[svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets * Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance * Implemented Sentry Totem (both vision switching/forwarding and alerting) * Other misc possession fixes * Added .bindsight and .unbindsight commands Please test out the above spells (including Mind Control) and report any issues on the forums. --HG-- branch : trunk
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@@ -902,6 +902,13 @@ class TRINITY_DLL_SPEC Player : public Unit
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void SetViewport(uint64 guid, bool movable);
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void Possess(Unit *target);
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void RemovePossess(bool attack = true);
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WorldObject* GetFarsightTarget() const;
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void ClearFarsight();
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void RemoveFarsightTarget();
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void SetFarsightTarget(WorldObject* target);
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// Controls if vision is currently on farsight object, updated in FAR_SIGHT opcode
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void SetFarsightVision(bool apply) { m_farsightVision = apply; }
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bool HasFarsightVision() const { return m_farsightVision; }
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bool TeleportTo(uint32 mapid, float x, float y, float z, float orientation, uint32 options = 0);
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@@ -2289,6 +2296,8 @@ class TRINITY_DLL_SPEC Player : public Unit
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// Far Teleport
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WorldLocation m_teleport_dest;
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bool m_farsightVision;
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DeclinedName *m_declinedname;
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private:
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// internal common parts for CanStore/StoreItem functions
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