ -969,7 +962,7 @@ void Object::ApplyModPositiveFloatValue(uint16 index, float val, bool apply)
cur += (apply ? val : -val);
if(cur < 0)
cur = 0;
SetFloatValue(index,cur);
SetFloatValue(index, cur);
}
void Object::SetFlag( uint16 index, uint32 newFlag )
@@ -1133,17 +1126,17 @@ void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint
uint32 WorldObject::GetZoneId() const
{
return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX,m_positionY,m_positionZ);
return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX, m_positionY, m_positionZ);
}
uint32 WorldObject::GetAreaId() const
{
return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX,m_positionY,m_positionZ);
return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX, m_positionY, m_positionZ);
}
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
{
MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid,areaid,m_positionX,m_positionY,m_positionZ);
MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
}
InstanceData* WorldObject::GetInstanceData()
@@ -1653,10 +1646,10 @@ void WorldObject::BuildMonsterChat(WorldPacket *data, uint8 msgtype, char const*
*data << (uint8)msgtype;
*data << (uint32)language;
*data << (uint64)GetGUID();
*data << (uint32)0; //2.1.0
*data << (uint32)0; // 2.1.0
*data << (uint32)(strlen(name)+1);
*data << name;
*data << (uint64)targetGuid; //Unit Target
*data << (uint64)targetGuid; // Unit Target
if( targetGuid && !IS_PLAYER_GUID(targetGuid) )
{
*data << (uint32)1; // target name length
@@ -1679,7 +1672,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
data->append(GetPackGUID());
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
*data << uint16(0); // 2.3.0
*data << getMSTime(); // time
*data << uint32(getMSTime()); // time
*data << m_positionX;
*data << m_positionY;
*data << m_positionZ;
@@ -1699,7 +1692,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
*data << uint32(0); // this value increments every time
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
*data << uint16(0); // 2.3.0
*data << getMSTime(); // time
*data << uint32(getMSTime()); // time
*data << x;
*data << y;
*data << z;
@@ -2277,7 +2270,7 @@ void WorldObject::PlayDistanceSound( uint32 sound_id, Player* target /*= NULL*/
{
WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
data << uint32(sound_id);
data << GetGUID();
data << uint64(GetGUID());
if (target)
target->SendDirectMessage( &data );
else
+3 -6
View File
@@ -55,8 +55,6 @@ enum TypeMask
TYPEMASK_GAMEOBJECT = 0x0020,
TYPEMASK_DYNAMICOBJECT = 0x0040,
TYPEMASK_CORPSE = 0x0080,
TYPEMASK_AIGROUP = 0x0100,
TYPEMASK_AREATRIGGER = 0x0200,
TYPEMASK_SEER = TYPEMASK_UNIT | TYPEMASK_DYNAMICOBJECT
};
@@ -69,11 +67,10 @@ enum TypeID
TYPEID_PLAYER = 4,
TYPEID_GAMEOBJECT = 5,
TYPEID_DYNAMICOBJECT = 6,
TYPEID_CORPSE = 7,
TYPEID_AIGROUP = 8,
TYPEID_AREATRIGGER = 9
TYPEID_CORPSE = 7
};
#define MAX_TYPEID 10
#define NUM_CLIENT_OBJECT_TYPES 8
uint32 GuidHigh2TypeId(uint32 guid_hi);
+89 -89
View File
@@ -118,7 +118,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePageQueryOpcode },
/*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandlePageTextQueryOpcode },
/*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestQueryOpcode },
/*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -130,28 +130,28 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x063*/ { "SMSG_WHO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, &WorldSession::HandleWhoisOpcode },
/*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, &WorldSession::HandleFriendListOpcode },
/*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, &WorldSession::HandleContactListOpcode },
/*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleAddFriendOpcode },
/*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, &WorldSession::HandleDelFriendOpcode },
/*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, &WorldSession::HandleSetFriendNoteOpcode },
/*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, &WorldSession::HandleSetContactNotesOpcode },
/*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleAddIgnoreOpcode },
/*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, &WorldSession::HandleDelIgnoreOpcode },
/*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupInviteOpcode },
/*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, &WorldSession::Handle_Deprecated },
/*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, &WorldSession::Handle_NULL },
/*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleGroupAcceptOpcode },
/*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleGroupDeclineOpcode },
/*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteNameOpcode },
/*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteOpcode },
/*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, &WorldSession::HandleGroupUninviteGuidOpcode },
/*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupSetLeaderOpcode },
/*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, &WorldSession::HandleLootMethodOpcode },
/*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGroupLeaveOpcode },
/*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleGroupDisbandOpcode },
/*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -179,8 +179,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, &WorldSession::HandleMessagechatOpcode },
/*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoin },
/*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleChannelLeave },
/*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleJoinChannel },
/*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, &WorldSession::HandleLeaveChannel },
/*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelList },
/*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -195,7 +195,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, &WorldSession::HandleChannelKick },
/*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelBan },
/*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, &WorldSession::HandleChannelUnban },
/*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleChannelAnnounce },
/*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleChannelAnnouncements },
/*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, &WorldSession::HandleChannelModerate },
/*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -248,7 +248,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER_PENDING,&WorldSession::HandleMoveWorldportAckOpcode},
/*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER, &WorldSession::HandleMoveWorldportAckOpcode },
/*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -280,7 +280,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, &WorldSession::HandleNextCinematicCamera },
/*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, &WorldSession::HandleCompleteCinema },
/*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, &WorldSession::HandleCompleteCinematic },
/*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, &WorldSession::HandleTutorialFlag },
/*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, &WorldSession::HandleTutorialClear },
@@ -418,11 +418,11 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverHelloOpcode },
/*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQuestQueryOpcode},
/*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, &WorldSession::HandleQuestAutoLaunch },
/*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQueryQuestOpcode},
/*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverQuestAutoLaunch },
/*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverAcceptQuestOpcode},
/*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestComplete },
/*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverCompleteQuest },
/*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverRequestRewardOpcode},
/*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -441,7 +441,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleQuestConfirmAccept },
/*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, &WorldSession::HandleQuestPushToParty },
/*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, &WorldSession::HandlePushQuestToParty },
/*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, &WorldSession::HandleListInventoryOpcode },
/*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleSellItemOpcode },
@@ -494,7 +494,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, &WorldSession::HandleCorpseReclaimOpcode },
/*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, &WorldSession::HandleReclaimCorpseOpcode },
/*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleWrapItemOpcode },
/*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, &WorldSession::HandleMinimapPingOpcode },
@@ -525,7 +525,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, &WorldSession::HandlePetCastSpellOpcode },
/*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, &WorldSession::HandleGuildSaveEmblemOpcode },
/*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, &WorldSession::HandleSaveGuildEmblemOpcode },
/*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleTabardVendorActivateOpcode},
/*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, &WorldSession::HandleZoneUpdateOpcode },
@@ -598,9 +598,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, &WorldSession::HandleSendMail },
/*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleGetMail },
/*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, &WorldSession::HandleGetMailList },
/*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundListOpcode },
/*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldListOpcode },
/*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x23F*/ { "SMSG_BATTLEFIELD_WIN_OBSOLETE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -609,10 +609,10 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemTextQuery },
/*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleTakeMoney },
/*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleTakeItem },
/*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, &WorldSession::HandleMarkAsRead },
/*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, &WorldSession::HandleReturnToSender },
/*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleMailTakeMoney },
/*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleMailTakeItem },
/*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, &WorldSession::HandleMailMarkAsRead },
/*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, &WorldSession::HandleMailReturnToSender },
/*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, &WorldSession::HandleMailDelete },
/*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleMailCreateTextItem },
/*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -672,7 +672,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoStoreBankItemOpcode },
/*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleAutoBankItemOpcode },
/*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, &WorldSession::HandleMsgQueryNextMailtime },
/*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, &WorldSession::HandleQueryNextMailTime },
/*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -682,8 +682,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, &WorldSession::HandleRaidConvertOpcode },
/*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantOpcode },
/*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, &WorldSession::HandleGroupRaidConvertOpcode },
/*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleGroupAssistantLeaderOpcode},
/*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleBuybackItem },
/*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x292*/ { "CMSG_MEETINGSTONE_JOIN", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -710,7 +710,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, &WorldSession::HandleRepairItemOpcode },
/*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, &WorldSession::HandleTalentWipeOpcode },
/*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, &WorldSession::HandleTalentWipeConfirmOpcode },
/*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, &WorldSession::HandleSummonResponseOpcode },
/*0x2AD*/ { "MSG_MOVE_TOGGLE_GRAVITY_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -725,13 +725,13 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, &WorldSession::HandleToggleHelmOpcode },
/*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, &WorldSession::HandleToggleCloakOpcode },
/*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, &WorldSession::HandleShowingHelmOpcode },
/*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, &WorldSession::HandleShowingCloakOpcode },
/*0x2BB*/ { "SMSG_MEETINGSTONE_JOINFAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, &WorldSession::HandleSetActionBar },
/*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, &WorldSession::HandleSetActionBarToggles },
/*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, &WorldSession::HandlePetitionRenameOpcode },
/*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -739,9 +739,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleItemNameQueryOpcode },
/*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, &WorldSession::HandleChangePlayerNameOpcode },
/*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, &WorldSession::HandleCharRenameOpcode },
/*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, &WorldSession::HandleTaxiNextDestinationOpcode },
/*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, &WorldSession::HandleMoveSplineDoneOpcode },
/*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -753,9 +753,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, &WorldSession::HandleBattlefieldStatusOpcode },
/*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPlayerPortOpcode},
/*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, &WorldSession::HandleBattleFieldPortOpcode },
/*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, &WorldSession::HandleInspectHonorStatsOpcode },
/*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundHelloOpcode },
/*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, &WorldSession::HandleBattlemasterHelloOpcode },
/*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -764,8 +764,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck },
/*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, &WorldSession::HandleForceSpeedChangeAck },
/*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundPVPlogdataOpcode},
/*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundLeaveOpcode },
/*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, &WorldSession::HandlePVPLogDataOpcode },
/*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, &WorldSession::HandleLeaveBattlefieldOpcode },
/*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueryOpcode},
/*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, &WorldSession::HandleAreaSpiritHealerQueueOpcode},
/*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -778,7 +778,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundJoinOpcode },
/*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, &WorldSession::HandleBattlemasterJoinOpcode },
/*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_LOGGEDIN, &WorldSession::HandlePetUnlearnOpcode },
/*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -792,7 +792,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildChangeInfoOpcode },
/*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildChangeInfoTextOpcode },
/*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -814,13 +814,13 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiFarOpcode },
/*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, &WorldSession::HandleActivateTaxiExpressOpcode },
/*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionInactiveOpcode},
/*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionIndexOpcode},
/*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, &WorldSession::HandleSetFactionInactiveOpcode },
/*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, &WorldSession::HandleSetWatchedFactionOpcode },
/*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -829,7 +829,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleRaidIconTargetOpcode },
/*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, &WorldSession::HandleRaidTargetUpdateOpcode },
/*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckOpcode },
/*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -837,7 +837,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, &WorldSession::HandleDungeonDifficultyOpcode },
/*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, &WorldSession::HandleSetDungeonDifficultyOpcode},
/*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_NEVER, &WorldSession::Handle_NULL },//LOGGEDIN, &WorldSession::HandleGMSurveySubmit },
/*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -865,7 +865,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveFlyModeChangeAckOpcode},
/*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, &WorldSession::HandleMoveSetCanFlyAckOpcode },
/*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, &WorldSession::HandleSocketOpcode },
/*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -875,30 +875,30 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRosterOpcode },
/*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamAddMemberOpcode },
/*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteOpcode },
/*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteAcceptOpcode},
/*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamInviteDeclineOpcode},
/*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamAcceptOpcode },
/*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamDeclineOpcode },
/*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamLeaveOpcode },
/*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRemoveFromTeamOpcode},
/*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamRemoveOpcode },
/*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamDisbandOpcode },
/*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamPromoteToCaptainOpcode},
/*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, &WorldSession::HandleArenaTeamLeaderOpcode },
/*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundArenaJoin },
/*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, &WorldSession::HandleBattlemasterJoinArena },
/*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x35C*/ { "CMSG_LFG_SET_AUTOJOIN", STATUS_AUTHED, &WorldSession::HandleLfgAutoJoinOpcode },
/*0x35D*/ { "CMSG_LFG_CLEAR_AUTOJOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgCancelAutoJoinOpcode },
/*0x35E*/ { "CMSG_LFM_SET_AUTOFILL", STATUS_AUTHED, &WorldSession::HandleLfmAutoAddMembersOpcode },
/*0x35F*/ { "CMSG_LFM_CLEAR_AUTOFILL", STATUS_LOGGEDIN, &WorldSession::HandleLfmCancelAutoAddmembersOpcode},
/*0x35C*/ { "CMSG_LFG_SET_AUTOJOIN", STATUS_AUTHED, &WorldSession::HandleLfgSetAutoJoinOpcode },
/*0x35D*/ { "CMSG_LFG_CLEAR_AUTOJOIN", STATUS_LOGGEDIN, &WorldSession::HandleLfgClearAutoJoinOpcode },
/*0x35E*/ { "CMSG_LFM_SET_AUTOFILL", STATUS_AUTHED, &WorldSession::HandleLfmSetAutoFillOpcode },
/*0x35F*/ { "CMSG_LFM_CLEAR_AUTOFILL", STATUS_LOGGEDIN, &WorldSession::HandleLfmClearAutoFillOpcode },
/*0x360*/ { "CMSG_ACCEPT_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x361*/ { "CMSG_DECLINE_LFG_MATCH", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x362*/ { "CMSG_CANCEL_PENDING_LFG", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x363*/ { "CMSG_CLEAR_LOOKING_FOR_GROUP", STATUS_LOGGEDIN, &WorldSession::HandleLfgClearOpcode },
/*0x364*/ { "CMSG_CLEAR_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetNoneOpcode },
/*0x365*/ { "CMSG_SET_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmSetOpcode },
/*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, &WorldSession::HandleLfgSetCommentOpcode },
/*0x364*/ { "CMSG_CLEAR_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleLfmClearOpcode },
/*0x365*/ { "CMSG_SET_LOOKING_FOR_MORE", STATUS_LOGGEDIN, &WorldSession::HandleSetLfmOpcode },
/*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, &WorldSession::HandleSetLfgCommentOpcode },
/*0x367*/ { "SMSG_LFG_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x368*/ { "SMSG_LFG_OTHER_TIMEDOUT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x369*/ { "SMSG_LFG_AUTOJOIN_FAILED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -912,12 +912,12 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x371*/ { "SMSG_LFG_PENDING_MATCH", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x372*/ { "SMSG_LFG_PENDING_MATCH_DONE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, &WorldSession::HandleChooseTitleOpcode },
/*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, &WorldSession::HandleDismountOpcode },
/*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, &WorldSession::HandleSetTitleOpcode },
/*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, &WorldSession::HandleCancelMountAuraOpcode },
/*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, &WorldSession::HandleInspectArenaStatsOpcode },
/*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, &WorldSession::HandleInspectArenaTeamsOpcode },
/*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, &WorldSession::HandleCancelTempItemEnchantmentOpcode},
/*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, &WorldSession::HandleCancelTempEnchantmentOpcode},
/*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -936,9 +936,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, &WorldSession::HandleSetTaxiBenchmarkOpcode },
/*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, &WorldSession::HandleRealmStateRequestOpcode },
/*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, &WorldSession::HandleRealmSplitOpcode },
/*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, &WorldSession::HandleMovementOpcodes },
/*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, &WorldSession::HandleGroupPromoteOpcode },
/*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, &WorldSession::HandlePartyAssignmentOpcode },
/*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, &WorldSession::HandleTimeSyncResp },
@@ -971,7 +971,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, &WorldSession::HandleVoiceSettingsOpcode },
/*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, &WorldSession::HandleVoiceSessionEnableOpcode },
/*0x3B0*/ { "SMSG_VOICE_SESSION_ENABLE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3B1*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3B2*/ { "CMSG_GM_WHISPER", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -994,8 +994,8 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3C3*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3C4*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3C5*/ { "SMSG_KICK_REASON", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckFinishOpcode},
/*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleReportSpamOpcode },
/*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, &WorldSession::HandleRaidReadyCheckFinishedOpcode},
/*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, &WorldSession::HandleComplainOpcode },
/*0x3C8*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3C9*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3CA*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1006,11 +1006,11 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3CF*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelRosterQuery },
/*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleChannelVoiceChatQuery },
/*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleChannelInfoQuery },
/*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, &WorldSession::HandleChannelDisplayListQuery },
/*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, &WorldSession::HandleSetActiveVoiceChannel },
/*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, &WorldSession::HandleGetChannelMemberCount },
/*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelEnableVoiceOpcode },
/*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, &WorldSession::HandleChannelVoiceOnOpcode },
/*0x3D7*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D8*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3D9*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -1024,18 +1024,18 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3E1*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleBattleGroundReportAFK },
/*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, &WorldSession::HandleReportPvPAFK },
/*0x3E5*/ { "CMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQuery },
/*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabColon },
/*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankerActivate },
/*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankQueryTab },
/*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDepositItem },
/*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankSwapItems },
/*0x3EA*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankBuyTab },
/*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankModifyTab },
/*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDeposit },
/*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankWithdraw },
/*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankLog },
/*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, &WorldSession::HandleChannelJoinNotify },
/*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankUpdateTab },
/*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankDepositMoney },
/*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankWithdrawMoney },
/*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankLogQuery },
/*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, &WorldSession::HandleSetChannelWatch },
/*0x3F0*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3F1*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3F2*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -1049,9 +1049,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x3FA*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3FB*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x3FC*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetRights },
/*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankGetMoneyAmount },
/*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogOpcode },
/*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, &WorldSession::HandleGuildPermissions },
/*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankMoneyWithdrawn },
/*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleGuildEventLogQueryOpcode },
/*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, &WorldSession::Handle_ServerSide },
@@ -1061,9 +1061,9 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x406*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x407*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, &WorldSession::Handle_EarlyProccess },
/*0x408*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, &WorldSession::HandleGroupPassOnLootOpcode },
/*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankTabText },
/*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleGuildBankSetTabText },
/*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, &WorldSession::HandleOptOutOfLootOpcode },
/*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleQueryGuildBankTabText },
/*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, &WorldSession::HandleSetGuildBankTabText },
/*0x40C*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1072,12 +1072,12 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x411*/ { "CMSG_GROUPACTION_THROTTLED", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, &WorldSession::HandleTotemDestroy },
