[8229] Improve stealth detection code for player case. Author: Ambal

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-30 10:38:53 +08:00
parent 7bd47f8827
commit 5d9d64e6f0
6 changed files with 43 additions and 12 deletions
+29 -10
View File
@@ -1329,8 +1329,8 @@ void Player::Update( uint32 p_time )
{
if (p_time >= m_DetectInvTimer)
{
m_DetectInvTimer = 3000;
HandleStealthedUnitsDetection();
m_DetectInvTimer = 3000;
}
else
m_DetectInvTimer -= p_time;
@@ -17552,19 +17552,38 @@ void Player::HandleStealthedUnitsDetection()
Trinity::UnitListSearcher<Trinity::AnyStealthedCheck > searcher(this, stealthedUnits, u_check);
VisitNearbyObject(World::GetMaxVisibleDistance(), searcher);
for (std::list<Unit*>::iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
for (std::list<Unit*>::const_iterator i = stealthedUnits.begin(); i != stealthedUnits.end(); ++i)
{
if (!HaveAtClient(*i) && canSeeOrDetect(*i, true))
if((*i)==this)
continue;
bool hasAtClient = HaveAtClient((*i));
bool hasDetected = canSeeOrDetect(*i, true);
if (hasDetected)
{
(*i)->SendUpdateToPlayer(this);
m_clientGUIDs.insert((*i)->GetGUID());
if(!hasAtClient)
{
(*i)->SendUpdateToPlayer(this);
m_clientGUIDs.insert((*i)->GetGUID());
#ifdef TRINITY_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
#endif
#ifdef MANGOS_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
sLog.outDebug("Object %u (Type: %u) is detected in stealth by player %u. Distance = %f",(*i)->GetGUIDLow(),(*i)->GetTypeId(),GetGUIDLow(),GetDistance(*i));
#endif
SendInitialVisiblePackets(*i);
// target aura duration for caster show only if target exist at caster client
// send data at target visibility change (adding to client)
SendInitialVisiblePackets(*i);
}
}
else
{
if(hasAtClient)
{
(*i)->DestroyForPlayer(this);
m_clientGUIDs.erase((*i)->GetGUID());
}
}
}
}
+2 -1
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@@ -2051,7 +2051,6 @@ class TRINITY_DLL_SPEC Player : public Unit
void UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
// Stealth detection system
uint32 m_DetectInvTimer;
void HandleStealthedUnitsDetection();
uint8 m_forced_speed_changes[MAX_MOVE_TYPE];
@@ -2404,6 +2403,8 @@ class TRINITY_DLL_SPEC Player : public Unit
bool m_bCanDelayTeleport;
bool m_bHasDelayedTeleport;
uint32 m_DetectInvTimer;
// Temporary removed pet cache
uint32 m_temporaryUnsummonedPetNumber;
uint32 m_oldpetspell;
+1
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@@ -10905,6 +10905,7 @@ bool Unit::canDetectStealthOf(Unit const* target, float distance) const
//-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
//based on wowwiki every 5 mod we have 1 more level diff in calculation
visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
visibleDistance = visibleDistance > MAX_PLAYER_STEALTH_DETECT_RANGE ? MAX_PLAYER_STEALTH_DETECT_RANGE : visibleDistance;
return distance < visibleDistance;
}
+1
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@@ -1012,6 +1012,7 @@ enum ReactiveType
// delay time next attack to prevent client attack animation problems
#define ATTACK_DISPLAY_DELAY 200
#define MAX_PLAYER_STEALTH_DETECT_RANGE 45.0f // max distance for detection targets by player
struct SpellProcEventEntry; // used only privately