*Support localization for messsages in battleground. Author: VladimirMangos
[7411] Use similar localization classes for World::SendWorldText muti-line message. Author: VladimirMangos --HG-- branch : trunk
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+11
-3
@@ -409,6 +409,15 @@ class BattleGround
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void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
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void SendPacketToAll(WorldPacket *packet);
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void YellToAll(Creature* creature, const char* text, uint32 language);
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template<class Do>
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void BroadcastWorker(Do& _do)
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{
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for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
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_do(plr);
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}
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void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
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void PlaySoundToAll(uint32 SoundID);
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void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
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@@ -422,9 +431,8 @@ class BattleGround
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void EndBattleGround(uint32 winner);
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void BlockMovement(Player *plr);
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void SendMessageToAll(char const* text, uint8 type);
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void SendMessageToAll(int32 entry, uint8 type);
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void PSendMessageToAll(int32 entry, uint8 type, ... );
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void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
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void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ... );
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/* Raid Group */
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Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
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