Core: Fix build and proper deinitialization in HandleTransmogrifyItems (by using vectors instead of new/delete)

This commit is contained in:
Nay
2012-08-10 02:57:16 +01:00
parent 260782f316
commit 5e1e9bb4dd
6 changed files with 54 additions and 64 deletions
+7 -7
View File
@@ -17147,20 +17147,20 @@ void Unit::SendMoveKnockBack(Player* player, float speedXY, float speedZ, float
data << float(vsin);
data << uint32(0);
data.WriteByteSeq(bytes[6]);
data.WriteByteSeq(bytes[7]);
data.WriteByteSeq(guid[6]);
data.WriteByteSeq(guid[7]);
data << float(speedXY);
data.WriteByteSeq(bytes[4]);
data.WriteByteSeq(bytes[5]);
data.WriteByteSeq(bytes[3]);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[5]);
data.WriteByteSeq(guid[3]);
data << float(speedZ);
data << float(vcos);
data.WriteByteSeq(bytes[2]);
data.WriteByteSeq(bytes[0]);
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[0]);
player->GetSession()->SendPacket(&data);
}