Fix Glyph of Totem of Wrath.
Fixes issue #3743 Patch by dr.tenma. --HG-- branch : trunk
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@@ -7416,6 +7416,38 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
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}
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return false;
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}
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case 63280: // Glyph of Totem of Wrath
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{
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if (procSpell->SpellIconID != 2019)
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return false;
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AuraEffect * aurEffA = NULL;
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AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE);
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for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
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{
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SpellEntry const *spell = (*i)->GetSpellProto();
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if (spell->SpellFamilyName == uint32(SPELLFAMILY_SHAMAN) && spell->SpellFamilyFlags.HasFlag(0, 0x02000000, 0))
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{
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if ((*i)->GetCasterGUID() != GetGUID())
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continue;
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if (spell->Id == 63283)
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continue;
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aurEffA = (*i);
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break;
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}
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}
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if (aurEffA)
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{
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int32 bp0 = 0, bp1 = 0;
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bp0 = aurEffA->GetAmount() * triggerAmount / 100;
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if (AuraEffect * aurEffB = aurEffA->GetBase()->GetEffect(EFFECT_1))
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bp1 = aurEffB->GetAmount() * triggerAmount / 100;
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CastCustomSpell(this, 63283, &bp0, &bp1, NULL, true, NULL, triggeredByAura);
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return true;
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}
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return false;
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}
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break;
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}
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// Frozen Power
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if (dummySpell->SpellIconID == 3780)
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