Core/Log: Remove totally pointless log message.
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@@ -47,8 +47,6 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket & recv_data)
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if (!_player->canAttack(pEnemy))
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if (!_player->canAttack(pEnemy))
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{
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{
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sLog->outError("WORLD: Enemy %s %u is friendly",(IS_PLAYER_GUID(guid) ? "player" : "creature"),GUID_LOPART(guid));
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// stop attack state at client
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// stop attack state at client
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SendAttackStop(pEnemy);
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SendAttackStop(pEnemy);
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return;
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return;
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