Core/ConditionMgr: added CONDITION_QUEST_COMPLETE, conditionValue1: questiID, true if player has the quest in the questlog as 'completed'
--HG-- branch : trunk
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@@ -55,7 +55,8 @@ enum ConditionType
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CONDITION_SPELL = 25, // spell_id 0 +referenceID true if knows spell
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CONDITION_NOITEM = 26, // item_id bank +referenceID true if player does not have any of the item (if 'bank' is set it searches in bank slots too)
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CONDITION_LEVEL = 27, // level opt +referenceID true if player's level is equal to param1 (param2 can modify the statement)
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CONDITION_MAX = 28 // MAX
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 +referenceID true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_MAX = 29 // MAX
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};
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enum LevelConditionType
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