/*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, &WorldSession::HandleTotemDestroyed },
/*0x415*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x416*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusQueryMultipleOpcode},
/*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, &WorldSession::HandleQuestgiverStatusMultipleQuery},
/*0x418*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, &WorldSession::HandleDeclinedPlayerNameOpcode },
/*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, &WorldSession::HandleSetPlayerDeclinedNames },
/*0x41A*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x41B*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
/*0x41C*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, &WorldSession::Handle_NULL },
@@ -1159,7 +1159,7 @@ OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
/*0x468*/ { "SMSG_ACHIEVEMENT_EARNED", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x469*/ { "SMSG_DYNAMIC_DROP_ROLL_RESULT", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleInspectAchievements },
/*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, &WorldSession::HandleQueryInspectAchievements },
/*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS", STATUS_NEVER, &WorldSession::Handle_ServerSide },
/*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, &WorldSession::HandleDismissControlledVehicle },
/*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, &WorldSession::Handle_NULL },
+1 -1
View File
@@ -1241,7 +1241,7 @@ enum SessionStatus
{
STATUS_AUTHED = 0, ///< Player authenticated
STATUS_LOGGEDIN, ///< Player in game
STATUS_TRANSFER_PENDING, ///< Player transferring to another map
STATUS_TRANSFER, ///< Player transferring to another map
STATUS_NEVER ///< Opcode not accepted from client (deprecated or server side only)
};
+133 -152
View File
@@ -1536,7 +1536,7 @@ void Player::BuildEnumData( QueryResult * result, WorldPacket * p_data )
const ItemPrototype * proto = objmgr.GetItemPrototype(item_id);
SpellItemEnchantmentEntry const *enchant = NULL;
for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot<=TEMP_ENCHANTMENT_SLOT; enchantSlot++)
for(uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
uint32 enchantId = GetUInt32Value(visualbase+1+enchantSlot);
if(enchant = sSpellItemEnchantmentStore.LookupEntry(enchantId))
@@ -3071,7 +3071,7 @@ bool Player::IsNeedCastPassiveSpellAtLearn(SpellEntry const* spellInfo) const
switch(spellInfo->Id)
{
// some spells not have stance data expacted cast at form change or present
// some spells not have stance data expected cast at form change or present
case 5420: need_cast = (m_form == FORM_TREE); break;
case 5419: need_cast = (m_form == FORM_TRAVEL); break;
case 7376: need_cast = (m_form == FORM_DEFENSIVESTANCE); break;
@@ -3318,7 +3318,7 @@ void Player::RemoveSpellCooldown( uint32 spell_id, bool update /* = false */ )
if(update)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spell_id);
data << uint64(GetGUID());
SendDirectMessage(&data);
@@ -3349,7 +3349,7 @@ void Player::RemoveArenaSpellCooldowns()
entry->CategoryRecoveryTime <= 15 * MINUTE * IN_MILISECONDS )
{
// notify player
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@@ -3365,7 +3365,7 @@ void Player::RemoveAllSpellCooldown()
{
for(SpellCooldowns::const_iterator itr = m_spellCooldowns.begin();itr != m_spellCooldowns.end(); ++itr)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(itr->first);
data << uint64(GetGUID());
GetSession()->SendPacket(&data);
@@ -8967,7 +8967,7 @@ uint8 Player::_CanStoreItem_InSpecificSlot( uint8 bag, uint8 slot, ItemPosCountV
if(slot >= VANITYPET_SLOT_START && slot < VANITYPET_SLOT_END)
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
// currencytoken case (disabled until proper implement)
// currencytoken case
if(slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END && !(pProto->BagFamily & BAG_FAMILY_MASK_CURRENCY_TOKENS))
return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
@@ -9635,7 +9635,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
// check free space for all items
for (int k=0;k<count;k++)
for (int k = 0; k < count; ++k)
{
Item *pItem = pItems[k];
@@ -9666,7 +9666,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
{
bool b_found = false;
for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; t++)
for(int t = KEYRING_SLOT_START; t < KEYRING_SLOT_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_keys[t-KEYRING_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -9678,7 +9678,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; t++)
for(int t = CURRENCYTOKEN_SLOT_START; t < CURRENCYTOKEN_SLOT_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_tokens[t-CURRENCYTOKEN_SLOT_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -9690,7 +9690,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; t++)
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
pItem2 = GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pItem2 && pItem2->GetEntry() == pItem->GetEntry() && inv_slot_items[t-INVENTORY_SLOT_ITEM_START] + pItem->GetCount() <= pProto->GetMaxStackSize())
@@ -9702,7 +9702,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
}
if (b_found) continue;
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag && ItemCanGoIntoBag(pItem->GetProto(), pBag->GetProto()))
@@ -9757,7 +9757,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
@@ -9785,7 +9785,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
// search free slot
bool b_found = false;
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; t++)
for(int t = INVENTORY_SLOT_ITEM_START; t < INVENTORY_SLOT_ITEM_END; ++t)
{
if( inv_slot_items[t-INVENTORY_SLOT_ITEM_START] == 0 )
{
@@ -9797,7 +9797,7 @@ uint8 Player::CanStoreItems( Item **pItems,int count) const
if (b_found) continue;
// search free slot in bags
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; t++)
for(int t = INVENTORY_SLOT_BAG_START; !b_found && t < INVENTORY_SLOT_BAG_END; ++t)
{
pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, t );
if( pBag )
@@ -10106,14 +10106,14 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
}
else
{
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,false,pItem,NULL_BAG,slot);
if(res!=EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag,dest,pProto,count,false,true,pItem,NULL_BAG,slot);
res = _CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
if(res != EQUIP_ERR_OK)
res = _CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
if(res!=EQUIP_ERR_OK)
if(res != EQUIP_ERR_OK)
return res;
if(count==0)
if(count == 0)
return EQUIP_ERR_OK;
}
}
@@ -10125,10 +10125,10 @@ uint8 Player::CanBankItem( uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *p
{
// in slots
res = _CanStoreItem_InInventorySlots(BANK_SLOT_ITEM_START,BANK_SLOT_ITEM_END,dest,pProto,count,true,pItem,bag,slot);
if(res!=EQUIP_ERR_OK)
if(res != EQUIP_ERR_OK)
return res;
if(count==0)
if(count == 0)
return EQUIP_ERR_OK;
// in special bags
@@ -10398,7 +10398,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (!pItem2)
{
if (clone)
pItem = pItem->CloneItem(count,this);
pItem = pItem->CloneItem(count, this);
else
pItem->SetCount(count);
@@ -10413,7 +10413,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
if (bag == INVENTORY_SLOT_BAG_0)
{
m_items[slot] = pItem;
SetUInt64Value( (uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2) ), pItem->GetGUID() );
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
@@ -10422,7 +10422,7 @@ Item* Player::_StoreItem( uint16 pos, Item *pItem, uint32 count, bool clone, boo
// need update known currency
if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
UpdateKnownCurrencies(pItem->GetEntry(),true);
UpdateKnownCurrencies(pItem->GetEntry(), true);
if (IsInWorld() && update)
{
@@ -10517,7 +10517,7 @@ Item* Player::EquipItem( uint16 pos, Item *pItem, bool update )
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if(pProto && pProto->ItemSet)
AddItemsSetItem(this,pItem);
AddItemsSetItem(this, pItem);
_ApplyItemMods(pItem, slot, true);
@@ -10611,15 +10611,6 @@ void Player::QuickEquipItem( uint16 pos, Item *pItem)
void Player::SetVisibleItemSlot(uint8 slot, Item *pItem)
{
// PLAYER_VISIBLE_ITEM_i_CREATOR // Size: 2
// PLAYER_VISIBLE_ITEM_i_0 // Size: 12
// entry // Size: 1
// inspected enchantments // Size: 6
// ? // Size: 5
// PLAYER_VISIBLE_ITEM_i_PROPERTIES // Size: 1 (property,suffix factor)
// PLAYER_VISIBLE_ITEM_i_PAD // Size: 1
// // = 16
if(pItem)
{
SetUInt64Value(PLAYER_VISIBLE_ITEM_1_CREATOR + (slot * MAX_VISIBLE_ITEM_OFFSET), pItem->GetUInt64Value(ITEM_FIELD_CREATOR));
@@ -10661,14 +10652,14 @@ void Player::VisualizeItem( uint8 slot, Item *pItem)
sLog.outDebug( "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
m_items[slot] = pItem;
SetUInt64Value( (uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2) ), pItem->GetGUID() );
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_CONTAINED, GetGUID() );
pItem->SetUInt64Value( ITEM_FIELD_OWNER, GetGUID() );
pItem->SetSlot( slot );
pItem->SetContainer( NULL );
if( slot < EQUIPMENT_SLOT_END )
SetVisibleItemSlot(slot,pItem);
SetVisibleItemSlot(slot, pItem);
pItem->SetState(ITEM_CHANGED, this);
}
@@ -10696,7 +10687,7 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if(pProto && pProto->ItemSet)
RemoveItemsSetItem(this,pProto);
RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);
@@ -10727,13 +10718,13 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
}
// need update known currency
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
UpdateKnownCurrencies(pItem->GetEntry(),false);
UpdateKnownCurrencies(pItem->GetEntry(), false);
m_items[slot] = NULL;
SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0);
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
if ( slot < EQUIPMENT_SLOT_END )
SetVisibleItemSlot(slot,NULL);
SetVisibleItemSlot(slot, NULL);
}
else
{
@@ -10754,8 +10745,8 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
{
if(Item* it = GetItemByPos(bag,slot))
{
ItemRemovedQuestCheck(it->GetEntry(),it->GetCount());
RemoveItem( bag,slot,update);
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
RemoveItem(bag, slot, update);
it->RemoveFromUpdateQueueOf(this);
if(it->IsInWorld())
{
@@ -10769,13 +10760,13 @@ void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
{
// update quest counters
ItemAddedQuestCheck(pItem->GetEntry(),pItem->GetCount());
ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
// store item
Item* pLastItem = StoreItem( dest, pItem, update);
Item* pLastItem = StoreItem(dest, pItem, update);
// only set if not merged to existed stack (pItem can be deleted already but we can compare pointers any way)
if(pLastItem==pItem)
if(pLastItem == pItem)
{
// update owner for last item (this can be original item with wrong owner
if(pLastItem->GetOwnerGUID() != GetGUID())
@@ -10797,8 +10788,8 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
// start from destroy contained items (only equipped bag can have its)
if (pItem->IsBag() && pItem->IsEquipped()) // this also prevent infinity loop if empty bag stored in bag==slot
{
for (int i = 0; i < MAX_BAG_SIZE; i++)
DestroyItem(slot,i,update);
for (int i = 0; i < MAX_BAG_SIZE; ++i)
DestroyItem(slot, i, update);
}
if(pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
@@ -10811,7 +10802,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
if( bag == INVENTORY_SLOT_BAG_0 )
{
SetUInt64Value((uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot*2)), 0);
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
// equipment and equipped bags can have applied bonuses
if ( slot < INVENTORY_SLOT_BAG_END )
@@ -10820,7 +10811,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
if(pProto && pProto->ItemSet)
RemoveItemsSetItem(this,pProto);
RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);
}
@@ -10837,11 +10828,11 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
UpdateExpertise(OFF_ATTACK);
// equipment visual show
SetVisibleItemSlot(slot,NULL);
SetVisibleItemSlot(slot, NULL);
}
// need update known currency
else if (slot >= CURRENCYTOKEN_SLOT_START && slot < CURRENCYTOKEN_SLOT_END)
UpdateKnownCurrencies(pItem->GetEntry(),false);
UpdateKnownCurrencies(pItem->GetEntry(), false);
m_items[slot] = NULL;
}
@@ -10879,7 +10870,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (remcount >=count)
if (remcount >= count)
return;
}
else
@@ -10907,7 +10898,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (remcount >=count)
if (remcount >= count)
return;
}
else
@@ -10940,7 +10931,7 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
remcount += pItem->GetCount();
DestroyItem( i, j, update );
if (remcount >=count)
if (remcount >= count)
return;
}
else
@@ -10967,12 +10958,12 @@ void Player::DestroyItemCount( uint32 item, uint32 count, bool update, bool uneq
{
if (pItem->GetCount() + remcount <= count)
{
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i,false) == EQUIP_ERR_OK )
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK )
{
remcount += pItem->GetCount();
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
if (remcount >=count)
if (remcount >= count)
return;
}
}
@@ -10997,12 +10988,12 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
// in inventory
for(int i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
for(int i = KEYRING_SLOT_START; i < QUESTBAG_SLOT_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
// in inventory bags
@@ -11010,13 +11001,13 @@ void Player::DestroyZoneLimitedItem( bool update, uint32 new_zone )
if (Bag* pBag = (Bag*)GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
for(uint32 j = 0; j < pBag->GetBagSize(); j++)
if (Item* pItem = pBag->GetItemByPos(j))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
DestroyItem( i, j, update);
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem(i, j, update);
// in equipment and bag list
for(int i = EQUIPMENT_SLOT_START; i < INVENTORY_SLOT_BAG_END; i++)
if (Item* pItem = GetItemByPos( INVENTORY_SLOT_BAG_0, i ))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(),new_zone))
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
DestroyItem( INVENTORY_SLOT_BAG_0, i, update);
}
@@ -11056,7 +11047,7 @@ void Player::DestroyItemCount( Item* pItem, uint32 &count, bool update )
if( pItem->GetCount() <= count )
{
count-= pItem->GetCount();
count -= pItem->GetCount();
DestroyItem( pItem->GetBagSlot(),pItem->GetSlot(), update);
}
@@ -11295,7 +11286,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
}
RemoveItem(srcbag, srcslot, true);
EquipItem( dest, pSrcItem, true);
EquipItem(dest, pSrcItem, true);
AutoUnequipOffhandIfNeed();
}
@@ -11425,7 +11416,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
ItemPrototype const* bagItemProto = bagItem->GetProto();
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emotyProto))
{
// one from items not go to empry target bag
// one from items not go to empty target bag
SendEquipError( EQUIP_ERR_NONEMPTY_BAG_OVER_OTHER_BAG, pSrcItem, pDstItem );
return;
}
@@ -11443,7 +11434,7 @@ void Player::SwapItem( uint16 src, uint16 dst )
// Items swap
count = 0; // will pos in new bag
for(int i=0; i< fullBag->GetBagSize(); ++i)
for(int i = 0; i< fullBag->GetBagSize(); ++i)
{
Item *bagItem = fullBag->GetItemByPos(i);
if (!bagItem)
@@ -11522,7 +11513,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
uint32 etime = uint32(base - m_logintime + (30 * 3600));
uint32 eslot = slot - BUYBACK_SLOT_START;
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + eslot * 2, pItem->GetGUID() );
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), pItem->GetGUID() );
ItemPrototype const *pProto = pItem->GetProto();
if( pProto )
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, pProto->SellPrice * pItem->GetCount() );
@@ -11531,7 +11522,7 @@ void Player::AddItemToBuyBackSlot( Item *pItem )
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, (uint32)etime );
// move to next (for non filled list is move most optimized choice)
if(m_currentBuybackSlot < BUYBACK_SLOT_END-1)
if(m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
++m_currentBuybackSlot;
}
}
@@ -11559,7 +11550,7 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
m_items[slot] = NULL;
uint32 eslot = slot - BUYBACK_SLOT_START;
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + eslot * 2, 0 );
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0 );
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0 );
@@ -11571,7 +11562,7 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
void Player::SendEquipError( uint8 msg, Item* pItem, Item *pItem2 )
{
sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)",msg);
sLog.outDebug( "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
WorldPacket data( SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18) );
data << uint8(msg);
@@ -11654,9 +11645,9 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
if(m_itemDuration.empty())
return;
sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time,realtimeonly);
sLog.outDebug("Player::UpdateItemDuration(%u,%u)", time, realtimeonly);
for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end(); )
for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); )
{
Item* item = *itr;
++itr; // current element can be erased in UpdateDuration
@@ -11671,14 +11662,14 @@ void Player::UpdateEnchantTime(uint32 time)
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
{
assert(itr->item);
next=itr;
next = itr;
if(!itr->item->GetEnchantmentId(itr->slot))
{
next = m_enchantDuration.erase(itr);
}
else if(itr->leftduration <= time)
{
ApplyEnchantment(itr->item,itr->slot,false,false);
ApplyEnchantment(itr->item, itr->slot, false, false);
itr->item->ClearEnchantment(itr->slot);
next = m_enchantDuration.erase(itr);
}
@@ -11692,25 +11683,25 @@ void Player::UpdateEnchantTime(uint32 time)
void Player::AddEnchantmentDurations(Item *item)
{
for(int x=0;x<MAX_ENCHANTMENT_SLOT;++x)
for(int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
{
if(!item->GetEnchantmentId(EnchantmentSlot(x)))
continue;
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
if( duration > 0 )
AddEnchantmentDuration(item,EnchantmentSlot(x),duration);
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
}
}
void Player::RemoveEnchantmentDurations(Item *item)
{
for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();)
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
{
if(itr->item == item)
{
// save duration in item
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot),itr->leftduration);
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration);
itr = m_enchantDuration.erase(itr);
}
else
@@ -11721,10 +11712,10 @@ void Player::RemoveEnchantmentDurations(Item *item)
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
{
// remove enchantments from equipped items first to clean up the m_enchantDuration list
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(),next;itr != m_enchantDuration.end();itr=next)
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
{
next = itr;
if(itr->slot==slot)
if(itr->slot == slot)
{
if(itr->item && itr->item->GetEnchantmentId(slot))
{
@@ -11735,7 +11726,7 @@ void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
continue;
}
// remove from stats
ApplyEnchantment(itr->item,slot,false,false);
ApplyEnchantment(itr->item, slot, false, false);
// remove visual
itr->item->ClearEnchantment(slot);
}
@@ -11781,19 +11772,19 @@ void Player::AddEnchantmentDuration(Item *item,EnchantmentSlot slot,uint32 durat
if(slot >= MAX_ENCHANTMENT_SLOT)
return;
for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr)
for(EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
if(itr->item == item && itr->slot == slot)
{
itr->item->SetEnchantmentDuration(itr->slot,itr->leftduration);
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration);
m_enchantDuration.erase(itr);
break;
}
}
if(item && duration > 0 )
{
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(),slot,uint32(duration/1000));
m_enchantDuration.push_back(EnchantDuration(item,slot,duration));
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
}
}
@@ -11803,7 +11794,7 @@ void Player::ApplyEnchantment(Item *item,bool apply)
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
}
void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool apply_dur, bool ignore_condition)
void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
{
if(!item)
return;
@@ -11827,7 +11818,7 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if (!item->IsBroken())
{
for (int s=0; s<3; s++)
for (int s = 0; s < 3; ++s)
{
uint32 enchant_display_type = pEnchant->type[s];
uint32 enchant_amount = pEnchant->amount[s];
@@ -11861,11 +11852,11 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
if (item_rand)
{
// Search enchant_amount
for (int k=0; k<3; k++)
for (int k = 0; k < 3; ++k)
{
if(item_rand->enchant_id[k] == enchant_id)
{
basepoints = int32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
basepoints = int32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
break;
}
}
@@ -11873,12 +11864,12 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
}
// Cast custom spell vs all equal basepoints getted from enchant_amount
if (basepoints)
CastCustomSpell(this,enchant_spell_id,&basepoints,&basepoints,&basepoints,true,item);
CastCustomSpell(this, enchant_spell_id, &basepoints, &basepoints, &basepoints, true, item);
else
CastSpell(this,enchant_spell_id,true,item);
CastSpell(this, enchant_spell_id, true, item);
}
else
RemoveAurasDueToItemSpell(item,enchant_spell_id);
RemoveAurasDueToItemSpell(item, enchant_spell_id);
}
break;
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
@@ -11887,11 +11878,11 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand)
{
for (int k=0; k<3; k++)
for (int k = 0; k < 3; ++k)
{
if(item_rand->enchant_id[k] == enchant_id)
{
enchant_amount = uint32((item_rand->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
enchant_amount = uint32((item_rand->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
break;
}
}
@@ -11907,11 +11898,11 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
ItemRandomSuffixEntry const *item_rand_suffix = sItemRandomSuffixStore.LookupEntry(abs(item->GetItemRandomPropertyId()));
if(item_rand_suffix)
{
for (int k=0; k<3; k++)
for (int k = 0; k < 3; ++k)
{
if(item_rand_suffix->enchant_id[k] == enchant_id)
{
enchant_amount = uint32((item_rand_suffix->prefix[k]*item->GetItemSuffixFactor()) / 10000 );
enchant_amount = uint32((item_rand_suffix->prefix[k] * item->GetItemSuffixFactor()) / 10000 );
break;
}
}
@@ -12108,12 +12099,12 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
float addValue = 0.0f;
if(item->GetSlot() == EQUIPMENT_SLOT_MAINHAND)
{
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_MAINHAND, TOTAL_VALUE, addValue, apply);
}
else if(item->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
{
addValue = float(enchant_amount * item->GetProto()->Delay/1000.0f);
addValue = float(enchant_amount * item->GetProto()->Delay / 1000.0f);
HandleStatModifier(UNIT_MOD_DAMAGE_OFFHAND, TOTAL_VALUE, addValue, apply);
}
}
@@ -12146,27 +12137,27 @@ void Player::ApplyEnchantment(Item *item,EnchantmentSlot slot,bool apply, bool a
// set duration
uint32 duration = item->GetEnchantmentDuration(slot);
if(duration > 0)
AddEnchantmentDuration(item,slot,duration);
AddEnchantmentDuration(item, slot, duration);
}
else
{
// duration == 0 will remove EnchantDuration
AddEnchantmentDuration(item,slot,0);
AddEnchantmentDuration(item, slot, 0);
}
}
}
void Player::SendEnchantmentDurations()
{
for(EnchantDurationList::iterator itr = m_enchantDuration.begin();itr != m_enchantDuration.end();++itr)
for(EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
{
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(),itr->slot,uint32(itr->leftduration)/1000);
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
}
}
void Player::SendItemDurations()
{
for(ItemDurationList::iterator itr = m_itemDuration.begin();itr != m_itemDuration.end();++itr)
for(ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
{
(*itr)->SendTimeUpdate(this);
}
@@ -12179,18 +12170,18 @@ void Player::SendNewItem(Item *item, uint32 count, bool received, bool created,
// last check 2.0.10
WorldPacket data( SMSG_ITEM_PUSH_RESULT, (8+4+4+4+1+4+4+4+4+4) );
data << GetGUID(); // player GUID
data << uint64(GetGUID()); // player GUID
data << uint32(received); // 0=looted, 1=from npc
data << uint32(created); // 0=received, 1=created
data << uint32(1); // always 0x01 (probably meant to be count of listed items)
data << (uint8)item->GetBagSlot(); // bagslot
data << uint8(item->GetBagSlot()); // bagslot
// item slot, but when added to stack: 0xFFFFFFFF
data << (uint32) ((item->GetCount()==count) ? item->GetSlot() : -1);
data << uint32((item->GetCount() == count) ? item->GetSlot() : -1);
data << uint32(item->GetEntry()); // item id
data << uint32(item->GetItemSuffixFactor()); // SuffixFactor
data << uint32(item->GetItemRandomPropertyId()); // random item property id
data << uint32(count); // count of items
data << GetItemCount(item->GetEntry()); // count of items in inventory
data << uint32(GetItemCount(item->GetEntry())); // count of items in inventory
if (broadcast && GetGroup())
GetGroup()->BroadcastPacket(&data, true);
@@ -12209,7 +12200,7 @@ void Player::PrepareQuestMenu( uint64 guid )
QuestRelations* pObjectQIR;
// pets also can have quests
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this,guid);
Creature *pCreature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
if( pCreature )
{
pObject = (Object*)pCreature;
@@ -12275,10 +12266,11 @@ void Player::SendPreparedQuest( uint64 guid )
// Auto open -- maybe also should verify there is no greeting
uint32 quest_id = qmi0.m_qId;
Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
if ( pQuest )
{
if( status == DIALOG_STATUS_REWARD_REP && !GetQuestRewardStatus( quest_id ) )
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest,false), true );
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, CanRewardQuest(pQuest, false), true );
else if( status == DIALOG_STATUS_INCOMPLETE )
PlayerTalkClass->SendQuestGiverRequestItems( pQuest, guid, false, true );
// Send completable on repeatable quest if player don't have quest
@@ -14219,7 +14211,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(!LoadValues( fields[2].GetString()))
{
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.",GUID_LOPART(guid));
sLog.outError("Player #%d have broken data in `data` field. Can't be loaded.", GUID_LOPART(guid));
delete result;
return false;
}
@@ -14230,8 +14222,8 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
SetUInt64Value( (uint16)(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2) ), 0 );
SetVisibleItemSlot(slot,NULL);
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
SetVisibleItemSlot(slot, NULL);
if (m_items[slot])
{
@@ -14645,7 +14637,7 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
if(uint32 curTitle = GetUInt32Value(PLAYER_CHOSEN_TITLE))
{
if(!HasTitle(curTitle))
SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
SetUInt32Value(PLAYER_CHOSEN_TITLE, 0);
}
// Not finish taxi flight path
@@ -15271,18 +15263,18 @@ void Player::_LoadQuestStatus(QueryResult *result)
// add to quest log
if( slot < MAX_QUEST_LOG_SIZE &&
( questStatusData.m_status==QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status==QUEST_STATUS_COMPLETE &&
( questStatusData.m_status == QUEST_STATUS_INCOMPLETE ||
questStatusData.m_status == QUEST_STATUS_COMPLETE &&
(!questStatusData.m_rewarded || pQuest->IsDaily()) ) )
{
SetQuestSlot(slot,quest_id,quest_time);
SetQuestSlot(slot, quest_id, quest_time);
if(questStatusData.m_status == QUEST_STATUS_COMPLETE)
SetQuestSlotState(slot,QUEST_STATE_COMPLETE);
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
for(uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
if(questStatusData.m_creatureOrGOcount[idx])
SetQuestSlotCounter(slot,idx,questStatusData.m_creatureOrGOcount[idx]);
SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
