correct movement packet broadcasting
mover should be source of movement packets, not player resolves problem that movements of controlled unit not visible for nearby players (you can detect it only when controlled unit too far from player-controller) --HG-- branch : trunk
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@@ -598,6 +598,7 @@ class WorldObject : public Object, public WorldLocation
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virtual void SendMessageToSet(WorldPacket *data, bool self);
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virtual void SendMessageToSetInRange(WorldPacket *data, float dist, bool self);
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virtual void SendMessageToSet(WorldPacket *data, Player const* skipped_rcvr);
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void MonsterSay(const char* text, uint32 language, uint64 TargetGuid);
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void MonsterYell(const char* text, uint32 language, uint64 TargetGuid);
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