*Send VICTIMSTATE_INTACT on melee attack miss.

*Rename VICTIMSTATE_NORMAL to VICTIMSTATE_HIT.
*Set default memory allocated in Spell::InitExecuteLogData to 32 bytes.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-27 23:12:52 +02:00
parent 91233b9ba8
commit 5eb7e80fd5
4 changed files with 12 additions and 12 deletions
+3 -3
View File
@@ -266,12 +266,12 @@ enum Swing
enum VictimState
{
VICTIMSTATE_UNKNOWN1 = 0,
VICTIMSTATE_NORMAL = 1,
VICTIMSTATE_INTACT = 0, // set when attacker misses
VICTIMSTATE_HIT = 1, // victim got clear/blocked hit
VICTIMSTATE_DODGE = 2,
VICTIMSTATE_PARRY = 3,
VICTIMSTATE_INTERRUPT = 4,
VICTIMSTATE_BLOCKS = 5,
VICTIMSTATE_BLOCKS = 5, // unused? not set when blocked, even on full block
VICTIMSTATE_EVADES = 6,
VICTIMSTATE_IS_IMMUNE = 7,
VICTIMSTATE_DEFLECTS = 8