Battlefields/Wintergrasp: Fixed a crash when leaving a capture point.
Fixed the worldstate counters Signed-off-by: Subv <[email protected]>
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@@ -888,11 +888,18 @@ bool BfCapturePoint::HandlePlayerEnter(Player *player)
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return m_activePlayers[player->GetTeamId()].insert(player->GetGUID()).second;
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}
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void BfCapturePoint::HandlePlayerLeave(Player *player)
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GuidSet::iterator BfCapturePoint::HandlePlayerLeave(Player* plr)
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{
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if (m_capturePoint)
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player->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
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m_activePlayers[player->GetTeamId()].erase(player->GetGUID());
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plr->SendUpdateWorldState(m_capturePoint->GetGOInfo()->capturePoint.worldState1, 0);
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GuidSet::iterator current = m_activePlayers[plr->GetTeamId()].find(plr->GetGUID());
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if (current == m_activePlayers[plr->GetTeamId()].end())
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return current; // return end()
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m_activePlayers[plr->GetTeamId()].erase(current++);
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return current;
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}
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void BfCapturePoint::SendChangePhase()
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@@ -964,10 +971,20 @@ bool BfCapturePoint::Update(uint32 diff)
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float radius = m_capturePoint->GetGOInfo()->capturePoint.radius;
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for (uint8 team = 0; team < 2; ++team)
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for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr)
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if (Player* player = sObjectAccessor->FindPlayer(*itr))
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if (!m_capturePoint->IsWithinDistInMap(player, radius) || !player->IsOutdoorPvPActive())
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HandlePlayerLeave(player);
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{
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for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();)
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{
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if (Player* plr = sObjectAccessor->FindPlayer(*itr))
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{
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if (!m_capturePoint->IsWithinDistInMap(plr, radius) || !plr->IsOutdoorPvPActive())
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itr = HandlePlayerLeave(plr);
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else
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++itr;
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}
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else
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++itr;
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}
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}
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std::list<Player*> players;
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Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius);
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@@ -89,7 +89,7 @@ public:
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// used when player is activated/inactivated in the area
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virtual bool HandlePlayerEnter(Player* player);
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virtual void HandlePlayerLeave(Player * player);
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virtual GuidSet::iterator HandlePlayerLeave(Player* player);
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//virtual void HandlePlayerActivityChanged(Player * player);
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// checks if player is in range of a capture credit marker
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@@ -892,7 +892,7 @@ uint32 BattlefieldWG::GetData(uint32 data)
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return m_GraveYardList[GetSpiritGraveyardId(data)]->GetControlTeamId();
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}
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return 0;
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return Battlefield::GetData(data);
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}
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// Method sending worldsate to player
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@@ -28,7 +28,7 @@
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const uint32 VehNumWorldState[2] = { 3680, 3490 };
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const uint32 MaxVehNumWorldState[2] = { 3681, 3491 };
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const uint32 ClockWorldState[2] = { 3781, 4354 };
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const uint32 WintergraspFaction[3] = { 1732, 1735, 35 };
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const uint32 WintergraspFaction[3] = { 1, 116, 35 };
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const float WintergraspStalkerPos[4] = { 0, 0, 0, 0 };
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