++slot;
}
@@ -15300,7 +15292,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
}
if(pQuest->GetBonusTalents())
m_questRewardTalentCount+=pQuest->GetBonusTalents();
m_questRewardTalentCount += pQuest->GetBonusTalents();
}
sLog.outDebug("Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
@@ -15313,7 +15305,7 @@ void Player::_LoadQuestStatus(QueryResult *result)
// clear quest log tail
for ( uint16 i = slot; i < MAX_QUEST_LOG_SIZE; ++i )
SetQuestSlot(i,0);
SetQuestSlot(i, 0);
}
void Player::_LoadDailyQuestStatus(QueryResult *result)
@@ -15548,7 +15540,7 @@ void Player::SendRaidInfo()
}
}
}
data.put<uint32>(p_counter,counter);
data.put<uint32>(p_counter, counter);
GetSession()->SendPacket(&data);
}
@@ -16791,7 +16783,7 @@ void Player::PetSpellInitialize()
CharmInfo *charmInfo = pet->GetCharmInfo();
WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+10*4);
WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1);
data << uint64(pet->GetGUID());
data << uint32(pet->GetCreatureInfo()->family); // creature family (required for pet talents)
data << uint32(0);
@@ -16866,22 +16858,16 @@ void Player::PossessSpellInitialize()
return;
}
WorldPacket data(SMSG_PET_SPELLS, 20+40+1+1);
//basic info 20
WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+1);
data << uint64(charm->GetGUID());
data << uint32(0x00000000);
data << uint32(0);
data << uint32(0);
data << uint32(0);
//action bar 40
charmInfo->BuildActionBar(&data); //40
charmInfo->BuildActionBar(&data);
//addlist 1
data << uint8(0);
//cooldown 1
data << uint8(0);
data << uint8(0); // spells count
data << uint8(0); // cooldowns count
GetSession()->SendPacket(&data);
}
@@ -16952,23 +16938,20 @@ void Player::CharmSpellInitialize()
}
}
WorldPacket data(SMSG_PET_SPELLS, 20+40+1+4*addlist+1);// first line + actionbar + spellcount + spells + last adds
//basic info 20
WorldPacket data(SMSG_PET_SPELLS, 8+4+4+4+4*10+1+4*addlist+1);
data << uint64(charm->GetGUID());
data << uint32(0);
data << uint32(0);
if(charm->GetTypeId() != TYPEID_PLAYER)
data << uint8(((Creature*)charm)->GetReactState()) << uint8(charmInfo->GetCommandState());
else
data << uint8(0) << uint8(0);
data << uint16(0);
data << uint8(0) << uint8(0) << uint16(0);
//action bar 40
charmInfo->BuildActionBar(&data); //40
charmInfo->BuildActionBar(&data);
data << uint8(addlist);
//add list
data << uint8(addlist); //1
if(addlist)
{
for(uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
@@ -16982,9 +16965,7 @@ void Player::CharmSpellInitialize()
}
}
//cooldown
uint8 count = 0;
data << uint8(count); // cooldowns count
data << uint8(0); // cooldowns count
GetSession()->SendPacket(&data);
}
@@ -17436,8 +17417,8 @@ void Player::ProhibitSpellScholl(SpellSchoolMask idSchoolMask, uint32 unTimeMs )
if((idSchoolMask & GetSpellSchoolMask(spellInfo)) && GetSpellCooldownDelay(unSpellId) < unTimeMs )
{
data << unSpellId;
data << unTimeMs; // in m.secs
data << uint32(unSpellId);
data << uint32(unTimeMs); // in m.secs
AddSpellCooldown(unSpellId, 0, curTime + unTimeMs/IN_MILISECONDS);
}
}
@@ -19982,16 +19963,16 @@ bool Player::HasTitle(uint32 bitIndex)
if (bitIndex > 128)
return false;
uint32 fieldIndexOffset = bitIndex/32;
uint32 flag = 1 << (bitIndex%32);
return HasFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
uint32 fieldIndexOffset = bitIndex / 32;
uint32 flag = 1 << (bitIndex % 32);
return HasFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
void Player::SetTitle(CharTitlesEntry const* title)
{
uint32 fieldIndexOffset = title->bit_index/32;
uint32 flag = 1 << (title->bit_index%32);
SetFlag(PLAYER__FIELD_KNOWN_TITLES+fieldIndexOffset, flag);
uint32 fieldIndexOffset = title->bit_index / 32;
uint32 flag = 1 << (title->bit_index % 32);
SetFlag(PLAYER__FIELD_KNOWN_TITLES + fieldIndexOffset, flag);
}
/*-----------------------TRINITY--------------------------*/
+24 -5
View File
@@ -148,6 +148,7 @@ struct ActionButton
enum ActionButtonType
{
ACTION_BUTTON_SPELL = 0,
ACTION_BUTTON_EQSET = 32,
ACTION_BUTTON_MACRO = 64,
ACTION_BUTTON_CMACRO= 65,
ACTION_BUTTON_ITEM = 128
@@ -289,14 +290,32 @@ struct EnchantDuration
typedef std::list<EnchantDuration> EnchantDurationList;
typedef std::list<Item*> ItemDurationList;
enum LfgType
{
LFG_TYPE_NONE = 0,
LFG_TYPE_DUNGEON = 1,
LFG_TYPE_RAID = 2,
LFG_TYPE_QUEST = 3,
LFG_TYPE_ZONE = 4,
LFG_TYPE_HEROIC_DUNGEON = 5
};
enum LfgRoles
{
LEADER = 1,
TANK = 2,
HEALER = 4,
DAMAGE = 8
};
struct LookingForGroupSlot
{
LookingForGroupSlot() : entry(0), type(0) {}
bool Empty() const { return !entry && !type; }
void Clear() { entry = 0; type = 0; }
void Set(uint32 _entry, uint32 _type ) { entry = _entry; type = _type; }
bool Is(uint32 _entry, uint32 _type) const { return entry==_entry && type==_type; }
bool canAutoJoin() const { return entry && (type == 1 || type == 5); }
bool Is(uint32 _entry, uint32 _type) const { return entry == _entry && type == _type; }
bool canAutoJoin() const { return entry && (type == LFG_TYPE_DUNGEON || type == LFG_TYPE_HEROIC_DUNGEON); }
uint32 entry;
uint32 type;
@@ -307,11 +326,11 @@ struct LookingForGroupSlot
struct LookingForGroup
{
LookingForGroup() {}
bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry,slot.type); }
bool HaveInSlot(LookingForGroupSlot const& slot) const { return HaveInSlot(slot.entry, slot.type); }
bool HaveInSlot(uint32 _entry, uint32 _type) const
{
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
if(slots[i].Is(_entry,_type))
if(slots[i].Is(_entry, _type))
return true;
return false;
}
@@ -1363,7 +1382,7 @@ class TRINITY_DLL_SPEC Player : public Unit
uint32 GetGlyph(uint8 slot) { return GetUInt32Value(PLAYER_FIELD_GLYPHS_1 + slot); }
uint32 GetFreePrimaryProffesionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2,profs); }
void SetFreePrimaryProffesions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
void InitPrimaryProffesions();
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
+16 -17
View File
@@ -181,10 +181,10 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
data << SubName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(ci->type_flags); // flags wdbFeild7=wad flags1
data << uint32(ci->type);
data << uint32(ci->family); // family wdbFeild9
data << uint32(ci->rank); // rank wdbFeild10
data << uint32(ci->type_flags); // flags
data << uint32(ci->type); // CreatureType.dbc
data << uint32(ci->family); // CreatureFamily.dbc
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->PetSpellDataId); // Id from CreatureSpellData.dbc wdbField12
data << (uint32)ci->Modelid_A1; // Modelid_A1
data << (uint32)ci->Modelid_A2; // Modelid_A2
@@ -193,7 +193,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
data << float(ci->unk17); // unk
data << uint8(ci->RacialLeader);
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
}
else
{
@@ -205,7 +205,7 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
data << uint32(entry | 0x80000000);
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE" );
}
}
@@ -220,7 +220,6 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
if(info)
{
std::string Name;
std::string IconName;
std::string CastBarCaption;
@@ -254,7 +253,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
data.append(info->raw.data, 24);
data << float(info->size); // go size
SendPacket( &data );
sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}
else
{
@@ -267,7 +266,7 @@ void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
data << uint32(entryID | 0x80000000);
SendPacket( &data );
sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
sLog.outDebug( "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE" );
}
}
@@ -319,7 +318,7 @@ void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+8);
CHECK_PACKET_SIZE(recv_data, 4 + 8);
uint32 textID;
uint64 guid;
@@ -354,7 +353,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
else
{
std::string Text_0[8], Text_1[8];
for (int i=0;i<8;++i)
for (int i = 0; i < 8; ++i)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
@@ -366,7 +365,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
for (int i=0;i<8;++i)
for (int i = 0; i < 8; ++i)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
@@ -376,7 +375,7 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
}
}
for (int i=0; i<8; ++i)
for (int i = 0; i < 8; ++i)
{
data << pGossip->Options[i].Probability;
@@ -402,12 +401,12 @@ void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE" );
}
void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandlePageTextQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
CHECK_PACKET_SIZE(recv_data, 4);
uint32 pageID;
@@ -448,7 +447,7 @@ void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data )
}
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE " );
sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE" );
}
}
+10 -10
View File
@@ -114,7 +114,7 @@ void WorldSession::HandleQuestgiverHelloOpcode( WorldPacket & recv_data )
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
CHECK_PACKET_SIZE(recv_data, 8+4);
uint64 guid;
uint32 quest;
@@ -123,7 +123,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
if(!GetPlayer()->isAlive())
return;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest );
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
@@ -208,14 +208,14 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
_player->PlayerTalkClass->CloseGossip();
}
void WorldSession::HandleQuestgiverQuestQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4);
CHECK_PACKET_SIZE(recv_data, 8+4);
uint64 guid;
uint32 quest;
recv_data >> guid >> quest;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), quest );
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = ObjectAccessor::GetObjectByTypeMask(*_player, guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM);
@@ -389,7 +389,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
sLog.outDebug( "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u",quest );
}
void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+4);
@@ -423,12 +423,12 @@ void WorldSession::HandleQuestComplete(WorldPacket& recv_data)
}
}
void WorldSession::HandleQuestAutoLaunch(WorldPacket& /*recvPacket*/)
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH (Send your log to anakin if you see this message)" );
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
}
void WorldSession::HandleQuestPushToParty(WorldPacket& recvPacket)
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket,4);
@@ -604,7 +604,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
return result;
}
void WorldSession::HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
+2 -2
View File
@@ -38,7 +38,7 @@ void WorldSession::HandleLearnTalentOpcode( WorldPacket & recv_data )
_player->LearnTalent(talent_id, requested_rank);
}
void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
void WorldSession::HandleTalentWipeConfirmOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
@@ -49,7 +49,7 @@ void WorldSession::HandleTalentWipeOpcode( WorldPacket & recv_data )
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
sLog.outDebug( "WORLD: HandleTalentWipeOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
sLog.outDebug( "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );
return;
}
+141 -139
View File
@@ -49,7 +49,7 @@
#include "Util.h"
#include "TemporarySummon.h"
#define SPELL_CHANNEL_UPDATE_INTERVAL (1*IN_MILISECONDS)
#define SPELL_CHANNEL_UPDATE_INTERVAL (1 * IN_MILISECONDS)
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
@@ -212,11 +212,11 @@ void SpellCastTargets::Update(Unit* caster)
{
m_GOTarget = m_GOTargetGUID ? caster->GetMap()->GetGameObject(m_GOTargetGUID) : NULL;
m_unitTarget = m_unitTargetGUID ?
( m_unitTargetGUID==caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
( m_unitTargetGUID == caster->GetGUID() ? caster : ObjectAccessor::GetUnit(*caster, m_unitTargetGUID) ) :
NULL;
m_itemTarget = NULL;
if(caster->GetTypeId()==TYPEID_PLAYER)
if(caster->GetTypeId() == TYPEID_PLAYER)
{
if(m_targetMask & TARGET_FLAG_ITEM)
m_itemTarget = ((Player*)caster)->GetItemByGuid(m_itemTargetGUID);
@@ -234,7 +234,7 @@ void SpellCastTargets::Update(Unit* caster)
bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
{
if(data->rpos()+4 > data->size())
if(data->rpos() + 4 > data->size())
return false;
//data->hexlike();
@@ -264,7 +264,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if( m_targetMask & TARGET_FLAG_SOURCE_LOCATION )
{
if(data->rpos()+4+4+4 > data->size())
if(data->rpos() + 4 + 4 + 4 > data->size())
return false;
*data >> m_srcX >> m_srcY >> m_srcZ;
@@ -274,7 +274,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if( m_targetMask & TARGET_FLAG_DEST_LOCATION )
{
if(data->rpos()+1+4+4+4 > data->size())
if(data->rpos() + 1 + 4 + 4 + 4 > data->size())
return false;
if(!data->readPackGUID(m_unitTargetGUID))
@@ -287,7 +287,7 @@ bool SpellCastTargets::read ( WorldPacket * data, Unit *caster )
if( m_targetMask & TARGET_FLAG_STRING )
{
if(data->rpos()+1 > data->size())
if(data->rpos() + 1 > data->size())
return false;
*data >> m_strTarget;
@@ -395,7 +395,7 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if(m_attackType == RANGED_ATTACK)
{
// wand case
if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId()==TYPEID_PLAYER)
if((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
{
if(Item* pItem = ((Player*)m_caster)->GetWeaponForAttack(RANGED_ATTACK))
m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetProto()->Damage[0].DamageType);
@@ -409,11 +409,11 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
else
m_originalCasterGUID = m_caster->GetGUID();
if(m_originalCasterGUID==m_caster->GetGUID())
if(m_originalCasterGUID == m_caster->GetGUID())
m_originalCaster = m_caster;
else
{
m_originalCaster = ObjectAccessor::GetUnit(*m_caster,m_originalCasterGUID);
m_originalCaster = ObjectAccessor::GetUnit(*m_caster, m_originalCasterGUID);
if(m_originalCaster && !m_originalCaster->IsInWorld()) m_originalCaster = NULL;
}
@@ -453,12 +453,12 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi
if(m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && !(m_spellInfo->AttributesEx2 & SPELL_ATTR_EX2_CANT_REFLECTED))
{
for(int j=0;j<3;j++)
for(int j = 0;j < 3; ++j)
{
if (m_spellInfo->Effect[j]==0)
if (m_spellInfo->Effect[j] == 0)
continue;
if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j],m_spellInfo->EffectImplicitTargetB[j]))
if(!IsPositiveTarget(m_spellInfo->EffectImplicitTargetA[j], m_spellInfo->EffectImplicitTargetB[j]))
m_canReflect = true;
else
m_canReflect = (m_spellInfo->AttributesEx & SPELL_ATTR_EX_NEGATIVE) ? true : false;
@@ -586,8 +586,8 @@ void Spell::FillTargetMap()
else
{
// clear cooldown at fail
if(m_caster->GetTypeId()==TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id,true);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->RemoveSpellCooldown(m_spellInfo->Id, true);
SendCastResult(SPELL_FAILED_NO_EDIBLE_CORPSES);
finish(false);
}
@@ -631,7 +631,7 @@ void Spell::FillTargetMap()
AddUnitTarget(m_targets.getUnitTarget(), i);
if(m_targets.getCorpseTargetGUID())
{
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if(corpse)
{
Player* owner = ObjectAccessor::FindPlayer(corpse->GetOwnerGUID());
@@ -813,7 +813,7 @@ void Spell::CleanupTargetList()
void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
{
if( m_spellInfo->Effect[effIndex]==0 )
if( m_spellInfo->Effect[effIndex] == 0 )
return;
if(!CheckTarget(pVictim, effIndex))
@@ -825,12 +825,12 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
if (!immuned)
ihit->effectMask |= 1<<effIndex; // Add only effect mask if not immuned
ihit->effectMask |= 1 << effIndex; // Add only effect mask if not immuned
return;
}
}
@@ -840,7 +840,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
// Get spell hit result on target
TargetInfo target;
target.targetGUID = targetGUID; // Store target GUID
target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned
target.effectMask = immuned ? 0 : 1 << effIndex; // Store index of effect if not immuned
target.processed = false; // Effects not apply on target
target.alive = pVictim->isAlive();
target.damage = 0;
@@ -866,14 +866,14 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.timeDelay = (uint64) floor(dist / m_spellInfo->speed * 1000.0f);
// Calculate minimum incoming time
if (m_delayMoment==0 || m_delayMoment>target.timeDelay)
if (m_delayMoment == 0 || m_delayMoment>target.timeDelay)
m_delayMoment = target.timeDelay;
}
else
target.timeDelay = 0LL;
// If target reflect spell back to caster
if (target.missCondition==SPELL_MISS_REFLECT)
if (target.missCondition == SPELL_MISS_REFLECT)
{
// Calculate reflected spell result on caster
target.reflectResult = m_caster->SpellHitResult(m_caster, m_spellInfo, m_canReflect);
@@ -882,7 +882,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
target.reflectResult = SPELL_MISS_PARRY;
// Increase time interval for reflected spells by 1.5
target.timeDelay+=target.timeDelay>>1;
target.timeDelay += target.timeDelay >> 1;
}
else
target.reflectResult = SPELL_MISS_NONE;
@@ -893,24 +893,24 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex)
void Spell::AddUnitTarget(uint64 unitGUID, uint32 effIndex)
{
Unit* unit = m_caster->GetGUID()==unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
Unit* unit = m_caster->GetGUID() == unitGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, unitGUID);
if (unit)
AddUnitTarget(unit, effIndex);
}
void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
{
if( m_spellInfo->Effect[effIndex]==0 )
if( m_spellInfo->Effect[effIndex] == 0 )
return;
uint64 targetGUID = pVictim->GetGUID();
// Lookup target in already in list
for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
if (targetGUID == ihit->targetGUID) // Found in list
{
ihit->effectMask |= 1<<effIndex; // Add only effect mask
ihit->effectMask |= 1 << effIndex; // Add only effect mask
return;
}
}
@@ -919,7 +919,7 @@ void Spell::AddGOTarget(GameObject* pVictim, uint32 effIndex)
GOTargetInfo target;
target.targetGUID = targetGUID;
target.effectMask = 1<<effIndex;
target.effectMask = 1 << effIndex;
target.processed = false; // Effects not apply on target
// Spell have speed - need calculate incoming time
@@ -948,11 +948,11 @@ void Spell::AddGOTarget(uint64 goGUID, uint32 effIndex)
void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
{
if( m_spellInfo->Effect[effIndex]==0 )
if( m_spellInfo->Effect[effIndex] == 0 )
return;
// Lookup target in already in list
for(std::list<ItemTargetInfo>::iterator ihit= m_UniqueItemInfo.begin();ihit != m_UniqueItemInfo.end();++ihit)
for(std::list<ItemTargetInfo>::iterator ihit = m_UniqueItemInfo.begin(); ihit != m_UniqueItemInfo.end(); ++ihit)
{
if (pitem == ihit->item) // Found in list
{
@@ -965,7 +965,7 @@ void Spell::AddItemTarget(Item* pitem, uint32 effIndex)
ItemTargetInfo target;
target.item = pitem;
target.effectMask = 1<<effIndex;
target.effectMask = 1 << effIndex;
m_UniqueItemInfo.push_back(target);
}
@@ -1178,7 +1178,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if( !m_caster->IsFriendlyTo(unit) )
{
// for delayed spells ignore not visible explicit target
if(m_spellInfo->speed > 0.0f && unit==m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
if(m_spellInfo->speed > 0.0f && unit == m_targets.getUnitTarget() && !unit->isVisibleForOrDetect(m_caster,false))
{
return SPELL_MISS_EVADE;
}
@@ -1376,9 +1376,9 @@ void Spell::DoAllEffectOnTarget(GOTargetInfo *target)
if(!go)
return;
for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
if (effectMask & (1<<effectNumber))
HandleEffects(NULL,NULL,go,effectNumber);
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, NULL, go, effectNumber);
// cast at creature (or GO) quest objectives update at successful cast finished (+channel finished)
// ignore autorepeat/melee casts for speed (not exist quest for spells (hm... )
@@ -1395,8 +1395,8 @@ void Spell::DoAllEffectOnTarget(ItemTargetInfo *target)
if(!target->item || !effectMask)
return;
for(uint32 effectNumber=0;effectNumber<3;effectNumber++)
if (effectMask & (1<<effectNumber))
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
if (effectMask & (1 << effectNumber))
HandleEffects(NULL, target->item, NULL, effectNumber);
}
@@ -1414,11 +1414,11 @@ bool Spell::UpdateChanneledTargetList()
needAuraMask &= needAliveTargetMask;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition == SPELL_MISS_NONE && (needAliveTargetMask & ihit->effectMask) )
{
Unit *unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
Unit *unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit && unit->isAlive())
{
@@ -1446,7 +1446,7 @@ bool Spell::UpdateChanneledTargetList()
}
// is all effects from m_needAliveTargetMask have alive targets
return needAliveTargetMask==0;
return needAliveTargetMask == 0;
}
// Helper for Chain Healing
@@ -2769,15 +2769,15 @@ void Spell::_handle_immediate_phase()
HandleThreatSpells(m_spellInfo->Id);
m_needSpellLog = IsNeedSendToClient();
for(uint32 j = 0;j<3;j++)
for(uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j]==0)
if(m_spellInfo->Effect[j] == 0)
continue;
// apply Send Event effect to ground in case empty target lists
if( m_spellInfo->Effect[j] == SPELL_EFFECT_SEND_EVENT && !HaveTargetsForEffect(j) )
{
HandleEffects(NULL,NULL,NULL, j);
HandleEffects(NULL, NULL, NULL, j);
continue;
}
@@ -2927,20 +2927,20 @@ void Spell::update(uint32 difftime)
{
if ( Player* p = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself() )
{
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo* target = &*ihit;
if(!IS_CREATURE_GUID(target->targetGUID))
continue;
Unit* unit = m_caster->GetGUID()==target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster,target->targetGUID);
if (unit==NULL)
Unit* unit = m_caster->GetGUID() == target->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target->targetGUID);
if (unit == NULL)
continue;
p->CastedCreatureOrGO(unit->GetEntry(),unit->GetGUID(),m_spellInfo->Id);
p->CastedCreatureOrGO(unit->GetEntry(), unit->GetGUID(), m_spellInfo->Id);
}
for(std::list<GOTargetInfo>::iterator ihit= m_UniqueGOTargetInfo.begin();ihit != m_UniqueGOTargetInfo.end();++ihit)
for(std::list<GOTargetInfo>::iterator ihit = m_UniqueGOTargetInfo.begin(); ihit != m_UniqueGOTargetInfo.end(); ++ihit)
{
GOTargetInfo* target = &*ihit;
@@ -2948,7 +2948,7 @@ void Spell::update(uint32 difftime)
if(!go)
continue;
p->CastedCreatureOrGO(go->GetEntry(),go->GetGUID(),m_spellInfo->Id);
p->CastedCreatureOrGO(go->GetEntry(), go->GetGUID(), m_spellInfo->Id);
}
}
}
@@ -3301,33 +3301,35 @@ void Spell::WriteSpellGoTargets( WorldPacket * data )
// m_needAliveTargetMask req for stop channelig if one target die
uint32 hit = m_UniqueGOTargetInfo.size(); // Always hits on GO
uint32 miss = 0;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).effectMask == 0) // No effect apply - all immuned add state
{
// possibly SPELL_MISS_IMMUNE2 for this??
ihit->missCondition = SPELL_MISS_IMMUNE2;
miss++;
++miss;
}
else if ((*ihit).missCondition == SPELL_MISS_NONE)
hit++;
++hit;
else
miss++;
++miss;
}
*data << (uint8)hit;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE) // Add only hits
{
*data << uint64(ihit->targetGUID);
m_needAliveTargetMask |=ihit->effectMask;
}
}
for(std::list<GOTargetInfo>::iterator ighit= m_UniqueGOTargetInfo.begin();ighit != m_UniqueGOTargetInfo.end();++ighit)
for(std::list<GOTargetInfo>::const_iterator ighit = m_UniqueGOTargetInfo.begin(); ighit != m_UniqueGOTargetInfo.end(); ++ighit)
*data << uint64(ighit->targetGUID); // Always hits
*data << (uint8)miss;
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if( ihit->missCondition != SPELL_MISS_NONE ) // Add only miss
{
@@ -3472,8 +3474,8 @@ void Spell::SendChannelUpdate(uint32 time)
{
if(time == 0)
{
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT,0);
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL,0);
m_caster->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, 0);
m_caster->SetUInt32Value(UNIT_CHANNEL_SPELL, 0);
}
if (m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -3493,9 +3495,9 @@ void Spell::SendChannelStart(uint32 duration)
// select first not resisted target from target list for _0_ effect
if(!m_UniqueTargetInfo.empty())
{
for(std::list<TargetInfo>::iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
{
if( (itr->effectMask & (1<<0)) && itr->reflectResult==SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
if( (itr->effectMask & (1 << 0)) && itr->reflectResult == SPELL_MISS_NONE && itr->targetGUID != m_caster->GetGUID())
{
target = ObjectAccessor::GetUnit(*m_caster, itr->targetGUID);
break;
@@ -3504,9 +3506,9 @@ void Spell::SendChannelStart(uint32 duration)
}
else if(!m_UniqueGOTargetInfo.empty())
{
for(std::list<GOTargetInfo>::iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
{
if(itr->effectMask & (1<<0) )
if(itr->effectMask & (1 << 0) )
{
target = m_caster->GetMap()->GetGameObject(itr->targetGUID);
break;
@@ -3535,16 +3537,16 @@ void Spell::SendResurrectRequest(Player* target)
// Both players and NPCs can resurrect using spells - have a look at creature 28487 for example
// However, the packet structure differs slightly
const char* sentName = m_caster->GetTypeId()==TYPEID_PLAYER ?"":m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
const char* sentName = m_caster->GetTypeId() == TYPEID_PLAYER ? "" : m_caster->GetNameForLocaleIdx(target->GetSession()->GetSessionDbLocaleIndex());
WorldPacket data(SMSG_RESURRECT_REQUEST, (8+4+strlen(sentName)+1+1+1));
data << uint64(m_caster->GetGUID());
data << uint32(strlen(sentName)+1);
data << uint32(strlen(sentName) + 1);
data << sentName;
data << uint8(0);
data << uint8(m_caster->GetTypeId()==TYPEID_PLAYER ?0:1);
data << uint8(m_caster->GetTypeId() == TYPEID_PLAYER ? 0 : 1);
target->GetSession()->SendPacket(&data);
}
@@ -3553,7 +3555,7 @@ void Spell::SendPlaySpellVisual(uint32 SpellID)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 12);
WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
data << uint64(m_caster->GetGUID());
data << uint32(SpellID); // spell visual id?
((Player*)m_caster)->GetSession()->SendPacket(&data);
@@ -3826,7 +3828,7 @@ void Spell::TakeReagents()
if (p_caster->CanNoReagentCast(m_spellInfo))
return;
for(uint32 x=0;x<8;x++)
for(uint32 x = 0; x < 8; ++x)
{
if(m_spellInfo->Reagent[x] <= 0)
continue;
@@ -3840,7 +3842,7 @@ void Spell::TakeReagents()
ItemPrototype const *proto = m_CastItem->GetProto();
if( proto && proto->ItemId == itemid )
{
for(int s=0;s < MAX_ITEM_PROTO_SPELLS; ++s)
for(int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
{
// CastItem will be used up and does not count as reagent
int32 charges = m_CastItem->GetSpellCharges(s);
@@ -3856,7 +3858,7 @@ void Spell::TakeReagents()
}
// if getItemTarget is also spell reagent
if (m_targets.getItemTargetEntry()==itemid)
if (m_targets.getItemTargetEntry() == itemid)
m_targets.setItemTarget(NULL);
p_caster->DestroyItemCount(itemid, itemcount, true);
@@ -4034,7 +4036,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(target->getLevel() + 10 < m_spellInfo->spellLevel)
return SPELL_FAILED_LOWLEVEL;
}
else if (m_caster->GetTypeId()==TYPEID_PLAYER) // Target - is player caster
else if (m_caster->GetTypeId() == TYPEID_PLAYER) // Target - is player caster
{
// Additional check for some spells
// If 0 spell effect empty - client not send target data (need use selection)
@@ -4050,7 +4052,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// check pet presents
for(int j=0;j<3;j++)
for(int j = 0; j < 3; ++j)
{
if(m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_PET)
{
@@ -4072,7 +4074,7 @@ SpellCastResult Spell::CheckCast(bool strict)
{
if(!CheckTargetCreatureType(target))
{
if(target->GetTypeId()==TYPEID_PLAYER)
if(target->GetTypeId() == TYPEID_PLAYER)
return SPELL_FAILED_TARGET_IS_PLAYER;
else
return SPELL_FAILED_BAD_TARGETS;
@@ -4081,7 +4083,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// TODO: this check can be applied and for player to prevent cheating when IsPositiveSpell will return always correct result.
