correct movement packet broadcasting
mover should be source of movement packets, not player resolves problem that movements of controlled unit not visible for nearby players (you can detect it only when controlled unit too far from player-controller) --HG-- branch : trunk
This commit is contained in:
@@ -1824,6 +1824,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void SendMessageToSet(WorldPacket *data, bool self);// overwrite Object::SendMessageToSet
|
||||
void SendMessageToSetInRange(WorldPacket *data, float fist, bool self);// overwrite Object::SendMessageToSetInRange
|
||||
void SendMessageToSetInRange(WorldPacket *data, float dist, bool self, bool own_team_only);
|
||||
void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr);
|
||||
|
||||
void SendTeleportPacket(Position &oldPos);
|
||||
void SendTeleportAckPacket();
|
||||
|
||||
Reference in New Issue
Block a user