Allow to sell item for: money, extendedCost or money+extendedCost.
The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost. This one goes dedicated to ZxBiohazardZx. Tnx also to VladimirMangos. --HG-- branch : trunk
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@@ -874,9 +874,9 @@ class ObjectMgr
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return &iter->second;
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}
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void AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
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void AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, int32 ExtendedCost, bool savetodb = true); // for event
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bool RemoveVendorItem(uint32 entry,uint32 item, bool savetodb = true); // for event
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bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
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bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, int32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
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void LoadScriptNames();
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ScriptNameMap &GetScriptNames() { return m_scriptNames; }
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