// check target for pet/charmed casts (not self targeted), self targeted cast used for area effects and etc
if(m_caster != target && m_caster->GetTypeId()==TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
if(m_caster != target && m_caster->GetTypeId() == TYPEID_UNIT && m_caster->GetCharmerOrOwnerGUID())
{
// check correctness positive/negative cast target (pet cast real check and cheating check)
if(IsPositiveSpell(m_spellInfo->Id))
@@ -4125,7 +4127,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
// Spell casted only on battleground
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId()==TYPEID_PLAYER)
if((m_spellInfo->AttributesEx3 & SPELL_ATTR_EX3_BATTLEGROUND) && m_caster->GetTypeId() == TYPEID_PLAYER)
if(!((Player*)m_caster)->InBattleGround())
return SPELL_FAILED_ONLY_BATTLEGROUNDS;
@@ -4171,7 +4173,7 @@ SpellCastResult Spell::CheckCast(bool strict)
/*//ImpliciteTargetA-B = 38, If fact there is 0 Spell with ImpliciteTargetB=38
if(m_UniqueTargetInfo.empty()) // skip second CheckCast apply (for delayed spells for example)
{
for(uint8 j = 0; j < 3; j++)
for(uint8 j = 0; j < 3; ++j)
{
if( m_spellInfo->EffectImplicitTargetA[j] == TARGET_UNIT_NEARBY_ENTRY ||
m_spellInfo->EffectImplicitTargetB[j] == TARGET_UNIT_NEARBY_ENTRY && m_spellInfo->EffectImplicitTargetA[j] != TARGET_UNIT_CASTER ||
@@ -4218,7 +4220,7 @@ SpellCastResult Spell::CheckCast(bool strict)
range = go_check.GetLastRange();
}
}
else if( focusObject ) //Focus Object
else if( focusObject ) // Focus Object
{
float frange = m_caster->GetDistance(focusObject);
if(range >= frange)
@@ -4330,7 +4332,7 @@ SpellCastResult Spell::CheckCast(bool strict)
if(m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
}
else if(m_spellInfo->SpellIconID==156) // Holy Shock
else if(m_spellInfo->SpellIconID == 156) // Holy Shock
{
// spell different for friends and enemies
// hart version required facing
@@ -4418,7 +4420,7 @@ SpellCastResult Spell::CheckCast(bool strict)
// Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
if(m_caster->GetTypeId() == TYPEID_PLAYER)
if(Unit* target = m_targets.getUnitTarget())
if(target!=m_caster && target->getPowerType()!=m_spellInfo->EffectMiscValue[i])
if(target != m_caster && target->getPowerType() != m_spellInfo->EffectMiscValue[i])
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -4447,14 +4449,14 @@ SpellCastResult Spell::CheckCast(bool strict)
int32 skillValue = ((Player*)m_caster)->GetSkillValue(skill);
int32 TargetLevel = m_targets.getUnitTarget()->getLevel();
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10)*10 : TargetLevel*5);
int32 ReqValue = (skillValue < 100 ? (TargetLevel-10) * 10 : TargetLevel * 5);
if (ReqValue > skillValue)
return SPELL_FAILED_LOW_CASTLEVEL;
// chance for fail at orange skinning attempt
if( (m_selfContainer && (*m_selfContainer) == this) &&
skillValue < sWorld.GetConfigMaxSkillValue() &&
(ReqValue < 0 ? 0 : ReqValue) > irand(skillValue-25, skillValue+37) )
(ReqValue < 0 ? 0 : ReqValue) > irand(skillValue - 25, skillValue + 37) )
return SPELL_FAILED_TRY_AGAIN;
break;
@@ -4481,17 +4483,17 @@ SpellCastResult Spell::CheckCast(bool strict)
// get the lock entry
uint32 lockId = 0;
if (GameObject* go=m_targets.getGOTarget())
if (GameObject* go = m_targets.getGOTarget())
lockId = go->GetLockId();
else if(Item* itm=m_targets.getItemTarget())
else if(Item* itm = m_targets.getItemTarget())
lockId = itm->GetProto()->LockID;
SkillType skillId =SKILL_NONE;
SkillType skillId = SKILL_NONE;
int32 reqSkillValue = 0;
int32 skillValue = 0;
// check lock compatibility
SpellCastResult res = CanOpenLock(i,lockId,skillId,reqSkillValue,skillValue);
SpellCastResult res = CanOpenLock(i, lockId, skillId, reqSkillValue, skillValue);
if(res != SPELL_CAST_OK)
return res;
@@ -4502,7 +4504,7 @@ SpellCastResult Spell::CheckCast(bool strict)
bool canFailAtMax = skillId != SKILL_HERBALISM && skillId != SKILL_MINING;
// chance for failure in orange gather / lockpick (gathering skill can't fail at maxskill)
if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue-25, skillValue+37))
if((canFailAtMax || skillValue < sWorld.GetConfigMaxSkillValue()) && reqSkillValue > irand(skillValue - 25, skillValue + 37))
return SPELL_FAILED_TRY_AGAIN;
}
break;
@@ -4568,13 +4570,13 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_SUMMON_PLAYER:
{
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_BAD_TARGETS;
if(!((Player*)m_caster)->GetSelection())
return SPELL_FAILED_BAD_TARGETS;
Player* target = objmgr.GetPlayer(((Player*)m_caster)->GetSelection());
if( !target || ((Player*)m_caster)==target || !target->IsInSameRaidWith((Player*)m_caster) )
if( !target || ((Player*)m_caster) == target || !target->IsInSameRaidWith((Player*)m_caster) )
return SPELL_FAILED_BAD_TARGETS;
// check if our map is dungeon
@@ -4600,7 +4602,7 @@ SpellCastResult Spell::CheckCast(bool strict)
}
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
{
if (m_targets.getUnitTarget()==m_caster)
if (m_targets.getUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
break;
}
@@ -4618,7 +4620,7 @@ SpellCastResult Spell::CheckCast(bool strict)
switch(m_spellInfo->Id)
{
case 61336:
if(m_caster->GetTypeId()!=TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
if(m_caster->GetTypeId() != TYPEID_PLAYER || !((Player*)m_caster)->IsInFeralForm())
return SPELL_FAILED_ONLY_SHAPESHIFT;
break;
case 1515:
@@ -4674,11 +4676,11 @@ SpellCastResult Spell::CheckCast(bool strict)
if (m_caster->IsInWater())
return SPELL_FAILED_ONLY_ABOVEWATER;
if (m_caster->GetTypeId()==TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
if (m_caster->GetTypeId() == TYPEID_PLAYER && ((Player*)m_caster)->GetTransport())
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
// Ignore map check if spell have AreaId. AreaId already checked and this prevent special mount spells
if (m_caster->GetTypeId()==TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
if (m_caster->GetTypeId() == TYPEID_PLAYER && !sMapStore.LookupEntry(m_caster->GetMapId())->IsMountAllowed() && !m_IsTriggeredSpell && !m_spellInfo->AreaGroupId)
return SPELL_FAILED_NO_MOUNTS_ALLOWED;
ShapeshiftForm form = m_caster->m_form;
@@ -4717,10 +4719,10 @@ SpellCastResult Spell::CheckCast(bool strict)
if (!m_targets.getUnitTarget())
return SPELL_FAILED_BAD_IMPLICIT_TARGETS;
if (m_caster->GetTypeId()!=TYPEID_PLAYER || m_CastItem)
if (m_caster->GetTypeId() != TYPEID_PLAYER || m_CastItem)
break;
if(m_targets.getUnitTarget()->getPowerType()!=POWER_MANA)
if(m_targets.getUnitTarget()->getPowerType() != POWER_MANA)
return SPELL_FAILED_BAD_TARGETS;
break;
@@ -4786,18 +4788,18 @@ SpellCastResult Spell::CheckCasterAuras() const
// Flag drop spells totally immuned to caster auras
// FIXME: find more nice check for all totally immuned spells
// AttributesEx3 & 0x10000000?
if(m_spellInfo->Id==23336 || m_spellInfo->Id==23334 || m_spellInfo->Id==34991)
if(m_spellInfo->Id == 23336 || m_spellInfo->Id == 23334 || m_spellInfo->Id == 34991)
return SPELL_CAST_OK;
uint8 school_immune = 0;
uint32 mechanic_immune = 0;
uint32 dispel_immune = 0;
//Check if the spell grants school or mechanic immunity.
//We use bitmasks so the loop is done only once and not on every aura check below.
// Check if the spell grants school or mechanic immunity.
// We use bitmasks so the loop is done only once and not on every aura check below.
if ( m_spellInfo->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY )
{
for(int i = 0;i < 3; i ++)
for(int i = 0; i < 3; ++i)
{
if(m_spellInfo->EffectApplyAuraName[i] == SPELL_AURA_SCHOOL_IMMUNITY)
school_immune |= uint32(m_spellInfo->EffectMiscValue[i]);
@@ -4811,7 +4813,7 @@ SpellCastResult Spell::CheckCasterAuras() const
mechanic_immune = IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK;
}
//Check whether the cast should be prevented by any state you might have.
// Check whether the cast should be prevented by any state you might have.
SpellCastResult prevented_reason = SPELL_CAST_OK;
// Have to check if there is a stun aura. Otherwise will have problems with ghost aura apply while logging out
uint32 unitflag = m_caster->GetUInt32Value(UNIT_FIELD_FLAGS); // Get unit state
@@ -4821,9 +4823,9 @@ SpellCastResult Spell::CheckCasterAuras() const
prevented_reason = SPELL_FAILED_CONFUSED;
else if(unitflag & UNIT_FLAG_FLEEING && !(m_spellInfo->AttributesEx5 & SPELL_ATTR_EX5_USABLE_WHILE_FEARED))
prevented_reason = SPELL_FAILED_FLEEING;
else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_SILENCE)
else if(unitflag & UNIT_FLAG_SILENCED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
prevented_reason = SPELL_FAILED_SILENCED;
else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType==SPELL_PREVENTION_TYPE_PACIFY)
else if(unitflag & UNIT_FLAG_PACIFIED && m_spellInfo->PreventionType == SPELL_PREVENTION_TYPE_PACIFY)
prevented_reason = SPELL_FAILED_PACIFIED;
// Attr must make flag drop spell totally immune from all effects
@@ -4878,7 +4880,7 @@ SpellCastResult Spell::CheckCasterAuras() const
}
}
}
//You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
// You are prevented from casting and the spell casted does not grant immunity. Return a failed error.
else
return prevented_reason;
}
@@ -4889,7 +4891,7 @@ bool Spell::CanAutoCast(Unit* target)
{
uint64 targetguid = target->GetGUID();
for(uint32 j = 0;j<3;j++)
for(uint32 j = 0; j < 3; ++j)
{
if(m_spellInfo->Effect[j] == SPELL_EFFECT_APPLY_AURA)
{
@@ -4975,9 +4977,9 @@ SpellCastResult Spell::CheckRange(bool strict)
if(m_targets.m_targetMask == TARGET_FLAG_DEST_LOCATION && m_targets.m_destX != 0 && m_targets.m_destY != 0 && m_targets.m_destZ != 0)
{
if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,max_range))
if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
return SPELL_FAILED_OUT_OF_RANGE;
if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ,min_range))
if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
return SPELL_FAILED_TOO_CLOSE;
}
@@ -5099,16 +5101,16 @@ SpellCastResult Spell::CheckItems()
else
{
uint32 itemid = m_CastItem->GetEntry();
if( !p_caster->HasItemCount(itemid,1) )
if( !p_caster->HasItemCount(itemid, 1) )
return SPELL_FAILED_ITEM_NOT_READY;
ItemPrototype const *proto = m_CastItem->GetProto();
if(!proto)
return SPELL_FAILED_ITEM_NOT_READY;
for (int i = 0; i<5; i++)
for (int i = 0; i < 5; ++i)
if (proto->Spells[i].SpellCharges)
if(m_CastItem->GetSpellCharges(i)==0)
if(m_CastItem->GetSpellCharges(i) == 0)
return SPELL_FAILED_NO_CHARGES_REMAIN;
// consumable cast item checks
@@ -5191,7 +5193,7 @@ SpellCastResult Spell::CheckItems()
GameObject* ok = NULL;
MaNGOS::GameObjectFocusCheck go_check(m_caster,m_spellInfo->RequiresSpellFocus);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster,ok,go_check);
MaNGOS::GameObjectSearcher<MaNGOS::GameObjectFocusCheck> checker(m_caster, ok, go_check);
TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::GameObjectFocusCheck>, GridTypeMapContainer > object_checker(checker);
CellLock<GridReadGuard> cell_lock(cell, p);
@@ -5241,7 +5243,7 @@ SpellCastResult Spell::CheckItems()
// check totem-item requirements (items presence in inventory)
uint32 totems = 2;
for(int i=0;i<2;++i)
for(int i = 0; i < 2 ; ++i)
{
if(m_spellInfo->Totem[i] != 0)
{
@@ -5258,7 +5260,7 @@ SpellCastResult Spell::CheckItems()
// Check items for TotemCategory (items presence in inventory)
uint32 TotemCategory = 2;
for(int i=0;i<2;++i)
for(int i= 0; i < 2; ++i)
{
if(m_spellInfo->TotemCategory[i] != 0)
{
@@ -5470,11 +5472,11 @@ SpellCastResult Spell::CheckItems()
{
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
if(ammoProto->SubClass!=ITEM_SUBCLASS_ARROW)
if(ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
return SPELL_FAILED_NO_AMMO;
break;
case ITEM_SUBCLASS_WEAPON_GUN:
if(ammoProto->SubClass!=ITEM_SUBCLASS_BULLET)
if(ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
return SPELL_FAILED_NO_AMMO;
break;
default:
@@ -5485,6 +5487,7 @@ SpellCastResult Spell::CheckItems()
return SPELL_FAILED_NO_AMMO;
}; break;
case ITEM_SUBCLASS_WEAPON_WAND:
break;
default:
break;
}
@@ -5547,7 +5550,7 @@ void Spell::Delayed() // only called in DealDamage()
//check pushback reduce
int32 delaytime = 500; // spellcasting delay is normally 500ms
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
@@ -5562,13 +5565,13 @@ void Spell::Delayed() // only called in DealDamage()
else
m_timer += delaytime;
sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage",m_spellInfo->Id,delaytime);
sLog.outDetail("Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
data.append(m_caster->GetPackGUID());
data << uint32(delaytime);
m_caster->SendMessageToSet(&data,true);
m_caster->SendMessageToSet(&data, true);
}
void Spell::DelayedChannel()
@@ -5582,7 +5585,7 @@ void Spell::DelayedChannel()
//check pushback reduce
int32 delaytime = GetSpellDuration(m_spellInfo) * 25 / 100; // channeling delay is normally 25% of its time per hit
int32 delayReduce = 100; // must be initialized to 100 for percent modifiers
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id,SPELLMOD_NOT_LOSE_CASTING_TIME,delayReduce, this);
((Player*)m_caster)->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this);
delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100;
if(delayReduce >= 100)
return;
@@ -5599,11 +5602,11 @@ void Spell::DelayedChannel()
sLog.outDebug("Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin();ihit != m_UniqueTargetInfo.end();++ihit)
for(std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
if ((*ihit).missCondition == SPELL_MISS_NONE)
{
Unit* unit = m_caster->GetGUID()==ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
Unit* unit = m_caster->GetGUID() == ihit->targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, ihit->targetGUID);
if (unit)
{
unit->DelayAura(m_spellInfo->Id, m_caster->GetGUID(), delaytime);
@@ -5611,7 +5614,7 @@ void Spell::DelayedChannel()
}
}
for(int j = 0; j < 3; j++)
for(int j = 0; j < 3; ++j)
{
// partially interrupt persistent area auras
DynamicObject* dynObj = m_caster->GetDynObject(m_spellInfo->Id, j);
@@ -5680,7 +5683,7 @@ CurrentSpellTypes Spell::GetCurrentContainer()
bool Spell::CheckTarget(Unit* target, uint32 eff)
{
// Check targets for creature type mask and remove not appropriate (skip explicit self target case, maybe need other explicit targets)
if(m_spellInfo->EffectImplicitTargetA[eff]!=TARGET_UNIT_CASTER)
if(m_spellInfo->EffectImplicitTargetA[eff] != TARGET_UNIT_CASTER)
{
if (!CheckTargetCreatureType(target))
return false;
@@ -5709,9 +5712,9 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
}
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
if( target != m_caster && target->GetTypeId()==TYPEID_PLAYER)
if( target != m_caster && target->GetTypeId() == TYPEID_PLAYER)
{
if(((Player*)target)->GetVisibility()==VISIBILITY_OFF)
if(((Player*)target)->GetVisibility() == VISIBILITY_OFF)
return false;
if(((Player*)target)->isGameMaster() && !IsPositiveSpell(m_spellInfo->Id))
@@ -5728,21 +5731,21 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
case SPELL_EFFECT_SUMMON_PLAYER: // from anywhere
break;
case SPELL_EFFECT_DUMMY:
if(m_spellInfo->Id!=20577) // Cannibalize
if(m_spellInfo->Id != 20577) // Cannibalize
break;
//fall through
case SPELL_EFFECT_RESURRECT_NEW:
// player far away, maybe his corpse near?
if(target!=m_caster && !target->IsWithinLOSInMap(m_caster))
if(target != m_caster && !target->IsWithinLOSInMap(m_caster))
{
if(!m_targets.getCorpseTargetGUID())
return false;
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster,m_targets.getCorpseTargetGUID());
Corpse *corpse = ObjectAccessor::GetCorpse(*m_caster, m_targets.getCorpseTargetGUID());
if(!corpse)
return false;
if(target->GetGUID()!=corpse->GetOwnerGUID())
if(target->GetGUID() != corpse->GetOwnerGUID())
return false;
if(!corpse->IsWithinLOSInMap(m_caster))
@@ -5758,7 +5761,7 @@ bool Spell::CheckTarget(Unit* target, uint32 eff)
caster = m_caster->GetMap()->GetGameObject(m_originalCasterGUID);
if (!caster)
caster = m_caster;
if(target!=m_caster && !target->IsWithinLOSInMap(caster))
if(target != m_caster && !target->IsWithinLOSInMap(caster))
return false;
break;
}
@@ -5774,16 +5777,16 @@ bool Spell::IsNeedSendToClient() const
bool Spell::HaveTargetsForEffect( uint8 effect ) const
{
for(std::list<TargetInfo>::const_iterator itr= m_UniqueTargetInfo.begin();itr != m_UniqueTargetInfo.end();++itr)
if(itr->effectMask & (1<<effect))
for(std::list<TargetInfo>::const_iterator itr = m_UniqueTargetInfo.begin(); itr != m_UniqueTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
for(std::list<GOTargetInfo>::const_iterator itr= m_UniqueGOTargetInfo.begin();itr != m_UniqueGOTargetInfo.end();++itr)
if(itr->effectMask & (1<<effect))
for(std::list<GOTargetInfo>::const_iterator itr = m_UniqueGOTargetInfo.begin(); itr != m_UniqueGOTargetInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
for(std::list<ItemTargetInfo>::const_iterator itr= m_UniqueItemInfo.begin();itr != m_UniqueItemInfo.end();++itr)
if(itr->effectMask & (1<<effect))
for(std::list<ItemTargetInfo>::const_iterator itr = m_UniqueItemInfo.begin(); itr != m_UniqueItemInfo.end(); ++itr)
if(itr->effectMask & (1 << effect))
return true;
return false;
@@ -5806,7 +5809,7 @@ SpellEvent::~SpellEvent()
else
{
sLog.outError("~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
(m_Spell->GetCaster()->GetTypeId()==TYPEID_PLAYER?"Player":"Creature"), m_Spell->GetCaster()->GetGUIDLow(),m_Spell->m_spellInfo->Id);
(m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
}
}
@@ -5825,8 +5828,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
if (m_Spell->IsDeletable())
{
// check, if we do have unfinished triggered spells
return(true); // spell is deletable, finish event
return true; // spell is deletable, finish event
}
// event will be re-added automatically at the end of routine)
} break;
@@ -5863,7 +5865,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
{
// re-add us to the queue
m_Spell->GetCaster()->m_Events.AddEvent(this, m_Spell->GetDelayStart() + n_offset, false);
return(false); // event not complete
return false; // event not complete
}
// event complete
// finish update event will be re-added automatically at the end of routine)
@@ -5875,7 +5877,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
m_Spell->SetDelayStart(e_time);
// re-plan the event for the delay moment
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + m_Spell->GetDelayMoment(), false);
return(false); // event not complete
return false; // event not complete
}
} break;
@@ -5888,7 +5890,7 @@ bool SpellEvent::Execute(uint64 e_time, uint32 p_time)
// spell processing not complete, plan event on the next update interval
m_Spell->GetCaster()->m_Events.AddEvent(this, e_time + 1, false);
return(false); // event not complete
return false; // event not complete
}
void SpellEvent::Abort(uint64 /*e_time*/)
+10 -49
View File
@@ -5892,18 +5892,8 @@ void AuraEffect::PeriodicTick()
pCaster->DealDamageMods(m_target,pdamage,&absorb);
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_auraName);
data << (uint32)pdamage;
data << uint32(0); // overkill
data << (uint32)GetSpellSchoolMask(GetSpellProto()); // will be mask in 2.4.x
data << (uint32)absorb;
data << (uint32)resist;
m_target->SendMessageToSet(&data,true);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, 0, absorb, resist, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
Unit* target = m_target; // aura can be deleted in DealDamage
SpellEntry const* spellProto = GetSpellProto();
@@ -6030,15 +6020,8 @@ void AuraEffect::PeriodicTick()
int32 gain = m_target->ModifyHealth(pdamage);
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_auraName);
data << (uint32)pdamage;
data << uint32(pdamage - gain); // wotlk
m_target->SendMessageToSet(&data,true);
SpellPeriodicAuraLogInfo pInfo(this, pdamage, pdamage - gain, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
// add HoTs to amount healed in bgs
if( pCaster->GetTypeId() == TYPEID_PLAYER )
@@ -6152,16 +6135,8 @@ void AuraEffect::PeriodicTick()
modOwner->ApplySpellMod(GetId(), SPELLMOD_MULTIPLE_VALUE, gain_multiplier);
}
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_auraName);
data << (uint32)power; // power type
data << (uint32)drain_amount;
data << (float)gain_multiplier;
m_target->SendMessageToSet(&data,true);
SpellPeriodicAuraLogInfo pInfo(this, drain_amount, 0, 0, 0, gain_multiplier);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain_amount = int32(drain_amount*gain_multiplier);
@@ -6215,15 +6190,8 @@ void AuraEffect::PeriodicTick()
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_auraName);
data << uint32(power); // power type
data << (uint32)amount;
m_target->SendMessageToSet(&data,true);
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
int32 gain = m_target->ModifyPower(power,amount);
@@ -6247,15 +6215,8 @@ void AuraEffect::PeriodicTick()
uint32 amount = m_amount;
WorldPacket data(SMSG_PERIODICAURALOG, (21+16));// we guess size
data.append(m_target->GetPackGUID());
data.appendPackGUID(GetCasterGUID());
data << uint32(GetId());
data << uint32(1);
data << uint32(m_auraName);
data << (uint32)power; // power type
data << (uint32)amount;
m_target->SendMessageToSet(&data,true);
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f);
m_target->SendPeriodicAuraLog(&pInfo);
sLog.outDetail("PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), m_target->GetGUIDLow(), m_target->GetTypeId(), amount, GetId());
+157 -154
View File
@@ -276,14 +276,14 @@ void Spell::EffectInstaKill(uint32 /*i*/)
case 1863: spellID=18791; break; //succubus
case 17252: spellID=35701; break; //fellguard
default:
sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.",entry);
sLog.outError("EffectInstaKill: Unhandled creature entry (%u) case.", entry);
return;
}
m_caster->CastSpell(m_caster,spellID,true);
m_caster->CastSpell(m_caster, spellID, true);
}
if(m_caster==unitTarget) // prevent interrupt message
if(m_caster == unitTarget) // prevent interrupt message
finish();
m_caster->DealDamage(unitTarget, unitTarget->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -299,11 +299,11 @@ void Spell::EffectEnvirinmentalDMG(uint32 i)
// currently each enemy selected explicitly and self cast damage, we prevent apply self casted spell bonuses/etc
damage = m_spellInfo->CalculateSimpleValue(i);
m_caster->CalcAbsorbResist(m_caster,GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
m_caster->CalcAbsorbResist(m_caster, GetSpellSchoolMask(m_spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist, m_spellInfo);
m_caster->SendSpellNonMeleeDamageLog(m_caster, m_spellInfo->Id, damage, GetSpellSchoolMask(m_spellInfo), absorb, resist, false, 0, false);
if(m_caster->GetTypeId() == TYPEID_PLAYER)
((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE,damage);
((Player*)m_caster)->EnvironmentalDamage(DAMAGE_FIRE, damage);
}
void Spell::EffectSchoolDMG(uint32 effect_idx)
@@ -783,7 +783,7 @@ void Spell::EffectDummy(uint32 i)
case 4: spell_id = 8067; break; // Party Time!
