Allow to sell item for: money, extendedCost or money+extendedCost.

The new method (money+extende) can be used by using negative values on npc_vendor.ExtendedCost.
This one goes dedicated to ZxBiohazardZx.
Tnx also to VladimirMangos.

--HG--
branch : trunk
This commit is contained in:
John Holiver
2010-06-09 19:38:15 -03:00
parent 410eb3d1b6
commit 5dff68e457
9 changed files with 45 additions and 34 deletions
+14 -13
View File
@@ -19573,12 +19573,12 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
return false;
}
if (crItem->ExtendedCost)
if (uint32 extendedCostId = crItem->GetExtendedCostId())
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(extendedCostId);
if (!iece)
{
sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
sLog.outError("Item %u have wrong ExtendedCost field value %u", pProto->ItemId, extendedCostId);
return false;
}
@@ -19615,10 +19615,11 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
}
int32 price = pProto->BuyPrice * count;
int32 price = crItem->IsExcludeMoneyPrice() ? 0 : pProto->BuyPrice * count;
// reputation discount
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
if (price)
price = uint32(floor(price * GetReputationPriceDiscount(pCreature)));
if (GetMoney() < price)
{
@@ -19638,9 +19639,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
ModifyMoney(-(int32)price);
if (crItem->ExtendedCost) // case for new honor system
if (uint32 extendedCostId = crItem->GetExtendedCostId()) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(extendedCostId);
if (iece->reqhonorpoints)
ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
@@ -19666,11 +19667,11 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
GetSession()->SendPacket(&data);
SendNewItem(it, pProto->BuyCount*count, true, false, false);
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost)
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->GetExtendedCostId())
{
it->SetRefundRecipient(GetGUIDLow());
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
it->SetPaidExtendedCost(crItem->GetExtendedCostId());
it->SaveRefundDataToDB();
AddRefundReference(it->GetGUID());
}
@@ -19693,9 +19694,9 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
ModifyMoney(-(int32)price);
if (crItem->ExtendedCost) // case for new honor system
if (uint32 extendedCostId = crItem->GetExtendedCostId()) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(extendedCostId);
if (iece->reqhonorpoints)
ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
@@ -19724,11 +19725,11 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
AutoUnequipOffhandIfNeed();
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->ExtendedCost)
if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_REFUNDABLE) && crItem->GetExtendedCostId())
{
it->SetRefundRecipient(GetGUIDLow());
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
it->SetPaidExtendedCost(crItem->GetExtendedCostId());
it->SaveRefundDataToDB();
AddRefundReference(it->GetGUID());
}