*Send VICTIMSTATE_INTACT on melee attack miss.
*Rename VICTIMSTATE_NORMAL to VICTIMSTATE_HIT. *Set default memory allocated in Spell::InitExecuteLogData to 32 bytes. --HG-- branch : trunk
This commit is contained in:
@@ -3986,7 +3986,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
|
||||
{
|
||||
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
|
||||
if (target != m_session->GetPlayer())
|
||||
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
|
||||
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -4016,7 +4016,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
|
||||
|
||||
m_session->GetPlayer()->DealDamageMods(target,damage,&absorb);
|
||||
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
|
||||
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
|
||||
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user