case 5: spell_id = 8068; break; // Healthy Spirit
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 8213: // Savory Deviate Delight
@@ -805,7 +805,7 @@ void Spell::EffectDummy(uint32 i)
case 8593: // Symbol of life (restore creature to life)
case 31225: // Shimmering Vessel (restore creature to life)
{
if(!unitTarget || unitTarget->GetTypeId()!=TYPEID_UNIT)
if(!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
return;
((Creature*)unitTarget)->setDeathState(JUST_ALIVED);
return;
@@ -889,18 +889,18 @@ void Spell::EffectDummy(uint32 i)
}
case 16589: // Noggenfogger Elixir
{
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
uint32 spell_id = 0;
switch(urand(1,3))
switch(urand(1, 3))
{
case 1: spell_id = 16595; break;
case 2: spell_id = 16593; break;
default:spell_id = 16591; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 17251: // Spirit Healer Res
@@ -911,7 +911,7 @@ void Spell::EffectDummy(uint32 i)
if(m_originalCaster->GetTypeId() == TYPEID_PLAYER)
{
WorldPacket data(SMSG_SPIRIT_HEALER_CONFIRM, 8);
data << unitTarget->GetGUID();
data << uint64(unitTarget->GetGUID());
((Player*)m_originalCaster)->GetSession()->SendPacket( &data );
}
return;
@@ -923,12 +923,12 @@ void Spell::EffectDummy(uint32 i)
uint32 spell_id = roll_chance_i(50) ? 17269 : 17270;
m_caster->CastSpell(m_caster,spell_id,true,NULL);
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 20577: // Cannibalize
if (unitTarget)
m_caster->CastSpell(m_caster,20578,false,NULL);
m_caster->CastSpell(m_caster, 20578, false, NULL);
return;
case 23019: // Crystal Prison Dummy DND
{
@@ -948,49 +948,49 @@ void Spell::EffectDummy(uint32 i)
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << uint64(Crystal_Prison->GetGUID());
m_caster->SendMessageToSet(&data,true);
m_caster->SendMessageToSet(&data, true);
return;
}
case 23074: // Arcanite Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster,19804,true,m_CastItem);
m_caster->CastSpell(m_caster, 19804, true, m_CastItem);
return;
case 23075: // Mithril Mechanical Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster,12749,true,m_CastItem);
m_caster->CastSpell(m_caster, 12749, true, m_CastItem);
return;
case 23076: // Mechanical Dragonling
if (!m_CastItem) return;
m_caster->CastSpell(m_caster,4073,true,m_CastItem);
m_caster->CastSpell(m_caster, 4073, true, m_CastItem);
return;
case 23133: // Gnomish Battle Chicken
if (!m_CastItem) return;
m_caster->CastSpell(m_caster,13166,true,m_CastItem);
m_caster->CastSpell(m_caster, 13166, true, m_CastItem);
return;
case 23448: // Ultrasafe Transporter: Gadgetzan - backfires
{
int32 r = irand(0, 119);
if ( r < 20 ) // 1/6 polymorph
m_caster->CastSpell(m_caster,23444,true);
m_caster->CastSpell(m_caster, 23444, true);
else if ( r < 100 ) // 4/6 evil twin
m_caster->CastSpell(m_caster,23445,true);
m_caster->CastSpell(m_caster, 23445, true);
else // 1/6 miss the target
m_caster->CastSpell(m_caster,36902,true);
m_caster->CastSpell(m_caster, 36902, true);
return;
}
case 23453: // Ultrasafe Transporter: Gadgetzan
if ( roll_chance_i(50) ) // success
m_caster->CastSpell(m_caster,23441,true);
m_caster->CastSpell(m_caster, 23441, true);
else // failure
m_caster->CastSpell(m_caster,23446,true);
m_caster->CastSpell(m_caster, 23446, true);
return;
case 23645: // Hourglass Sand
m_caster->RemoveAurasDueToSpell(23170);
return;
case 23725: // Gift of Life (warrior bwl trinket)
m_caster->CastSpell(m_caster,23782,true);
m_caster->CastSpell(m_caster,23783,true);
m_caster->CastSpell(m_caster, 23782, true);
m_caster->CastSpell(m_caster, 23783, true);
return;
case 25860: // Reindeer Transformation
{
@@ -1021,7 +1021,7 @@ void Spell::EffectDummy(uint32 i)
case 28006: // Arcane Cloaking
{
if (unitTarget && unitTarget->GetTypeId() == TYPEID_PLAYER )
m_caster->CastSpell(unitTarget,29294,true);
m_caster->CastSpell(unitTarget, 29294, true);
return;
}
// Polarity Shift
@@ -1086,7 +1086,7 @@ void Spell::EffectDummy(uint32 i)
case 5: spell_id = 33064; break;
}
m_caster->CastSpell(m_caster,spell_id,true,NULL);
m_caster->CastSpell(m_caster, spell_id, true, NULL);
return;
}
case 35745:
@@ -1099,7 +1099,7 @@ void Spell::EffectDummy(uint32 i)
default: return;
}
m_caster->CastSpell(m_caster,spell_id,true);
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
case 37674: // Chaos Blast
@@ -1108,14 +1108,14 @@ void Spell::EffectDummy(uint32 i)
return;
int32 basepoints0 = 100;
m_caster->CastCustomSpell(unitTarget,37675,&basepoints0,NULL,NULL,true);
m_caster->CastCustomSpell(unitTarget, 37675, &basepoints0, NULL, NULL, true);
return;
}
case 40802: // Mingo's Fortune Generator (Mingo's Fortune Giblets)
{
// selecting one from Bloodstained Fortune item
uint32 newitemid;
switch(urand(1,20))
switch(urand(1, 20))
{
case 1: newitemid = 32688; break;
case 2: newitemid = 32689; break;
@@ -1141,7 +1141,7 @@ void Spell::EffectDummy(uint32 i)
return;
}
DoCreateItem(i,newitemid);
DoCreateItem(i, newitemid);
return;
}
// Demon Broiled Surprise
@@ -1167,7 +1167,7 @@ void Spell::EffectDummy(uint32 i)
creatureTarget->SetHealth(0); // just for nice GM-mode view
//cast spell Raptor Capture Credit
m_caster->CastSpell(m_caster,42337,true,NULL);
m_caster->CastSpell(m_caster, 42337, true, NULL);
return;
}
case 34665: //Administer Antidote
@@ -1195,7 +1195,7 @@ void Spell::EffectDummy(uint32 i)
return;
pCreature->SetHealth(health);
((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992,pCreature);
((Player*)m_caster)->RewardPlayerAndGroupAtEvent(16992, pCreature);
if (pCreature->IsAIEnabled)
pCreature->AI()->AttackStart(m_caster);
@@ -1285,7 +1285,7 @@ void Spell::EffectDummy(uint32 i)
case 53341:
case 53343:
{
m_caster->CastSpell(m_caster,54586,true);
m_caster->CastSpell(m_caster, 54586, true);
return;
}
case 58418: // Portal to Orgrimmar
@@ -1312,7 +1312,7 @@ void Spell::EffectDummy(uint32 i)
// FIXME: custom spell required this aura state by some unknown reason, we not need remove it anyway
m_caster->ModifyAuraState(AURA_STATE_BERSERKING,true);
m_caster->CastCustomSpell(m_caster,26635,&hasteModBasePoints0,&hasteModBasePoints1,&hasteModBasePoints2,true,NULL);
m_caster->CastCustomSpell(m_caster, 26635, &hasteModBasePoints0, &hasteModBasePoints1, &hasteModBasePoints2, true, NULL);
return;
}
}
@@ -1340,7 +1340,7 @@ void Spell::EffectDummy(uint32 i)
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != 11958 && GetSpellRecoveryTime(spellInfo) > 0 )
{
((Player*)m_caster)->RemoveSpellCooldown(classspell,true);
((Player*)m_caster)->RemoveSpellCooldown(classspell, true);
}
}
return;
@@ -1362,7 +1362,7 @@ void Spell::EffectDummy(uint32 i)
if(m_spellInfo->SpellFamilyFlags & 0x1 && m_spellInfo->SpellVisual[0] == 867)
{
int32 chargeBasePoints0 = damage;
m_caster->CastCustomSpell(m_caster,34846,&chargeBasePoints0,NULL,NULL,true);
m_caster->CastCustomSpell(m_caster, 34846, &chargeBasePoints0, NULL, NULL, true);
return;
}
//Slam
@@ -1425,7 +1425,7 @@ void Spell::EffectDummy(uint32 i)
{
if(!unitTarget)
return;
m_caster->CastSpell(unitTarget,21887,true); // spell mod
m_caster->CastSpell(unitTarget, 21887, true);// spell mod
return;
}
// Last Stand
@@ -1602,7 +1602,7 @@ void Spell::EffectDummy(uint32 i)
}
case 31231: // Cheat Death
{
m_caster->CastSpell(m_caster,45182,true);
m_caster->CastSpell(m_caster, 45182, true);
return;
}
}
@@ -1707,7 +1707,7 @@ void Spell::EffectDummy(uint32 i)
((Player*)m_caster)->AddSpellMod(mod, false);
}
else
m_caster->CastSpell(unitTarget,spell_proto,true,NULL);
m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
return;
}
@@ -1761,7 +1761,7 @@ void Spell::EffectDummy(uint32 i)
default: return; // ignore for not healing classes
}
m_caster->CastSpell(m_caster,spell_id,true);
m_caster->CastSpell(m_caster, spell_id, true);
return;
}
}
@@ -1780,7 +1780,7 @@ void Spell::EffectDummy(uint32 i)
case 8019: spell_id = 36755; break; // Rank 3
case 10399: spell_id = 36759; break; // Rank 4
default:
sLog.outError("Spell::EffectDummy: Spell %u not handled in RW",m_spellInfo->Id);
sLog.outError("Spell::EffectDummy: Spell %u not handled in RW", m_spellInfo->Id);
return;
}
@@ -1847,7 +1847,7 @@ void Spell::EffectDummy(uint32 i)
damage+=dummy->GetAmount();
// Regenerate 6% of Total Mana Every 3 secs
int32 EffectBasePoints0 = unitTarget->GetMaxPower(POWER_MANA) * damage / 100;
m_caster->CastCustomSpell(unitTarget,39609,&EffectBasePoints0,NULL,NULL,true,NULL,NULL,m_originalCasterGUID);
m_caster->CastCustomSpell(unitTarget, 39609, &EffectBasePoints0, NULL, NULL, true, NULL, NULL, m_originalCasterGUID);
return;
}
// Lava Lash
@@ -1884,12 +1884,12 @@ void Spell::EffectDummy(uint32 i)
return;
int32 bp = damage * 1.5f;
m_caster->CastCustomSpell(unitTarget,47633,&bp,NULL,NULL,true);
m_caster->CastCustomSpell(unitTarget, 47633, &bp, NULL, NULL, true);
}
else
{
int32 bp = damage;
m_caster->CastCustomSpell(unitTarget,47632,&bp,NULL,NULL,true);
m_caster->CastCustomSpell(unitTarget, 47632, &bp, NULL, NULL, true);
}
return;
}
@@ -1993,7 +1993,7 @@ void Spell::EffectForceCast(uint32 i)
return;
}
unitTarget->CastSpell(unitTarget,spellInfo,true,NULL,NULL,m_originalCasterGUID);
unitTarget->CastSpell(unitTarget, spellInfo, true, NULL, NULL, m_originalCasterGUID);
}
void Spell::EffectTriggerSpell(uint32 i)
@@ -2069,7 +2069,7 @@ void Spell::EffectTriggerSpell(uint32 i)
return;
for (int j=0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget,spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Mercurial Shield - (need add max stack of 26464 Mercurial Shield)
@@ -2080,13 +2080,13 @@ void Spell::EffectTriggerSpell(uint32 i)
return;
for (int j=0; j < spell->StackAmount; ++j)
m_caster->CastSpell(unitTarget,spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
m_caster->CastSpell(unitTarget, spell->Id, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Righteous Defense
case 31980:
{
m_caster->CastSpell(unitTarget, 31790, true,m_CastItem,NULL,m_originalCasterGUID);
m_caster->CastSpell(unitTarget, 31790, true, m_CastItem, NULL, m_originalCasterGUID);
return;
}
// Cloak of Shadows
@@ -2264,9 +2264,9 @@ void Spell::EffectTeleportUnits(uint32 i)
if ( r >= 70 ) // 7/12 success
{
if ( r < 100 ) // 4/12 evil twin
m_caster->CastSpell(m_caster,23445,true);
m_caster->CastSpell(m_caster, 23445, true);
else // 1/12 fire
m_caster->CastSpell(m_caster,23449,true);
m_caster->CastSpell(m_caster, 23449, true);
}
return;
}
@@ -2275,41 +2275,41 @@ void Spell::EffectTeleportUnits(uint32 i)
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1,7);
int32 rand_eff = urand(1, 7);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster,36900,true);
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster,36901,true);
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster,36895,true);
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Decrease the size
m_caster->CastSpell(m_caster,36893,true);
m_caster->CastSpell(m_caster, 36893, true);
break;
case 5:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster,36897,true);
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster,36899,true);
m_caster->CastSpell(m_caster, 36899, true);
break;
}
case 6:
// chicken
m_caster->CastSpell(m_caster,36940,true);
m_caster->CastSpell(m_caster, 36940, true);
break;
case 7:
// evil twin
m_caster->CastSpell(m_caster,23445,true);
m_caster->CastSpell(m_caster, 23445, true);
break;
}
}
@@ -2320,28 +2320,28 @@ void Spell::EffectTeleportUnits(uint32 i)
{
if ( roll_chance_i(50) ) // 50% success
{
int32 rand_eff = urand(1,4);
int32 rand_eff = urand(1, 4);
switch ( rand_eff )
{
case 1:
// soul split - evil
m_caster->CastSpell(m_caster,36900,true);
m_caster->CastSpell(m_caster, 36900, true);
break;
case 2:
// soul split - good
m_caster->CastSpell(m_caster,36901,true);
m_caster->CastSpell(m_caster, 36901, true);
break;
case 3:
// Increase the size
m_caster->CastSpell(m_caster,36895,true);
m_caster->CastSpell(m_caster, 36895, true);
break;
case 4:
// Transform
{
if (((Player*)m_caster)->GetTeam() == ALLIANCE )
m_caster->CastSpell(m_caster,36897,true);
m_caster->CastSpell(m_caster, 36897, true);
else
m_caster->CastSpell(m_caster,36899,true);
m_caster->CastSpell(m_caster, 36899, true);
break;
}
}
@@ -2422,11 +2422,11 @@ void Spell::EffectPowerDrain(uint32 i)
if(Player *modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
int32 gain = int32(new_damage*manaMultiplier);
int32 gain = int32(new_damage * manaMultiplier);
m_caster->ModifyPower(POWER_MANA,gain);
//send log
m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id,gain,POWER_MANA);
m_caster->SendEnergizeSpellLog(m_caster, m_spellInfo->Id, gain, POWER_MANA);
}
}
@@ -2474,7 +2474,7 @@ void Spell::EffectPowerBurn(uint32 i)
int32 new_damage = (curPower < power) ? curPower : power;
unitTarget->ModifyPower(powertype,-new_damage);
unitTarget->ModifyPower(powertype, -new_damage);
float multiplier = m_spellInfo->EffectMultipleValue[i];
if(Player *modOwner = m_caster->GetSpellModOwner())
@@ -2745,7 +2745,7 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// set the "Crafted by ..." property of the item
if( pItem->GetProto()->Class != ITEM_CLASS_CONSUMABLE && pItem->GetProto()->Class != ITEM_CLASS_QUEST)
pItem->SetUInt32Value(ITEM_FIELD_CREATOR,player->GetGUIDLow());
pItem->SetUInt32Value(ITEM_FIELD_CREATOR, player->GetGUIDLow());
// send info to the client
if(pItem)
@@ -2769,23 +2769,23 @@ void Spell::EffectCreateItem2(uint32 i)
uint32 item_id = m_spellInfo->EffectItemType[i];
if(item_id)
DoCreateItem(i,item_id);
DoCreateItem(i, item_id);
// special case: fake item replaced by generate using spell_loot_template
if(IsLootCraftingSpell(m_spellInfo))
{
if(item_id)
{
if(!player->HasItemCount(item_id,1))
if(!player->HasItemCount(item_id, 1))
return;
// remove reagent
uint32 count = 1;
player->DestroyItemCount (item_id,count,true);
player->DestroyItemCount(item_id, count, true);
}
// create some random items
player->AutoStoreLoot(m_spellInfo->Id,LootTemplates_Spell);
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
}
}
@@ -3079,7 +3079,7 @@ void Spell::EffectOpenLock(uint32 effIndex)
int32 reqSkillValue = 0;
int32 skillValue;
SpellCastResult res = CanOpenLock(effIndex,lockId,skillId,reqSkillValue,skillValue);
SpellCastResult res = CanOpenLock(effIndex, lockId, skillId, reqSkillValue, skillValue);
if(res != SPELL_CAST_OK)
{
SendCastResult(res);
@@ -3153,7 +3153,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
uint8 msg = player->CanStoreItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true);
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if(m_CastItem==m_targets.getItemTarget())
@@ -3171,7 +3171,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
uint8 msg = player->CanBankItem( m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true);
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if(m_CastItem==m_targets.getItemTarget())
@@ -3189,7 +3189,7 @@ void Spell::EffectSummonChangeItem(uint32 i)
uint8 msg = player->CanEquipItem( m_CastItem->GetSlot(), dest, pNewItem, true );
if( msg == EQUIP_ERR_OK )
{
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(),true);
player->DestroyItem(m_CastItem->GetBagSlot(), m_CastItem->GetSlot(), true);
// prevent crash at access and unexpected charges counting with item update queue corrupt
if(m_CastItem==m_targets.getItemTarget())
@@ -3219,15 +3219,15 @@ void Spell::EffectProficiency(uint32 /*i*/)
Player *p_target = (Player*)unitTarget;
uint32 subClassMask = m_spellInfo->EquippedItemSubClassMask;
if(m_spellInfo->EquippedItemClass == 2 && !(p_target->GetWeaponProficiency() & subClassMask))
if(m_spellInfo->EquippedItemClass == ITEM_CLASS_WEAPON && !(p_target->GetWeaponProficiency() & subClassMask))
{
p_target->AddWeaponProficiency(subClassMask);
p_target->SendProficiency(uint8(0x02),p_target->GetWeaponProficiency());
p_target->SendProficiency(ITEM_CLASS_WEAPON, p_target->GetWeaponProficiency());
}
if(m_spellInfo->EquippedItemClass == 4 && !(p_target->GetArmorProficiency() & subClassMask))
if(m_spellInfo->EquippedItemClass == ITEM_CLASS_ARMOR && !(p_target->GetArmorProficiency() & subClassMask))
{
p_target->AddArmorProficiency(subClassMask);
p_target->SendProficiency(uint8(0x04),p_target->GetArmorProficiency());
p_target->SendProficiency(ITEM_CLASS_ARMOR, p_target->GetArmorProficiency());
}
}
@@ -3568,7 +3568,7 @@ void Spell::EffectDistract(uint32 /*i*/)
// Set creature Distracted, Stop it, And turn it
unitTarget->SetOrientation(angle);
unitTarget->StopMoving();
unitTarget->GetMotionMaster()->MoveDistract(damage*IN_MILISECONDS);
unitTarget->GetMotionMaster()->MoveDistract(damage * IN_MILISECONDS);
}
}
@@ -3891,26 +3891,26 @@ void Spell::EffectEnchantItemTmp(uint32 i)
uint32 duration;
// rogue family enchantments exception by duration
if(m_spellInfo->Id==38615)
if(m_spellInfo->Id == 38615)
duration = 1800; // 30 mins
// other rogue family enchantments always 1 hour (some have spell damage=0, but some have wrong data in EffBasePoints)
else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE)
else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
duration = 3600; // 1 hour
// shaman family enchantments
else if(m_spellInfo->SpellFamilyName==SPELLFAMILY_SHAMAN)
else if(m_spellInfo->SpellFamilyName == SPELLFAMILY_SHAMAN)
duration = 1800; // 30 mins
// other cases with this SpellVisual already selected
else if(m_spellInfo->SpellVisual[0]==215)
else if(m_spellInfo->SpellVisual[0] == 215)
duration = 1800; // 30 mins
// some fishing pole bonuses
else if(m_spellInfo->SpellVisual[0]==563)
else if(m_spellInfo->SpellVisual[0] == 563)
duration = 600; // 10 mins
// shaman rockbiter enchantments
else if(m_spellInfo->SpellVisual[0]==0)
else if(m_spellInfo->SpellVisual[0] == 0)
duration = 1800; // 30 mins
else if(m_spellInfo->Id==29702)
else if(m_spellInfo->Id == 29702)
duration = 300; // 5 mins
else if(m_spellInfo->Id==37360)
else if(m_spellInfo->Id == 37360)
duration = 300; // 5 mins
// default case
else
@@ -3924,18 +3924,18 @@ void Spell::EffectEnchantItemTmp(uint32 i)
if(item_owner!=p_caster && p_caster->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
{
sLog.outCommand(p_caster->GetSession()->GetAccountId(),"GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)",
p_caster->GetName(),p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1,itemTarget->GetEntry(),
item_owner->GetName(),item_owner->GetSession()->GetAccountId());
p_caster->GetName(), p_caster->GetSession()->GetAccountId(),
itemTarget->GetProto()->Name1, itemTarget->GetEntry(),
item_owner->GetName(), item_owner->GetSession()->GetAccountId());
}
// remove old enchanting before applying new if equipped
item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT,false);
item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT, false);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration*1000, 0);
itemTarget->SetEnchantment(TEMP_ENCHANTMENT_SLOT, enchant_id, duration * 1000, 0);
// add new enchanting if equipped
item_owner->ApplyEnchantment(itemTarget,TEMP_ENCHANTMENT_SLOT,true);
item_owner->ApplyEnchantment(itemTarget, TEMP_ENCHANTMENT_SLOT, true);
}
void Spell::EffectTameCreature(uint32 /*i*/)
@@ -4130,7 +4130,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// multiple weapon dmg effect workaround
// execute only the last weapon damage
// and handle all effects at once
for (int j = 0; j < 3; j++)
for (int j = 0; j < 3; ++j)
{
switch(m_spellInfo->Effect[j])
{
@@ -4279,7 +4279,7 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
// Stormstrike AP Buff
if ( (*citr)->GetMiscValue() == 5634 )
{
m_caster->CastSpell(m_caster,38430,true,NULL,*citr);
m_caster->CastSpell(m_caster, 38430, true, NULL, *citr);
break;
}
}
@@ -4306,10 +4306,10 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
{
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
fixed_bonus += CalculateDamage(j,unitTarget);
fixed_bonus += CalculateDamage(j, unitTarget);
break;
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
fixed_bonus += CalculateDamage(j,unitTarget);
fixed_bonus += CalculateDamage(j, unitTarget);
normalized = true;
break;
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
@@ -4437,7 +4437,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
if( !target )
target = m_caster;
float x,y,z;
float x, y, z;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
x = m_targets.m_destX;
@@ -4445,7 +4445,7 @@ void Spell::EffectSummonObjectWild(uint32 i)
z = m_targets.m_destZ;
}
else
m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE);
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = target->GetMap();
@@ -4549,7 +4549,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
uint32 spell_id = 0;
switch(urand(1,5))
switch(urand(1, 5))
{
case 1: spell_id = 8854; break;
default: spell_id = 8855; break;
@@ -4671,14 +4671,17 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 29830:
{
uint32 item = 0;
switch ( urand(1,6) )
switch ( urand(1, 6) )
{
case 1:case 2:case 3:
item = 23584;break; // Loch Modan Lager
case 4:case 5:
item = 23585;break; // Stouthammer Lite
case 1:
case 2:
case 3:
