[svn] * Reimplemented packet/update forwarding in more generic way

* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands

Please test out the above spells (including Mind Control) and report any issues on the forums.

--HG--
branch : trunk
This commit is contained in:
gvcoman
2008-11-14 20:40:35 -06:00
parent 3085e66b96
commit 5deef1bb59
21 changed files with 329 additions and 74 deletions
+1
View File
@@ -212,6 +212,7 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
WorldObjectChangeAccumulator(WorldObject &obj, UpdateDataMapType &d) : i_updateDatas(d), i_object(obj) {}
void Visit(PlayerMapType &);
void Visit(CreatureMapType &);
void Visit(DynamicObjectMapType &);
void BuildPacket(Player* plr);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
};