Core/ConditionMgr: You can now add conditions to QuestAccept (at CanTakeQuest check)
--HG-- branch : trunk
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@@ -1322,6 +1322,7 @@ class Player : public Unit, public GridObject<Player>
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bool SatisfyQuestRace(Quest const* qInfo, bool msg);
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bool SatisfyQuestReputation(Quest const* qInfo, bool msg);
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bool SatisfyQuestStatus(Quest const* qInfo, bool msg);
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bool SatisfyQuestConditions(Quest const* qInfo, bool msg);
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bool SatisfyQuestTimed(Quest const* qInfo, bool msg);
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bool SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg);
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bool SatisfyQuestNextChain(Quest const* qInfo, bool msg);
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