item = 23584; break; // Loch Modan Lager
case 4:
case 5:
item = 23585; break; // Stouthammer Lite
case 6:
item = 23586;break; // Aerie Peak Pale Ale
item = 23586; break; // Aerie Peak Pale Ale
}
if (item)
DoCreateItem(effIndex,item);
@@ -4823,7 +4826,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
return;
uint32 spellId = 0;
switch(rand()%4)
switch(rand() % 4)
{
case 0: spellId = 46740; break;
case 1: spellId = 46739; break;
@@ -4963,12 +4966,12 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case 61288: // Minor Inscription Research
case 61756: // Northrend Inscription Research (FAST QA VERSION)
{
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
if(m_caster->GetTypeId() != TYPEID_PLAYER)
return;
// learn random explicit discovery recipe (if any)
if(uint32 discoveredSpell = GetExplicitDiscoverySpell(m_spellInfo->Id, (Player*)m_caster))
((Player*)m_caster)->learnSpell(discoveredSpell,false);
((Player*)m_caster)->learnSpell(discoveredSpell, false);
return;
}
}
@@ -5006,14 +5009,14 @@ void Spell::EffectScriptEffect(uint32 effIndex)
}
static uint32 const itypes[8][3] = {
{ 5512,19004,19005}, // Minor Healthstone
{ 5511,19006,19007}, // Lesser Healthstone
{ 5509,19008,19009}, // Healthstone
{ 5510,19010,19011}, // Greater Healthstone
{ 9421,19012,19013}, // Major Healthstone
{22103,22104,22105}, // Master Healthstone
{36889,36890,36891}, // Demonic Healthstone
{36892,36893,36894} // Fel Healthstone
{ 5512, 19004, 19005}, // Minor Healthstone
{ 5511, 19006, 19007}, // Lesser Healthstone
{ 5509, 19008, 19009}, // Healthstone
{ 5510, 19010, 19011}, // Greater Healthstone
{ 9421, 19012, 19013}, // Major Healthstone
{22103, 22104, 22105}, // Master Healthstone
{36889, 36890, 36891}, // Demonic Healthstone
{36892, 36893, 36894} // Fel Healthstone
};
switch(m_spellInfo->Id)
@@ -5254,8 +5257,8 @@ void Spell::EffectScriptEffect(uint32 effIndex)
const uint32 spellid = 28703;
// don't overwrite an existing aura
for(uint8 i=0; i<5; i++)
if(unitTarget->HasAuraEffect(spellid+i, 0))
for(uint8 i = 0; i < 5; ++i)
if(unitTarget->HasAuraEffect(spellid + i, 0))
return;
unitTarget->CastSpell(unitTarget, spellid+urand(0, 4), true);
break;
@@ -5392,9 +5395,9 @@ void Spell::EffectDuel(uint32 i)
//END
// Send request
WorldPacket data(SMSG_DUEL_REQUESTED, 16);
data << pGameObj->GetGUID();
data << caster->GetGUID();
WorldPacket data(SMSG_DUEL_REQUESTED, 8 + 8);
data << uint64(pGameObj->GetGUID());
data << uint64(caster->GetGUID());
caster->GetSession()->SendPacket(&data);
target->GetSession()->SendPacket(&data);
@@ -5413,8 +5416,8 @@ void Spell::EffectDuel(uint32 i)
duel2->startTimer = 0;
target->duel = duel2;
caster->SetUInt64Value(PLAYER_DUEL_ARBITER,pGameObj->GetGUID());
target->SetUInt64Value(PLAYER_DUEL_ARBITER,pGameObj->GetGUID());
caster->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
target->SetUInt64Value(PLAYER_DUEL_ARBITER, pGameObj->GetGUID());
}
void Spell::EffectStuck(uint32 /*i*/)
@@ -5440,7 +5443,7 @@ void Spell::EffectStuck(uint32 /*i*/)
SpellEntry const *spellInfo = sSpellStore.LookupEntry(8690);
if(!spellInfo)
return;
Spell spell(pTarget,spellInfo,true,0);
Spell spell(pTarget, spellInfo, true, 0);
spell.SendSpellCooldown();
}
@@ -5453,8 +5456,8 @@ void Spell::EffectSummonPlayer(uint32 /*i*/)
if(unitTarget->GetDummyAura(23445))
return;
float x,y,z;
m_caster->GetClosePoint(x,y,z,unitTarget->GetObjectSize());
float x, y, z;
m_caster->GetClosePoint(x, y, z, unitTarget->GetObjectSize());
((Player*)unitTarget)->SetSummonPoint(m_caster->GetMapId(),x,y,z);
@@ -5559,7 +5562,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
// Apply the temporary enchantment
item->SetEnchantment(slot, enchant_id, duration*IN_MILISECONDS, 0);
item_owner->ApplyEnchantment(item,slot,true);
item_owner->ApplyEnchantment(item, slot, true);
}
}
@@ -5591,7 +5594,7 @@ void Spell::EffectInebriate(uint32 /*i*/)
currentDrunk = 0xFFFF;
else
currentDrunk += drunkMod;
player->SetDrunkValue(currentDrunk, m_CastItem?m_CastItem->GetEntry():0);
player->SetDrunkValue(currentDrunk, m_CastItem ? m_CastItem->GetEntry() : 0);
}
void Spell::EffectFeedPet(uint32 i)
@@ -5620,7 +5623,7 @@ void Spell::EffectFeedPet(uint32 i)
_player->DestroyItemCount(foodItem,count,true);
// TODO: fix crash when a spell has two effects, both pointed at the same item target
m_caster->CastCustomSpell(pet,m_spellInfo->EffectTriggerSpell[i],&benefit,NULL,NULL,true);
m_caster->CastCustomSpell(pet, m_spellInfo->EffectTriggerSpell[i], &benefit, NULL, NULL, true);
}
void Spell::EffectDismissPet(uint32 /*i*/)
@@ -5634,7 +5637,7 @@ void Spell::EffectDismissPet(uint32 /*i*/)
if(!pet||!pet->isAlive())
return;
((Player*)m_caster)->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
((Player*)m_caster)->RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
}
void Spell::EffectSummonObject(uint32 i)
@@ -5664,7 +5667,7 @@ void Spell::EffectSummonObject(uint32 i)
GameObject* pGameObj = new GameObject;
float x,y,z;
float x, y, z;
// If dest location if present
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
@@ -5674,7 +5677,7 @@ void Spell::EffectSummonObject(uint32 i)
}
// Summon in random point all other units if location present
else
m_caster->GetClosePoint(x,y,z,DEFAULT_WORLD_OBJECT_SIZE);
m_caster->GetClosePoint(x, y, z, DEFAULT_WORLD_OBJECT_SIZE);
Map *map = m_caster->GetMap();
if(!pGameObj->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT), go_id, map,
@@ -5692,8 +5695,8 @@ void Spell::EffectSummonObject(uint32 i)
map->Add(pGameObj);
WorldPacket data(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, 8);
data << pGameObj->GetGUID();
m_caster->SendMessageToSet(&data,true);
data << uint64(pGameObj->GetGUID());
m_caster->SendMessageToSet(&data, true);
m_caster->m_ObjectSlot[slot] = pGameObj->GetGUID();
}
@@ -5848,7 +5851,7 @@ void Spell::EffectReputation(uint32 i)
if(!factionEntry)
return;
_player->GetReputationMgr().ModifyReputation(factionEntry,rep_change);
_player->GetReputationMgr().ModifyReputation(factionEntry, rep_change);
}
void Spell::EffectQuestComplete(uint32 i)
@@ -6001,7 +6004,7 @@ void Spell::EffectPlayerPull(uint32 i)
float vsin = sin(unitTarget->GetAngle(m_caster));
float vcos = cos(unitTarget->GetAngle(m_caster));
WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4));
WorldPacket data(SMSG_MOVE_KNOCK_BACK, 8+4+4+4+4+4);
data.append(unitTarget->GetPackGUID());
data << uint32(0); // Sequence
data << float(vcos); // x direction
@@ -6099,7 +6102,7 @@ void Spell::EffectDurabilityDamage(uint32 i)
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
((Player*)unitTarget)->DurabilityPointsLossAll(damage,(slot < -1));
((Player*)unitTarget)->DurabilityPointsLossAll(damage, (slot < -1));
return;
}
@@ -6107,8 +6110,8 @@ void Spell::EffectDurabilityDamage(uint32 i)
if(slot >= INVENTORY_SLOT_BAG_END)
return;
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0,slot))
((Player*)unitTarget)->DurabilityPointsLoss(item,damage);
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
((Player*)unitTarget)->DurabilityPointsLoss(item, damage);
}
void Spell::EffectDurabilityDamagePCT(uint32 i)
@@ -6122,7 +6125,7 @@ void Spell::EffectDurabilityDamagePCT(uint32 i)
// Possibly its mean -1 all player equipped items and -2 all items
if(slot < 0)
{
((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f,(slot < -1));
((Player*)unitTarget)->DurabilityLossAll(double(damage)/100.0f, (slot < -1));
return;
}
@@ -6133,8 +6136,8 @@ void Spell::EffectDurabilityDamagePCT(uint32 i)
if(damage <= 0)
return;
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0,slot))
((Player*)unitTarget)->DurabilityLoss(item,double(damage)/100.0f);
if(Item* item = ((Player*)unitTarget)->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
((Player*)unitTarget)->DurabilityLoss(item, double(damage)/100.0f);
}
void Spell::EffectModifyThreatPercent(uint32 /*effIndex*/)
@@ -6157,7 +6160,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
return;
}
float fx,fy,fz;
float fx, fy, fz;
if(m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
{
@@ -6169,7 +6172,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
{
float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
@@ -6178,14 +6181,14 @@ void Spell::EffectTransmitted(uint32 effIndex)
float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
m_caster->GetClosePoint(fx, fy, fz, DEFAULT_WORLD_OBJECT_SIZE, dis);
}
Map *cMap = m_caster->GetMap();
if(goinfo->type==GAMEOBJECT_TYPE_FISHINGNODE)
{
if ( !cMap->IsInWater(fx,fy,fz-0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
if ( !cMap->IsInWater(fx, fy, fz-0.5f)) // Hack to prevent fishing bobber from failing to land on fishing hole
{ // but this is not proper, we really need to ignore not materialized objects
SendCastResult(SPELL_FAILED_NOT_HERE);
SendChannelUpdate(0);
@@ -6193,12 +6196,12 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
// replace by water level in this case
fz = cMap->GetWaterLevel(fx,fy);
fz = cMap->GetWaterLevel(fx, fy);
}
// if gameobject is summoning object, it should be spawned right on caster's position
else if(goinfo->type==GAMEOBJECT_TYPE_SUMMONING_RITUAL)
{
m_caster->GetPosition(fx,fy,fz);
m_caster->GetPosition(fx, fy, fz);
}
GameObject* pGameObj = new GameObject;
@@ -6235,7 +6238,7 @@ void Spell::EffectTransmitted(uint32 effIndex)
}
case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
{
if(m_caster->GetTypeId()==TYPEID_PLAYER)
if(m_caster->GetTypeId() == TYPEID_PLAYER)
{
pGameObj->AddUniqueUse((Player*)m_caster);
m_caster->AddGameObject(pGameObj); // will removed at spell cancel
+1 -1
View File
@@ -445,7 +445,7 @@ void WorldSession::HandleCancelChanneling( WorldPacket & /*recv_data */)
*/
}
void WorldSession::HandleTotemDestroy( WorldPacket& recvPacket)
void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
{
CHECK_PACKET_SIZE(recvPacket, 1);
+3 -3
View File
@@ -157,7 +157,7 @@ bool WorldSession::SendLearnNewTaxiNode( Creature* unit )
return false;
}
void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
void WorldSession::HandleActivateTaxiExpressOpcode ( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8+4+4);
@@ -171,7 +171,7 @@ void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
sLog.outDebug( "WORLD: HandleActivateTaxiFarOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
sLog.outDebug( "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)) );
return;
}
// recheck
@@ -194,7 +194,7 @@ void WorldSession::HandleActivateTaxiFarOpcode ( WorldPacket & recv_data )
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
void WorldSession::HandleTaxiNextDestinationOpcode(WorldPacket& /*recv_data*/)
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& /*recv_data*/)
{
sLog.outDebug( "WORLD: Received CMSG_MOVE_SPLINE_DONE" );
+2 -2
View File
@@ -567,7 +567,7 @@ void Transport::UpdateForMap(Map const* targetMap)
UpdateData transData;
BuildCreateUpdateBlockForPlayer(&transData, itr->getSource());
WorldPacket packet;
transData.BuildPacket(&packet, true);
transData.BuildPacket(&packet);
itr->getSource()->SendDirectMessage(&packet);
}
}
@@ -577,7 +577,7 @@ void Transport::UpdateForMap(Map const* targetMap)
UpdateData transData;
BuildOutOfRangeUpdateBlock(&transData);
WorldPacket out_packet;
transData.BuildPacket(&out_packet, true);
transData.BuildPacket(&out_packet);
for(Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
if(this != itr->getSource()->GetTransport())
+1
View File
@@ -72,6 +72,7 @@ class Transport : protected GameObject
using GameObject::GetPositionZ;
using GameObject::BuildCreateUpdateBlockForPlayer;
using GameObject::BuildOutOfRangeUpdateBlock;
using GameObject::GetPackGUID;
bool Create(uint32 guidlow, uint32 mapid, float x, float y, float z, float ang, uint32 animprogress, uint32 dynflags);
bool GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids);
+98 -104
View File
@@ -376,6 +376,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 M
}
data << uint32(MovementFlags);
data << uint32(Time); // Time in between points
data << uint32(1); // 1 single waypoint
data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
@@ -390,14 +391,14 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
uint32 pathSize = end-start;
uint32 pathSize = end - start;
WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
data.append(GetPackGUID());
data << GetPositionX();
data << GetPositionY();
data << GetPositionZ();
data << getMSTime();
data << uint32(getMSTime());
data << uint8( 0 );
data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? (MOVEFLAG_FLY|MOVEFLAG_WALK) : MOVEFLAG_WALK);
data << uint32( traveltime );
@@ -1370,7 +1371,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & 0x800) //sanctuary
if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
@@ -1606,11 +1607,11 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & 0x800) //sanctuary
if(area && area->flags & AREA_FLAG_SANCTUARY) // sanctuary
return;
}
// Hmmmm dont like this emotes cloent must by self do all animations
// Hmmmm dont like this emotes client must by self do all animations
if (damageInfo->HitInfo&HITINFO_CRITICALHIT)
pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
if(damageInfo->blocked_amount && damageInfo->TargetState!=VICTIMSTATE_BLOCKS)
@@ -1759,7 +1760,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
void Unit::HandleEmoteCommand(uint32 anim_id)
{
WorldPacket data( SMSG_EMOTE, 12 );
WorldPacket data( SMSG_EMOTE, 4 + 8 );
data << uint32(anim_id);
data << uint64(GetGUID());
SendMessageToSet(&data, true);
@@ -2642,7 +2643,7 @@ float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
void Unit::SendAttackStart(Unit* pVictim)
{
WorldPacket data( SMSG_ATTACKSTART, 16 );
WorldPacket data( SMSG_ATTACKSTART, 8 + 8 );
data << uint64(GetGUID());
data << uint64(pVictim->GetGUID());
@@ -4507,7 +4508,7 @@ void Unit::RemoveAllGameObjects()
void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
{
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+4+1+4+4+1+1+4+4+1)); // we guess size
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
@@ -4525,10 +4526,10 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
SendMessageToSet( &data, true );
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
void Unit::SendSpellNonMeleeDamageLog(Unit *target, uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
log.damage = Damage-AbsorbedDamage-Resist-Blocked;
SpellNonMeleeDamage log(this, target, SpellID, damageSchoolMask);
log.damage = Damage - AbsorbedDamage - Resist - Blocked;
log.absorb = AbsorbedDamage;
log.resist = Resist;
log.physicalLog = PhysicalDamage;
@@ -4550,6 +4551,51 @@ void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVic
pVictim->ProcDamageAndSpellFor(true,this,procVictim, procExtra, attType, procSpell, amount, procAura);
}
void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo)
{
AuraEffect *aura = pInfo->auraEff;
WorldPacket data(SMSG_PERIODICAURALOG, 30);
data.append(GetPackGUID());
data.appendPackGUID(aura->GetCasterGUID());
data << uint32(aura->GetId()); // spellId
data << uint32(1); // count
data << uint32(aura->GetAuraName()); // auraId
switch(aura->GetAuraName())
{
case SPELL_AURA_PERIODIC_DAMAGE:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overkill?
data << uint32(GetSpellSchoolMask(aura->GetSpellProto()));
data << uint32(pInfo->absorb); // absorb
data << uint32(pInfo->resist); // resist
data << uint8(0); // new 3.1.2
break;
case SPELL_AURA_PERIODIC_HEAL:
case SPELL_AURA_OBS_MOD_HEALTH:
data << uint32(pInfo->damage); // damage
data << uint32(pInfo->overDamage); // overheal?
data << uint8(0); // new 3.1.2
break;
case SPELL_AURA_OBS_MOD_ENERGY:
case SPELL_AURA_PERIODIC_ENERGIZE:
data << uint32(aura->GetMiscValue()); // power type
data << uint32(pInfo->damage); // damage
break;
case SPELL_AURA_PERIODIC_MANA_LEECH:
data << uint32(aura->GetMiscValue()); // power type
data << uint32(pInfo->damage); // amount
data << float(pInfo->multiplier); // gain multiplier
break;
default:
sLog.outError("Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraName()));
return;
}
SendMessageToSet(&data, true);
}
void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
{
WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
@@ -4566,41 +4612,43 @@ void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
{
uint32 count = 1;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << (uint32)damageInfo->HitInfo;
data.append(GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << (uint32)(damageInfo->damage); // Full damage
data << uint32(int32 (damageInfo->target->GetHealth()-damageInfo->damage ) >0 ? 0 : damageInfo->damage - damageInfo->target->GetHealth()); // Overkill
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
data << (uint8)count; // Sub damage count
uint32 count = 1;
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, 16 + 45); // we guess size
data << uint32(damageInfo->HitInfo);
data.append(damageInfo->attacker->GetPackGUID());
data.append(damageInfo->target->GetPackGUID());
data << uint32(damageInfo->damage); // Full damage
int32 overkill = damageInfo->damage - damageInfo->target->GetHealth();
data << uint32(overkill < 0 ? 0 : overkill); // Overkill
data << uint8(count); // Sub damage count
for(int i = 0; i < count; ++i)
{
data << (uint32)(damageInfo->damageSchoolMask); // School of sub damage
data << (float)damageInfo->damage; // sub damage
data << (uint32)damageInfo->damage; // Sub Damage
data << uint32(damageInfo->damageSchoolMask); // School of sub damage
data << float(damageInfo->damage); // sub damage
data << uint32(damageInfo->damage); // Sub Damage
}
if(damageInfo->HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
for(int i = 0; i < count; ++i)
data << (uint32)damageInfo->absorb; // Absorb
data << uint32(damageInfo->absorb); // Absorb
}
if(damageInfo->HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
for(int i = 0; i < count; ++i)
data << (uint32)damageInfo->resist; // Resist
data << uint32(damageInfo->resist); // Resist
}
data << (uint8)damageInfo->TargetState;
data << (uint32)0;
data << (uint32)0;
data << uint8(damageInfo->TargetState);
data << uint32(0);
data << uint32(0);
if(damageInfo->HitInfo & HITINFO_BLOCK)
data << (uint32)damageInfo->blocked_amount;
data << uint32(damageInfo->blocked_amount);
if(damageInfo->HitInfo & HITINFO_UNK3)
data << uint32(0);
@@ -4629,72 +4677,17 @@ void Unit::SendAttackStateUpdate(CalcDamageInfo *damageInfo)
void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
{
sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
data << uint32(HitInfo); // flags
data.append(GetPackGUID());
data.append(target->GetPackGUID());
int32 damageDone = Damage-AbsorbDamage-Resist-BlockedAmount;
data << uint32(damageDone);// damage
data << uint32(int32 (target->GetHealth()-damageDone ) >0 ? 0 : damageDone - target->GetHealth()); // Overkill
data << (uint8)SwingType; // count?
// for(i = 0; i < SwingType; ++i)
data << (uint32)damageSchoolMask;
data << (float)(damageDone);
data << (uint32)(damageDone);
// end loop
if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2))
{
// for(i = 0; i < SwingType; ++i)
data << uint32(AbsorbDamage);
// end loop
}
if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2))
{
// for(i = 0; i < SwingType; ++i)
data << uint32(Resist);
// end loop
}
data << (uint8)TargetState;
data << (uint32)0;
data << (uint32)0;
if(HitInfo & HITINFO_BLOCK)
{
data << uint32(BlockedAmount);
}
if(HitInfo & HITINFO_UNK3)
{
data << uint32(0);
}
if(HitInfo & HITINFO_UNK1)
{
data << uint32(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
data << float(0);
for(uint8 i = 0; i < 5; ++i)
{
data << float(0);
data << float(0);
}
data << uint32(0);
}
SendMessageToSet( &data, true );
CalcDamageInfo dmgInfo;
dmgInfo.HitInfo = HitInfo;
dmgInfo.attacker = this;
dmgInfo.target = target;
dmgInfo.damage = Damage - AbsorbDamage - Resist - BlockedAmount;
dmgInfo.damageSchoolMask = damageSchoolMask;
dmgInfo.absorb = AbsorbDamage;
dmgInfo.resist = Resist;
dmgInfo.TargetState = TargetState;
dmgInfo.blocked_amount = BlockedAmount;
SendAttackStateUpdate(&dmgInfo);
}
bool Unit::HandleHasteAuraProc(Unit *pVictim, uint32 damage, AuraEffect* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 /*procEx*/, uint32 cooldown)
@@ -7370,7 +7363,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if( m_extraAttacks && IsSpellHaveEffect(triggerEntry, SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
return false;
// Costum requirements (not listed in procEx) Warning! damage dealing after this
// Custom requirements (not listed in procEx) Warning! damage dealing after this
// Custom triggered spells
switch (auraSpellInfo->Id)
{
@@ -7404,7 +7397,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Greater Heal Refund (Avatar Raiment set)
case 37594:
{
// Not give if target alredy have full health
// Not give if target already have full health
if (pVictim->GetHealth() == pVictim->GetMaxHealth())
return false;
// If your Greater Heal brings the target to full health, you gain $37595s1 mana.
