*Fix build.
--HG-- branch : trunk
This commit is contained in:
@@ -331,7 +331,7 @@ struct TRINITY_DLL_DECL boss_kalecgosKJAI : public ScriptedAI
|
|||||||
cell.SetNoCreate();
|
cell.SetNoCreate();
|
||||||
std::list<GameObject*> orbList;
|
std::list<GameObject*> orbList;
|
||||||
AllOrbsInGrid check;
|
AllOrbsInGrid check;
|
||||||
Trinity::GameObjectListSearcher<AllOrbsInGrid> searcher(orbList, check);
|
Trinity::GameObjectListSearcher<AllOrbsInGrid> searcher(me, orbList, check);
|
||||||
TypeContainerVisitor<Trinity::GameObjectListSearcher<AllOrbsInGrid>, GridTypeMapContainer> visitor(searcher);
|
TypeContainerVisitor<Trinity::GameObjectListSearcher<AllOrbsInGrid>, GridTypeMapContainer> visitor(searcher);
|
||||||
CellLock<GridReadGuard> cell_lock(cell, pair);
|
CellLock<GridReadGuard> cell_lock(cell, pair);
|
||||||
cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
|
cell_lock->Visit(cell_lock, visitor, *(m_creature->GetMap()));
|
||||||
@@ -855,7 +855,7 @@ struct TRINITY_DLL_DECL mob_hand_of_the_deceiverAI : public ScriptedAI
|
|||||||
}
|
}
|
||||||
|
|
||||||
void UpdateAI(const uint32 diff){
|
void UpdateAI(const uint32 diff){
|
||||||
if(!InCombat)
|
if(!me->isInCombat())
|
||||||
DoCast(m_creature, SPELL_SHADOW_CHANNELING);
|
DoCast(m_creature, SPELL_SHADOW_CHANNELING);
|
||||||
|
|
||||||
if(!UpdateVictim())
|
if(!UpdateVictim())
|
||||||
|
|||||||
@@ -119,20 +119,6 @@ struct TRINITY_DLL_DECL instance_sunwell_plateau : public ScriptedInstance
|
|||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
void HandleGameObject(uint64 guid, uint32 state)
|
|
||||||
{
|
|
||||||
Player *player = GetPlayerInMap();
|
|
||||||
|
|
||||||
if (!player || !guid)
|
|
||||||
{
|
|
||||||
debug_log("TSCR: Sunwell Plateau: HandleGameObject fail");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GameObject *go = GameObject::GetGameObject(*player,guid))
|
|
||||||
go->SetGoState(state);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnCreatureCreate(Creature* creature, uint32 entry)
|
void OnCreatureCreate(Creature* creature, uint32 entry)
|
||||||
{
|
{
|
||||||
switch(entry)
|
switch(entry)
|
||||||
|
|||||||
Reference in New Issue
Block a user