*Send VICTIMSTATE_INTACT on melee attack miss.

*Rename VICTIMSTATE_NORMAL to VICTIMSTATE_HIT.
*Set default memory allocated in Spell::InitExecuteLogData to 32 bytes.

--HG--
branch : trunk
This commit is contained in:
QAston
2010-08-27 23:12:52 +02:00
parent 91233b9ba8
commit 5eb7e80fd5
4 changed files with 12 additions and 12 deletions
+2 -2
View File
@@ -3986,7 +3986,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
{
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
if (target != m_session->GetPlayer())
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_HIT, 0);
return true;
}
@@ -4016,7 +4016,7 @@ bool ChatHandler::HandleDamageCommand(const char * args)
m_session->GetPlayer()->DealDamageMods(target,damage,&absorb);
m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_HIT, 0);
return true;
}