@@ -7439,7 +7432,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
// Costum basepoints/target for exist spell
// Custom basepoints/target for exist spell
// dummy basepoints or other customs
switch(trigger_spell_id)
{
@@ -7452,7 +7445,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
target = pVictim;
break;
}
// Combo points add triggers (need add combopoint only for main tatget, and after possible combopoints reset)
// Combo points add triggers (need add combopoint only for main target, and after possible combopoints reset)
case 15250: // Rogue Setup
{
if(!pVictim || pVictim != getVictim()) // applied only for main target
@@ -10625,7 +10618,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
void Unit::SetHover(bool on)
{
if(on)
CastSpell(this,11010,true);
CastSpell(this, 11010, true);
else
RemoveAurasDueToSpell(11010);
}
@@ -12344,7 +12337,7 @@ void Unit::SendPetCastFail(uint32 spellid, SpellCastResult msg)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
WorldPacket data(SMSG_PET_CAST_FAILED, 1 + 4 + 1);
data << uint8(0); // cast count?
data << uint32(spellid);
data << uint8(msg);
@@ -12370,7 +12363,7 @@ void Unit::SendPetTalk (uint32 pettalk)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
WorldPacket data(SMSG_PET_ACTION_SOUND, 8 + 4);
data << uint64(GetGUID());
data << uint32(pettalk);
((Player*)owner)->GetSession()->SendPacket(&data);
@@ -12397,7 +12390,7 @@ void Unit::SendPetClearCooldown (uint32 spellid)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4+8);
data << uint32(spellid);
data << uint64(GetGUID());
((Player*)owner)->GetSession()->SendPacket(&data);
@@ -12409,8 +12402,9 @@ void Unit::SendPetAIReaction(uint64 guid)
if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
return;
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(guid) << uint32(00000002);
WorldPacket data(SMSG_AI_REACTION, 8 + 4);
data << uint64(guid);
data << uint32(AI_REACTION_AGGRO);
((Player*)owner)->GetSession()->SendPacket(&data);
}
+54 -4
View File
@@ -638,8 +638,8 @@ enum MovementFlags
MOVEMENTFLAG_RIGHT = 0x00000020,
MOVEMENTFLAG_PITCH_UP = 0x00000040,
MOVEMENTFLAG_PITCH_DOWN = 0x00000080,
MOVEMENTFLAG_WALK_MODE = 0x00000100,
MOVEMENTFLAG_ONTRANSPORT = 0x00000200,
MOVEMENTFLAG_WALK_MODE = 0x00000100, // Walking
MOVEMENTFLAG_ONTRANSPORT = 0x00000200, // Used for flying on some creatures
MOVEMENTFLAG_LEVITATING = 0x00000400,
MOVEMENTFLAG_FLY_UNK1 = 0x00000800,
MOVEMENTFLAG_JUMPING = 0x00001000,
@@ -658,6 +658,42 @@ enum MovementFlags
MOVEMENTFLAG_UNK3 = 0x40000000
};
enum MonsterMovementFlags
{
MONSTER_MOVE_NONE = 0x00000000,
MONSTER_MOVE_FORWARD = 0x00000001,
MONSTER_MOVE_BACKWARD = 0x00000002,
MONSTER_MOVE_STRAFE_LEFT = 0x00000004,
MONSTER_MOVE_STRAFE_RIGHT = 0x00000008,
MONSTER_MOVE_LEFT = 0x00000010, // turn
MONSTER_MOVE_RIGHT = 0x00000020, // turn
MONSTER_MOVE_PITCH_UP = 0x00000040,
MONSTER_MOVE_PITCH_DOWN = 0x00000080,
MONSTER_MOVE_TELEPORT = 0x00000100,
MONSTER_MOVE_TELEPORT2 = 0x00000200,
MONSTER_MOVE_LEVITATING = 0x00000400,
MONSTER_MOVE_UNK1 = 0x00000800, // float+uint32
MONSTER_MOVE_WALK = 0x00001000, // run2?
MONSTER_MOVE_SPLINE = 0x00002000, // spline n*(float x,y,z)
// 0x4000, 0x8000, 0x10000, 0x20000 run
MONSTER_MOVE_SPLINE2 = 0x00040000, // spline n*(float x,y,z)
MONSTER_MOVE_UNK2 = 0x00080000, // used for flying mobs
MONSTER_MOVE_UNK3 = 0x00100000, // used for flying mobs
MONSTER_MOVE_UNK4 = 0x00200000, // uint8+uint32
MONSTER_MOVE_UNK5 = 0x00400000, // run in place, then teleport to final point
MONSTER_MOVE_UNK6 = 0x00800000, // teleport
MONSTER_MOVE_UNK7 = 0x01000000, // run
MONSTER_MOVE_FLY = 0x02000000, // swimming/flying (depends on mob?)
MONSTER_MOVE_UNK9 = 0x04000000, // run
MONSTER_MOVE_UNK10 = 0x08000000, // run
MONSTER_MOVE_UNK11 = 0x10000000, // run
MONSTER_MOVE_UNK12 = 0x20000000, // run
MONSTER_MOVE_UNK13 = 0x40000000, // levitating
// masks
MONSTER_MOVE_SPLINE_FLY = 0x00003000, // fly by points
};
struct MovementInfo
{
// common
@@ -743,7 +779,7 @@ struct CalcDamageInfo
uint32 procAttacker;
uint32 procVictim;
uint32 procEx;
uint32 cleanDamage; // Used only fo rage calcultion
uint32 cleanDamage; // Used only for rage calculation
MeleeHitOutcome hitOutCome; // TODO: remove this field (need use TargetState)
};
@@ -770,6 +806,19 @@ struct SpellNonMeleeDamage{
uint32 cleanDamage;
};
struct SpellPeriodicAuraLogInfo
{
SpellPeriodicAuraLogInfo(AuraEffect *_auraEff, uint32 _damage, uint32 _overDamage, uint32 _absorb, uint32 _resist, float _multiplier)
: auraEff(_auraEff), damage(_damage), overDamage(_overDamage), absorb(_absorb), resist(_resist), multiplier(_multiplier) {}
AuraEffect *auraEff;
uint32 damage;
uint32 absorb;
uint32 resist;
uint32 overDamage; // overkill/overheal
float multiplier;
};
uint32 createProcExtendMask(SpellNonMeleeDamage *damageInfo, SpellMissInfo missCondition);
#define MAX_DECLINED_NAME_CASES 5
@@ -1216,7 +1265,8 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void SendAttackStateUpdate(CalcDamageInfo *damageInfo);
void SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount);
void SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log);
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID, uint32 Damage, SpellSchoolMask damageSchoolMask, uint32 AbsorbedDamage, uint32 Resist, bool PhysicalDamage, uint32 Blocked, bool CriticalHit = false);
void SendPeriodicAuraLog(SpellPeriodicAuraLogInfo *pInfo);
void SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo);
void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false);
+12 -17
View File
@@ -103,24 +103,20 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
*dst_size = c_stream.total_out;
}
bool UpdateData::BuildPacket(WorldPacket *packet, bool /*hasTransport*/)
bool UpdateData::BuildPacket(WorldPacket *packet)
{
ByteBuffer buf(m_data.size() + 10 + m_outOfRangeGUIDs.size()*8);
ByteBuffer buf(m_data.size());
buf << (uint32) (!m_outOfRangeGUIDs.empty() ? m_blockCount + 1 : m_blockCount);
//buf << (uint8) (hasTransport ? 1 : 0);
if(!m_outOfRangeGUIDs.empty())
{
buf << (uint8) UPDATETYPE_OUT_OF_RANGE_OBJECTS;
buf << (uint32) m_outOfRangeGUIDs.size();
for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin();
i != m_outOfRangeGUIDs.end(); ++i)
for(std::set<uint64>::const_iterator i = m_outOfRangeGUIDs.begin(); i != m_outOfRangeGUIDs.end(); ++i)
{
//buf.appendPackGUID(*i);
buf << (uint8)0xFF;
buf << (uint64) *i;
buf.appendPackGUID(*i);
}
}
@@ -128,24 +124,23 @@ bool UpdateData::BuildPacket(WorldPacket *packet, bool /*hasTransport*/)
packet->clear();
if (m_data.size() > 50 )
size_t pSize = buf.size();
if (pSize > 100 ) // compress large packets
{
uint32 destsize = buf.size() + buf.size()/10 + 16;
packet->resize( destsize );
packet->resize(pSize);
packet->put(0, (uint32)buf.size());
packet->put<uint32>(0, pSize);
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32),
&destsize,
(void*)buf.contents(),
buf.size());
uint32 destsize = pSize;
Compress(const_cast<uint8*>(packet->contents()) + sizeof(uint32), &destsize, (void*)buf.contents(), pSize);
if (destsize == 0)
return false;
packet->resize( destsize + sizeof(uint32) );
packet->SetOpcode( SMSG_COMPRESSED_UPDATE_OBJECT );
}
else
else // send small packets without compression
{
packet->append( buf );
packet->SetOpcode( SMSG_UPDATE_OBJECT );
+12 -10
View File
@@ -35,15 +35,17 @@ enum OBJECT_UPDATE_TYPE
enum OBJECT_UPDATE_FLAGS
{
UPDATEFLAG_NONE = 0x00,
UPDATEFLAG_SELF = 0x01,
UPDATEFLAG_TRANSPORT = 0x02,
UPDATEFLAG_HAS_TARGET = 0x04,
UPDATEFLAG_LOWGUID = 0x08,
UPDATEFLAG_HIGHGUID = 0x10,
UPDATEFLAG_LIVING = 0x20,
UPDATEFLAG_HAS_POSITION = 0x40,
UPDATEFLAG_VEHICLE = 0x80
UPDATEFLAG_NONE = 0x0000,
UPDATEFLAG_SELF = 0x0001,
UPDATEFLAG_TRANSPORT = 0x0002,
UPDATEFLAG_HAS_TARGET = 0x0004,
UPDATEFLAG_LOWGUID = 0x0008,
UPDATEFLAG_HIGHGUID = 0x0010,
UPDATEFLAG_LIVING = 0x0020,
UPDATEFLAG_HAS_POSITION = 0x0040,
UPDATEFLAG_VEHICLE = 0x0080,
UPDATEFLAG_POSITION = 0x0100,
UPDATEFLAG_ROTATION = 0x0200
};
class UpdateData
@@ -54,7 +56,7 @@ class UpdateData
void AddOutOfRangeGUID(std::set<uint64>& guids);
void AddOutOfRangeGUID(const uint64 &guid);
void AddUpdateBlock(const ByteBuffer &block);
bool BuildPacket(WorldPacket *packet, bool hasTransport = false);
bool BuildPacket(WorldPacket *packet);
bool HasData() { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
void Clear();
+6 -6
View File
@@ -24,23 +24,23 @@
#include "Opcodes.h"
#include "Log.h"
void WorldSession::HandleVoiceSettingsOpcode( WorldPacket & recv_data )
void WorldSession::HandleVoiceSessionEnableOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_VOICE_SETTINGS");
sLog.outDebug("WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recv_data.hexlike();
}
void WorldSession::HandleChannelEnableVoiceOpcode( WorldPacket & recv_data )
void WorldSession::HandleChannelVoiceOnOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_CHANNEL_ENABLE_VOICE");
sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
recv_data.hexlike();
}
void WorldSession::HandleChannelVoiceChatQuery( WorldPacket & recv_data )
void WorldSession::HandleSetActiveVoiceChannel( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_CHANNEL_VOICE_CHAT_QUERY");
sLog.outDebug("WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
// uint32, string
recv_data.hexlike();
}
+5 -5
View File
@@ -188,7 +188,7 @@ bool WorldSession::Update(uint32 /*diff*/)
(this->*opHandle.handler)(*packet);
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_TRANSFER_PENDING:
case STATUS_TRANSFER:
if(!_player)
logUnexpectedOpcode(packet, "the player has not logged in yet");
else if(_player->IsInWorld())
@@ -350,12 +350,12 @@ void WorldSession::LogoutPlayer(bool Save)
if(Save)
{
uint32 eslot;
for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; j++)
for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1+eslot*2,0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1+eslot,0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1+eslot,0);
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
_player->SaveToDB();
}
+92 -92
View File
@@ -282,8 +282,8 @@ class TRINITY_DLL_SPEC WorldSession
void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
// character view
void HandleToggleHelmOpcode(WorldPacket& recv_data);
void HandleToggleCloakOpcode(WorldPacket& recv_data);
void HandleShowingHelmOpcode(WorldPacket& recv_data);
void HandleShowingCloakOpcode(WorldPacket& recv_data);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
@@ -308,11 +308,11 @@ class TRINITY_DLL_SPEC WorldSession
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
// GM Ticket opcodes
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
//void HandleGMSurveySubmit(WorldPacket& recvPacket);
@@ -323,14 +323,14 @@ class TRINITY_DLL_SPEC WorldSession
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPacket& recvPacket);
void HandleFriendListOpcode(WorldPacket& recvPacket);
void HandleContactListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
@@ -339,8 +339,8 @@ class TRINITY_DLL_SPEC WorldSession
void HandleSetFactionAtWar( WorldPacket & recv_data );
void HandleSetFactionCheat( WorldPacket & recv_data );
void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data);
void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data);
void HandleSetWatchedFactionOpcode(WorldPacket & recv_data);
void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
@@ -378,21 +378,21 @@ class TRINITY_DLL_SPEC WorldSession
//void HandleGroupCancelOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
void HandleGroupLeaveOpcode(WorldPacket& recvPacket);
void HandleGroupPassOnLootOpcode( WorldPacket &recv_data );
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
void HandleOptOutOfLootOpcode( WorldPacket &recv_data );
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll( WorldPacket &recv_data );
void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
void HandleRaidIconTargetOpcode( WorldPacket & recv_data );
void HandleRaidTargetUpdateOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data );
void HandleRaidConvertOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckFinishedOpcode( WorldPacket & recv_data );
void HandleGroupRaidConvertOpcode( WorldPacket & recv_data );
void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
void HandleGroupAssistantOpcode( WorldPacket & recv_data );
void HandleGroupPromoteOpcode( WorldPacket & recv_data );
void HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data );
void HandlePartyAssignmentOpcode( WorldPacket & recv_data );
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
@@ -410,7 +410,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
void HandleGuildEventLogOpcode(WorldPacket& recvPacket);
void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
@@ -423,14 +423,14 @@ class TRINITY_DLL_SPEC WorldSession
void HandleGuildRankOpcode(WorldPacket& recvPacket);
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket);
void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket);
void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket);
void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
@@ -473,16 +473,16 @@ class TRINITY_DLL_SPEC WorldSession
void HandleAuctionPlaceBid( WorldPacket & recv_data );
void HandleAuctionListPendingSales( WorldPacket & recv_data );
void HandleGetMail( WorldPacket & recv_data );
void HandleGetMailList( WorldPacket & recv_data );
void HandleSendMail( WorldPacket & recv_data );
void HandleTakeMoney( WorldPacket & recv_data );
void HandleTakeItem( WorldPacket & recv_data );
void HandleMarkAsRead( WorldPacket & recv_data );
void HandleReturnToSender( WorldPacket & recv_data );
void HandleMailTakeMoney( WorldPacket & recv_data );
void HandleMailTakeItem( WorldPacket & recv_data );
void HandleMailMarkAsRead( WorldPacket & recv_data );
void HandleMailReturnToSender( WorldPacket & recv_data );
void HandleMailDelete( WorldPacket & recv_data );
void HandleItemTextQuery( WorldPacket & recv_data);
void HandleMailCreateTextItem(WorldPacket & recv_data );
void HandleMsgQueryNextMailtime(WorldPacket & recv_data );
void HandleQueryNextMailTime(WorldPacket & recv_data );
void HandleCancelChanneling(WorldPacket & recv_data );
void SendItemPageInfo( ItemPrototype *itemProto );
@@ -517,14 +517,14 @@ class TRINITY_DLL_SPEC WorldSession
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
void HandleTalentWipeOpcode(WorldPacket& recvPacket);
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
@@ -532,22 +532,22 @@ class TRINITY_DLL_SPEC WorldSession
void HandleQuestLogSwapQuest(WorldPacket& recv_data );
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
void HandleQuestConfirmAccept(WorldPacket& recv_data);
void HandleQuestComplete(WorldPacket& recv_data);
void HandleQuestAutoLaunch(WorldPacket& recvPacket);
void HandleQuestPushToParty(WorldPacket& recvPacket);
void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
void HandleCorpseReclaimOpcode( WorldPacket& recvPacket );
void HandleReclaimCorpseOpcode( WorldPacket& recvPacket );
void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recv_data);
void HandleChannelJoin(WorldPacket& recvPacket);
void HandleChannelLeave(WorldPacket& recvPacket);
void HandleJoinChannel(WorldPacket& recvPacket);
void HandleLeaveChannel(WorldPacket& recvPacket);
void HandleChannelList(WorldPacket& recvPacket);
void HandleChannelPassword(WorldPacket& recvPacket);
void HandleChannelSetOwner(WorldPacket& recvPacket);
@@ -560,18 +560,18 @@ class TRINITY_DLL_SPEC WorldSession
void HandleChannelKick(WorldPacket& recvPacket);
void HandleChannelBan(WorldPacket& recvPacket);
void HandleChannelUnban(WorldPacket& recvPacket);
void HandleChannelAnnounce(WorldPacket& recvPacket);
void HandleChannelAnnouncements(WorldPacket& recvPacket);
void HandleChannelModerate(WorldPacket& recvPacket);
void HandleChannelRosterQuery(WorldPacket& recvPacket);
void HandleChannelInfoQuery(WorldPacket& recvPacket);
void HandleChannelJoinNotify(WorldPacket& recvPacket);
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
void HandleSetChannelWatch(WorldPacket& recvPacket);
void HandleCompleteCinema(WorldPacket& recvPacket);
void HandleCompleteCinematic(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
void HandlePageQueryOpcode(WorldPacket& recvPacket);
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
void HandleTutorialFlag ( WorldPacket & recv_data );
void HandleTutorialClear( WorldPacket & recv_data );
@@ -590,24 +590,24 @@ class TRINITY_DLL_SPEC WorldSession
void HandlePetCastSpellOpcode( WorldPacket& recvPacket );
void HandlePetLearnTalent( WorldPacket& recvPacket );
void HandleSetActionBar(WorldPacket& recv_data);
void HandleSetActionBarToggles(WorldPacket& recv_data);
void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
void HandleCharRenameOpcode(WorldPacket& recv_data);
static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);
void HandleSetPlayerDeclinedNames(WorldPacket& recv_data);
void HandleTotemDestroy(WorldPacket& recv_data);
void HandleTotemDestroyed(WorldPacket& recv_data);
//BattleGround
void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
void HandleBattlemasterHelloOpcode(WorldPacket &recv_data);
void HandleBattlemasterJoinOpcode(WorldPacket &recv_data);
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
void HandleBattleGroundListOpcode( WorldPacket &recv_data );
void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );
void HandleBattleGroundArenaJoin( WorldPacket &recv_data );
void HandleBattleGroundReportAFK( WorldPacket &recv_data );
void HandlePVPLogDataOpcode( WorldPacket &recv_data );
void HandleBattleFieldPortOpcode( WorldPacket &recv_data );
void HandleBattlefieldListOpcode( WorldPacket &recv_data );
void HandleLeaveBattlefieldOpcode( WorldPacket &recv_data );
void HandleBattlemasterJoinArena( WorldPacket &recv_data );
void HandleReportPvPAFK( WorldPacket &recv_data );
void HandleWardenDataOpcode(WorldPacket& recv_data);
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
@@ -615,64 +615,64 @@ class TRINITY_DLL_SPEC WorldSession
void HandleRandomRollOpcode(WorldPacket& recv_data);
void HandleFarSightOpcode(WorldPacket& recv_data);
void HandleSetLfgOpcode(WorldPacket& recv_data);
void HandleDungeonDifficultyOpcode(WorldPacket& recv_data);
void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data);
void HandleLfgAutoJoinOpcode(WorldPacket& recv_data);
void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data);
void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data);
void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data);
void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
void HandleLfgSetAutoJoinOpcode(WorldPacket& recv_data);
void HandleLfgClearAutoJoinOpcode(WorldPacket& recv_data);
void HandleLfmSetAutoFillOpcode(WorldPacket& recv_data);
void HandleLfmClearAutoFillOpcode(WorldPacket& recv_data);
void HandleLfgClearOpcode(WorldPacket& recv_data);
void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
void HandleLfmSetOpcode(WorldPacket& recv_data);
void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
void HandleChooseTitleOpcode(WorldPacket& recv_data);
void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
void HandleLfmClearOpcode(WorldPacket& recv_data);
void HandleSetLfmOpcode(WorldPacket& recv_data);
void HandleSetLfgCommentOpcode(WorldPacket& recv_data);
void HandleSetTitleOpcode(WorldPacket& recv_data);
void HandleRealmSplitOpcode(WorldPacket& recv_data);
void HandleTimeSyncResp(WorldPacket& recv_data);
void HandleWhoisOpcode(WorldPacket& recv_data);
void HandleResetInstancesOpcode(WorldPacket& recv_data);
// Arena Team
void HandleInspectArenaStatsOpcode(WorldPacket& recv_data);
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data);
void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
void HandleDismountOpcode(WorldPacket& recv_data);
void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
void HandleSelfResOpcode(WorldPacket& recv_data);
void HandleReportSpamOpcode(WorldPacket& recv_data);
void HandleComplainOpcode(WorldPacket& recv_data);
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
// Socket gem
void HandleSocketOpcode(WorldPacket& recv_data);
void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data);
void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data);
void HandleVoiceSettingsOpcode(WorldPacket& recv_data);
void HandleChannelVoiceChatQuery(WorldPacket& recv_data);
void HandleChannelVoiceOnOpcode(WorldPacket & recv_data);
void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
// Guild Bank
void HandleGuildBankGetRights(WorldPacket& recv_data);
void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data);
void HandleGuildBankQuery(WorldPacket& recv_data);
void HandleGuildBankTabColon(WorldPacket& recv_data);
void HandleGuildBankLog(WorldPacket& recv_data);
void HandleGuildBankDeposit(WorldPacket& recv_data);
void HandleGuildBankWithdraw(WorldPacket& recv_data);
void HandleGuildBankDepositItem(WorldPacket& recv_data);
void HandleGuildBankModifyTab(WorldPacket& recv_data);
void HandleGuildPermissions(WorldPacket& recv_data);
void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
void HandleGuildBankerActivate(WorldPacket& recv_data);
void HandleGuildBankQueryTab(WorldPacket& recv_data);
void HandleGuildBankLogQuery(WorldPacket& recv_data);
void HandleGuildBankDepositMoney(WorldPacket& recv_data);
void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
void HandleGuildBankSwapItems(WorldPacket& recv_data);
void HandleGuildBankUpdateTab(WorldPacket& recv_data);
void HandleGuildBankBuyTab(WorldPacket& recv_data);
void HandleGuildBankTabText(WorldPacket& recv_data);
void HandleGuildBankSetTabText(WorldPacket& recv_data);
void HandleQueryGuildBankTabText(WorldPacket& recv_data);
void HandleSetGuildBankTabText(WorldPacket& recv_data);
// Calendar
void HandleCalendarGetCalendar(WorldPacket& recv_data);
@@ -695,7 +695,7 @@ class TRINITY_DLL_SPEC WorldSession
void HandleAlterAppearance(WorldPacket& recv_data);
void HandleRemoveGlyph(WorldPacket& recv_data);
void HandleCharCustomize(WorldPacket& recv_data);
void HandleInspectAchievements(WorldPacket& recv_data);
void HandleQueryInspectAchievements(WorldPacket& recv_data);
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
+50 -48
View File
@@ -87,63 +87,65 @@ namespace VMAP
bool CoordModelMapping::readCoordinateMapping(const std::string& pDirectoryFileName)
{
FILE *f = fopen(pDirectoryFileName.c_str(), "rb");
bool result = false;
if(!f)
{
printf("ERROR: Can't open file: %s\n",pDirectoryFileName.c_str());
return false;
}
char buffer[500+1];
if(f)
CMappingEntry* cMappingEntry;
while(fgets(buffer, 500, f))
{
result = true;
CMappingEntry* cMappingEntry;
while(fgets(buffer, 500, f))
//char namebuffer[500];
char positionbuffer[500];
int xpos, ypos, noVec;
float scale;
xpos = ypos = noVec = 0;
//sscanf(buffer, "%d %d %s %s %f %d", &xpos, &ypos, namebuffer,positionbuffer, &scale, &noVec);
// this is ugly, but the format has no read delimiter and a space could be in the first part of the name
int nameStart = findPosChar(buffer, ' ', 2);// find the 2. space
if(nameStart > -1 && (iFilterMethod == NULL || (*iFilterMethod)(buffer)))
{
//char namebuffer[500];
char positionbuffer[500];
int xpos, ypos, noVec;
float scale;
xpos = ypos = noVec = 0;
++nameStart;
// find the 1. / (now a space only can be found at the end of the name)
int nameEnd = nameStart + findPosChar(&buffer[nameStart], '/', 1);
// find the 1. space (after the name)
nameEnd += findPosChar(&buffer[nameEnd], ' ', 1);
buffer[nameEnd] = 0; // terminate the name
//sscanf(buffer, "%d %d %s %s %f %d", &xpos, &ypos, namebuffer,positionbuffer, &scale, &noVec);
