*Support localization for messsages in battleground. Author: VladimirMangos

[7411] Use similar localization classes for World::SendWorldText muti-line message. Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-09 17:00:31 -06:00
parent 39bb92f9db
commit 5d5b37ab32
10 changed files with 298 additions and 265 deletions
+11 -3
View File
@@ -409,6 +409,15 @@ class BattleGround
void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
void SendPacketToAll(WorldPacket *packet);
void YellToAll(Creature* creature, const char* text, uint32 language);
template<class Do>
void BroadcastWorker(Do& _do)
{
for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if(Player *plr = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
_do(plr);
}
void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
void PlaySoundToAll(uint32 SoundID);
void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
@@ -422,9 +431,8 @@ class BattleGround
void EndBattleGround(uint32 winner);
void BlockMovement(Player *plr);
void SendMessageToAll(char const* text, uint8 type);
void SendMessageToAll(int32 entry, uint8 type);
void PSendMessageToAll(int32 entry, uint8 type, ... );
void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
void PSendMessageToAll(int32 entry, ChatMsg type, Player const* source, ... );
/* Raid Group */
Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }