Allow to sell item for: money, extendedCost or money+extendedCost.

The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
John Holiver
2010-06-09 19:38:15 -03:00
parent 410eb3d1b6
commit 5dff68e457
9 changed files with 45 additions and 34 deletions
+2 -2
View File
@@ -874,9 +874,9 @@ class ObjectMgr
return &iter->second;
}
void AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
void AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, int32 ExtendedCost, bool savetodb = true); // for event
bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event
bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, int32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
ScriptNameMap &GetScriptNames() { return m_scriptNames; }