// this is ugly, but the format has no read delimiter and a space could be in the first part of the name
int nameStart = findPosChar(buffer, ' ', 2);// find the 2. space
if(nameStart > -1 && (iFilterMethod == NULL || (*iFilterMethod)(buffer)))
sscanf(buffer, "%d %d", &xpos, &ypos);
sscanf(&buffer[nameEnd+1], "%s %f %d", positionbuffer, &scale, &noVec);
unsigned int mapId = getMapIdFromFilename(std::string(&buffer[nameStart]));
if(!iMapIds.contains(mapId))
{
++nameStart;
// find the 1. / (now a space only can be found at the end of the name)
int nameEnd = nameStart + findPosChar(&buffer[nameStart], '/', 1);
// find the 1. space (after the name)
nameEnd += findPosChar(&buffer[nameEnd], ' ', 1);
buffer[nameEnd] = 0; // terminate the name
sscanf(buffer, "%d %d", &xpos, &ypos);
sscanf(&buffer[nameEnd+1], "%s %f %d", positionbuffer, &scale, &noVec);
unsigned int mapId = getMapIdFromFilename(std::string(&buffer[nameStart]));
if(!iMapIds.contains(mapId))
{
iMapIds.append(mapId);
}
if(!isWorldAreaMap(mapId))
{
xpos = 0; // store all files under the groupKey
ypos = 0;
}
std::string key = CMappingEntry::getKeyString(mapId, xpos, ypos);
cMappingEntry = getCMappingEntry(key);
if(cMappingEntry == 0)
{
cMappingEntry = new CMappingEntry(mapId, xpos, ypos);
addCMappingEntry(cMappingEntry);
}
char namebuffer2[500];
sprintf(namebuffer2, "%d %s#%s_%f", noVec, &buffer[nameStart], positionbuffer, scale);
cMappingEntry->addFilename(namebuffer2);
//break;
iMapIds.append(mapId);
printf("Coords for map %u...\n",mapId);
}
if(!isWorldAreaMap(mapId))
{
xpos = 0; // store all files under the groupKey
ypos = 0;
}
std::string key = CMappingEntry::getKeyString(mapId, xpos, ypos);
cMappingEntry = getCMappingEntry(key);
if(cMappingEntry == 0)
{
cMappingEntry = new CMappingEntry(mapId, xpos, ypos);
addCMappingEntry(cMappingEntry);
}
char namebuffer2[500];
sprintf(namebuffer2, "%d %s#%s_%f", noVec, &buffer[nameStart], positionbuffer, scale);
cMappingEntry->addFilename(namebuffer2);
//break;
}
fclose(f);
}
return result;
fclose(f);
return true;
}
//============================================================
+414 -407
View File
@@ -150,447 +150,454 @@ namespace VMAP
# endif
#endif
bool result = true;
std::string fname = iSrcDir;
fname.append("/");
fname.append("dir");
iCoordModelMapping->setModelNameFilterMethod(iFilterMethod);
iCoordModelMapping->readCoordinateMapping(fname);
printf("Read coordinate mapping...\n");
if(!iCoordModelMapping->readCoordinateMapping(fname))
return false;
Array<unsigned int> mapIds = iCoordModelMapping->getMaps();
if(mapIds.size() == 0)
{
result = false;
printf("Fatal error: empty map list!\n");
return false;
}
for(int i=0; i<mapIds.size() && result; ++i)
for(int i=0; i<mapIds.size(); ++i)
{
unsigned int mapId = mapIds[i];
#ifdef _ASSEMBLER_DEBUG
if(mapId == 0) // "Azeroth" just for debug
{
for(int x=28; x<29 && result; ++x) //debug
for(int x=28; x<29; ++x) //debug
{
for(int y=28; y<29 && result; ++y)
for(int y=28; y<29; ++y)
{
#else
// ignore DeeprunTram (369) it is too large for short vector and not important
// ignore test (13), Test (29) , development (451)
if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451)
{
for(int x=0; x<66 && result; ++x)
{
for(int y=0; y<66 && result; ++y)
{
#endif
Array<ModelContainer*> mc;
std::string dirname;
char buffer[100];
if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)
{
sprintf(buffer, "%03u_%d_%d",mapId,y,x); // Let's flip x and y here
dirname = std::string(buffer);
}
else
{
sprintf(buffer, "%03u",mapId);
dirname = std::string(buffer);
}
result = fillModelContainerArray(dirname, mapId, x, y, mc);
emptyArray(mc);
}
}
}
}
#ifdef _ASSEMBLER_DEBUG
if(::g_df) fclose(::g_df);
#endif
return result;
}
//=================================================================
bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)
#else
// ignore DeeprunTram (369) it is too large for short vector and not important
// ignore test (13), Test (29) , development (451)
if(mapId != 369 && mapId != 13 && mapId != 29 && mapId != 451)
{
for(int x=0; x<66; ++x)
{
bool result = true;
ModelContainer* modelContainer;
NameCollection nameCollection = iCoordModelMapping->getFilenamesForCoordinate(pMapId, pXPos, pYPos);
if(nameCollection.size() > 0)
for(int y=0; y<66; ++y)
{
result = false;
char dirfilename[500];
sprintf(dirfilename,"%s/%s.vmdir",iDestDir.c_str(),pDirFileName.c_str());
FILE *dirfile = fopen(dirfilename, "ab");
if(dirfile)
#endif
Array<ModelContainer*> mc;
std::string dirname;
char buffer[100];
if(iCoordModelMapping->isWorldAreaMap(mapId) && x<65 && y<65)
{
result = true;
char destnamebuffer[500];
char fullnamedestnamebuffer[500];
if(nameCollection.iMainFiles.size() >0)
{
sprintf(destnamebuffer,"%03u_%i_%i.vmap",pMapId, pYPos, pXPos); // flip it here too
std::string checkDoubleStr = std::string(dirfilename);
checkDoubleStr.append("##");
checkDoubleStr.append(std::string(destnamebuffer));
// Check, if same file already is in the same dir file
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
{
iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
fprintf(dirfile, "%s\n",destnamebuffer);
sprintf(fullnamedestnamebuffer,"%s/%s",iDestDir.c_str(),destnamebuffer);
modelContainer = processNames(nameCollection.iMainFiles, fullnamedestnamebuffer);
if(modelContainer)
{
pMC.append(modelContainer);
}
else
{
result = false;
}
}
}
// process the large singe files
int pos = 0;
while(result && (pos < nameCollection.iSingeFiles.size()))
{
std::string destFileName = iDestDir;
destFileName.append("/");
std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
std::string checkDoubleStr = std::string(dirfilename);
checkDoubleStr.append("##");
checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
// Check, if same file already is in the same dir file
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
{
iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
fprintf(dirfile, "%s\n",dirEntryName.c_str());
destFileName.append(dirEntryName);
Array<std::string> positionarray;
positionarray.append(nameCollection.iSingeFiles[pos]);
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
{
modelContainer = processNames(positionarray, destFileName.c_str());
iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
if(modelContainer)
{
pMC.append(modelContainer);
}
else
{
result = false;
}
}
}
++pos;
}
fclose(dirfile);
}
}
return(result);
}
//=================================================================
void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
{
Array<SubModel *> submodelArray;
pTree->getMembers(submodelArray);
int no = submodelArray.size();
while(no > 0)
{
--no;
delete submodelArray[no];
}
}
//=================================================================
ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
{
ModelContainer *modelContainer = 0;
Vector3 basepos = Vector3(0,0,0);
AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();
int pos = 0;
bool result = true;
while(result && (pos < pPositions.size()))
{
std::string modelPosString = pPositions[pos];
std::string modelFileName = getModNameFromModPosName(modelPosString);
if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
{
result = false;
break;
}
++pos;
}
if(result && mainTree->size() > 0)
{
mainTree->balance();
modelContainer = new ModelContainer(mainTree);
modelContainer->writeFile(pDestFileName);
}
removeEntriesFromTree(mainTree);
delete mainTree;
return(modelContainer);
}
//=================================================================
bool TileAssembler::readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
{
bool result = false;
std::string filename = iSrcDir;
if(filename.length() >0)
filename.append("/");
filename.append(pModelFilename);
FILE *rf = fopen(filename.c_str(), "rb");
if(!rf)
{
// depending on the extractor version, the data could be located in the root dir
std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
filename = iSrcDir;
if(filename.length() >0)
filename.append("/");
filename.append(baseModelFilename);
rf = fopen(filename.c_str(), "rb");
}
char ident[8];
int trianglecount =0;
#ifdef _ASSEMBLER_DEBUG
int startgroup = 0; //2;
int endgroup = INT_MAX; //2;
fprintf(::g_df,"-------------------------------------------------\n");
fprintf(::g_df,"%s\n", pModelFilename.c_str());
fprintf(::g_df,"-------------------------------------------------\n");
#else
int startgroup = 0;
int endgroup = INT_MAX;
#endif
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { fclose(rf); return(false); }
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { fclose(rf); return(false); }
if(rf)
{
READ_OR_RETURN(&ident, 8);
if(strcmp(ident, "VMAP001") == 0)
{
// OK, do nothing
}
else if(strcmp(ident, "VMAP002") == 0)
{
// we have to read one int. This is needed during the export and we have to skip it here
int tempNVectors;
READ_OR_RETURN(&tempNVectors, sizeof(int));
sprintf(buffer, "%03u_%d_%d",mapId,y,x); // Let's flip x and y here
dirname = std::string(buffer);
printf("%s...\n",dirname.c_str());
}
else
{
// wrong version
fclose(rf);
return(false);
sprintf(buffer, "%03u",mapId);
dirname = std::string(buffer);
// prevent spam for small maps
if(x==0 && y==0)
printf("%s...\n",dirname.c_str());
}
G3D::uint32 groups;
char blockId[5];
blockId[4] = 0;
int blocksize;
READ_OR_RETURN(&groups, sizeof(G3D::uint32));
bool result = fillModelContainerArray(dirname, mapId, x, y, mc);
emptyArray(mc);
for(int g=0;g<(int)groups;g++)
{
// group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
Array<int> tempIndexArray;
Array<Vector3> tempVertexArray;
AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
// add free gtree at fail
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { fclose(rf); delete gtree; return(false); }
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { fclose(rf); delete gtree; return(false); }
G3D::uint32 flags;
READ_OR_RETURN(&flags, sizeof(G3D::uint32));
G3D::uint32 branches;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&branches, sizeof(G3D::uint32));
for(int b=0;b<(int)branches; b++)
{
G3D::uint32 indexes;
// indexes for each branch (not used jet)
READ_OR_RETURN(&indexes, sizeof(G3D::uint32));
}
// ---- indexes
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "INDX");
READ_OR_RETURN(&blocksize, sizeof(int));
unsigned int nindexes;
READ_OR_RETURN(&nindexes, sizeof(G3D::uint32));
if(nindexes >0)
{
unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
READ_OR_RETURN(indexarray, sizeof(unsigned short));
for(int i=0;i<(int)nindexes; i++)
{
unsigned short val = indexarray[i];
tempIndexArray.append(val);
}
delete[] indexarray;
}
// ---- vectors
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "VERT");
READ_OR_RETURN(&blocksize, sizeof(int));
unsigned int nvectors;
READ_OR_RETURN(&nvectors, sizeof(int));
float *vectorarray = 0;
// add vectorarray free
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { fclose(rf); delete gtree; delete[] vectorarray; return(false); }
if(nvectors >0)
{
vectorarray = new float[nvectors*sizeof(float)*3];
READ_OR_RETURN(vectorarray, sizeof(float)*3);
}
// ----- liquit
if(flags & 1)
{
// we have liquit -> not handled yet ... skip
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
fseek(rf, blocksize, SEEK_CUR);
}
for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)
{
Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);
i+=3;
v = pModelPosition.transform(v);
float swapy = v.y;
v.y = v.x;
v.x = swapy;
tempVertexArray.append(v);
}
// ---- calculate triangles
int rest = nindexes%3;
if(rest != 0)
{
nindexes -= rest;
}
for(unsigned int i=0;i<(nindexes);)
{
Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );
i+=3;
++trianglecount;
if(g>= startgroup && g <= endgroup)
{
gtree->insert(t);
}
}
// drop of temporary use defines
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
if(vectorarray != 0)
{
delete vectorarray;
}
if(gtree->size() >0)
{
gtree->balance();
SubModel *sm = new SubModel(gtree);
#ifdef _ASSEMBLER_DEBUG
if(::g_df) fprintf(::g_df,"group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
if(sm->getNTriangles() != gtree->memberTable.size())
{
if(::g_df) fprintf(::g_df,"ERROR !!!! group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
}
#endif
sm->setBasePosition(pModelPosition.iPos);
pMainTree->insert(sm);
}
delete gtree;
}
fclose(rf);
result = true;
if(!result)
return false;
}
return(result);
}
}
}
#ifdef _ASSEMBLER_DEBUG
if(::g_df) fclose(::g_df);
#endif
//=================================================================
return true;
}
bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)
//=================================================================
bool TileAssembler::fillModelContainerArray(const std::string& pDirFileName, unsigned int pMapId, int pXPos, int pYPos, Array<ModelContainer*>& pMC)
{
ModelContainer* modelContainer;
NameCollection nameCollection = iCoordModelMapping->getFilenamesForCoordinate(pMapId, pXPos, pYPos);
if(nameCollection.size() == 0)
return true; // no data...
char dirfilename[500];
sprintf(dirfilename,"%s/%s.vmdir",iDestDir.c_str(),pDirFileName.c_str());
FILE *dirfile = fopen(dirfilename, "ab");
if(!dirfile)
{
printf("ERROR: Can't create file %s",dirfilename);
return false;
}
char destnamebuffer[500];
char fullnamedestnamebuffer[500];
if(nameCollection.iMainFiles.size() >0)
{
sprintf(destnamebuffer,"%03u_%i_%i.vmap",pMapId, pYPos, pXPos); // flip it here too
std::string checkDoubleStr = std::string(dirfilename);
checkDoubleStr.append("##");
checkDoubleStr.append(std::string(destnamebuffer));
// Check, if same file already is in the same dir file
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
{
iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
fprintf(dirfile, "%s\n",destnamebuffer);
sprintf(fullnamedestnamebuffer,"%s/%s",iDestDir.c_str(),destnamebuffer);
modelContainer = processNames(nameCollection.iMainFiles, fullnamedestnamebuffer);
if(modelContainer)
pMC.append(modelContainer);
else
printf("warning: (if) problems in processing data for %s\n",destnamebuffer);
}
}
// process the large singe files
int pos = 0;
while(pos < nameCollection.iSingeFiles.size())
{
std::string destFileName = iDestDir;
destFileName.append("/");
std::string dirEntryName = getDirEntryNameFromModName(pMapId,nameCollection.iSingeFiles[pos]);
std::string checkDoubleStr = std::string(dirfilename);
checkDoubleStr.append("##");
checkDoubleStr.append(nameCollection.iSingeFiles[pos]);
// Check, if same file already is in the same dir file
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(checkDoubleStr))
{
iCoordModelMapping->addAlreadyProcessedSingleFile(checkDoubleStr);
fprintf(dirfile, "%s\n",dirEntryName.c_str());
destFileName.append(dirEntryName);
Array<std::string> positionarray;
positionarray.append(nameCollection.iSingeFiles[pos]);
if(!iCoordModelMapping->isAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]))
{
bool result = false;
ModelPosition modelPosition;
getModelPosition(pPos, modelPosition);
// all should be relative to object base position
modelPosition.moveToBasePos(pBasePos);
modelPosition.init();
if(readRawFile(pModelFilename, modelPosition, pMainTree))
{
result = true;
}
return result;
modelContainer = processNames(positionarray, destFileName.c_str());
iCoordModelMapping->addAlreadyProcessedSingleFile(nameCollection.iSingeFiles[pos]);
if(modelContainer)
pMC.append(modelContainer);
else
printf("warning: (while) problems in processing data for %s\n",destFileName.c_str());
}
}
++pos;
}
//=================================================================
void TileAssembler::getModelPosition(std::string& pPosString, ModelPosition& pModelPosition)
fclose(dirfile);
return true;
}
//=================================================================
void removeEntriesFromTree(AABSPTree<SubModel *>* pTree)
{
Array<SubModel *> submodelArray;
pTree->getMembers(submodelArray);
int no = submodelArray.size();
while(no > 0)
{
--no;
delete submodelArray[no];
}
}
//=================================================================
ModelContainer* TileAssembler::processNames(const Array<std::string>& pPositions, const char* pDestFileName)
{
ModelContainer *modelContainer = 0;
Vector3 basepos = Vector3(0,0,0);
AABSPTree<SubModel *>* mainTree = new AABSPTree<SubModel *>();
int pos = 0;
bool result = true;
while(result && (pos < pPositions.size()))
{
std::string modelPosString = pPositions[pos];
std::string modelFileName = getModNameFromModPosName(modelPosString);
if(!fillModelIntoTree(mainTree, basepos, modelPosString, modelFileName))
{
result = false;
break;
}
++pos;
}
if(result && mainTree->size() > 0)
{
mainTree->balance();
modelContainer = new ModelContainer(mainTree);
modelContainer->writeFile(pDestFileName);
}
removeEntriesFromTree(mainTree);
delete mainTree;
return(modelContainer);
}
//=================================================================
bool TileAssembler::readRawFile(std::string& pModelFilename, ModelPosition& pModelPosition, AABSPTree<SubModel *> *pMainTree)
{
std::string filename = iSrcDir;
if(filename.length() >0)
filename.append("/");
filename.append(pModelFilename);
FILE *rf = fopen(filename.c_str(), "rb");
if(!rf)
{
// depending on the extractor version, the data could be located in the root dir
std::string baseModelFilename = pModelFilename.substr((pModelFilename.find_first_of("/")+1),pModelFilename.length());
filename = iSrcDir;
if(filename.length() >0)
filename.append("/");
filename.append(baseModelFilename);
rf = fopen(filename.c_str(), "rb");
}
if(!rf)
{
printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
printf("... or form: %s",filename );
return false;
}
char ident[8];
int trianglecount =0;
#ifdef _ASSEMBLER_DEBUG
int startgroup = 0; //2;
int endgroup = INT_MAX; //2;
fprintf(::g_df,"-------------------------------------------------\n");
fprintf(::g_df,"%s\n", pModelFilename.c_str());
fprintf(::g_df,"-------------------------------------------------\n");
#else
int startgroup = 0;
int endgroup = INT_MAX;
#endif
// temporary use defines to simplify read/check code (close file and return at fail)
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); return(false); }
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); return(false); }
READ_OR_RETURN(&ident, 8);
if(strcmp(ident, "VMAP001") == 0)
{
// OK, do nothing
}
else if(strcmp(ident, "VMAP002") == 0)
{
// we have to read one int. This is needed during the export and we have to skip it here
int tempNVectors;
READ_OR_RETURN(&tempNVectors, sizeof(int));
}
else
{
// wrong version
fclose(rf);
return(false);
}
G3D::uint32 groups;
char blockId[5];
blockId[4] = 0;
int blocksize;
READ_OR_RETURN(&groups, sizeof(G3D::uint32));
for(int g=0;g<(int)groups;g++)
{
// group MUST NOT have more then 65536 indexes !! Array will have a problem with that !! (strange ...)
Array<int> tempIndexArray;
Array<Vector3> tempVertexArray;
AABSPTree<Triangle> *gtree = new AABSPTree<Triangle>();
// add free gtree at fail
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); delete gtree; return(false); }
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); delete gtree; return(false); }
G3D::uint32 flags;
READ_OR_RETURN(&flags, sizeof(G3D::uint32));
G3D::uint32 branches;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&branches, sizeof(G3D::uint32));
for(int b=0;b<(int)branches; b++)
{
G3D::uint32 indexes;
// indexes for each branch (not used jet)
READ_OR_RETURN(&indexes, sizeof(G3D::uint32));
}
// ---- indexes
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "INDX");
READ_OR_RETURN(&blocksize, sizeof(int));
unsigned int nindexes;
READ_OR_RETURN(&nindexes, sizeof(G3D::uint32));
if(nindexes >0)
{
unsigned short *indexarray = new unsigned short[nindexes*sizeof(unsigned short)];
READ_OR_RETURN(indexarray, nindexes*sizeof(unsigned short));
for(int i=0;i<(int)nindexes; i++)
{
float vposarray[3];
float vdirarray[3];
float scale;
size_t spos = pPosString.find_first_of('#');
std::string stripedPosString = pPosString.substr(spos+1,pPosString.length());
sscanf(stripedPosString.c_str(), "%f,%f,%f_%f,%f,%f_%f",
&vposarray[0],&vposarray[1],&vposarray[2],
&vdirarray[0],&vdirarray[1],&vdirarray[2],
&scale);
pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);
pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);
pModelPosition.iScale = scale;
unsigned short val = indexarray[i];
tempIndexArray.append(val);
}
//==========================================
delete[] indexarray;
}
} // VMAP
// ---- vectors
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "VERT");
READ_OR_RETURN(&blocksize, sizeof(int));
unsigned int nvectors;
READ_OR_RETURN(&nvectors, sizeof(int));
float *vectorarray = 0;
// add vectorarray free
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
fclose(rf); delete gtree; delete[] vectorarray; return(false); }
#define CMP_OR_RETURN(V,S) if(strcmp((V),(S)) != 0) { \
fclose(rf); delete gtree; delete[] vectorarray; return(false); }
if(nvectors >0)
{
vectorarray = new float[nvectors*sizeof(float)*3];
READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
}
// ----- liquit
if(flags & 1)
{
// we have liquit -> not handled yet ... skip
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
fseek(rf, blocksize, SEEK_CUR);
}
for(unsigned int i=0, indexNo=0; indexNo<nvectors; indexNo++)
{
Vector3 v = Vector3(vectorarray[i+2], vectorarray[i+1], vectorarray[i+0]);
i+=3;
v = pModelPosition.transform(v);
float swapy = v.y;
v.y = v.x;
v.x = swapy;
tempVertexArray.append(v);
}
// ---- calculate triangles
int rest = nindexes%3;
if(rest != 0)
{
nindexes -= rest;
}
for(unsigned int i=0;i<(nindexes);)
{
Triangle t = Triangle(tempVertexArray[tempIndexArray[i+2]], tempVertexArray[tempIndexArray[i+1]], tempVertexArray[tempIndexArray[i+0]] );
i+=3;
++trianglecount;
if(g>= startgroup && g <= endgroup)
{
gtree->insert(t);
}
}
// drop of temporary use defines
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
if(vectorarray != 0)
{
delete vectorarray;
}
if(gtree->size() >0)
{
gtree->balance();
SubModel *sm = new SubModel(gtree);
#ifdef _ASSEMBLER_DEBUG
if(::g_df) fprintf(::g_df,"group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
if(sm->getNTriangles() != gtree->memberTable.size())
{
if(::g_df) fprintf(::g_df,"ERROR !!!! group trianglies: %d, Tris: %d, Nodes: %d, gtree.triangles: %d\n", g, sm->getNTriangles(), sm->getNNodes(), gtree->memberTable.size());
}
#endif
sm->setBasePosition(pModelPosition.iPos);
pMainTree->insert(sm);
}
delete gtree;
}
fclose(rf);
return true;
}
//=================================================================
bool TileAssembler::fillModelIntoTree(AABSPTree<SubModel *> *pMainTree, const Vector3& pBasePos, std::string& pPos, std::string& pModelFilename)
{
ModelPosition modelPosition;
getModelPosition(pPos, modelPosition);
// all should be relative to object base position
modelPosition.moveToBasePos(pBasePos);
modelPosition.init();
return readRawFile(pModelFilename, modelPosition, pMainTree);
}
//=================================================================
void TileAssembler::getModelPosition(std::string& pPosString, ModelPosition& pModelPosition)
{
float vposarray[3];
float vdirarray[3];
float scale;
size_t spos = pPosString.find_first_of('#');
std::string stripedPosString = pPosString.substr(spos+1,pPosString.length());
sscanf(stripedPosString.c_str(), "%f,%f,%f_%f,%f,%f_%f",
&vposarray[0],&vposarray[1],&vposarray[2],
&vdirarray[0],&vdirarray[1],&vdirarray[2],
&scale);
pModelPosition.iPos = Vector3(vposarray[0], vposarray[1], vposarray[2]);
pModelPosition.iDir = Vector3(vdirarray[0], vdirarray[1], vdirarray[2]);
pModelPosition.iScale = scale;
}
//==========================================
} // VMAP