*Init spells for vehicles.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-14 09:49:10 -06:00
parent d90d0002e3
commit 5d440f2898
3 changed files with 36 additions and 24 deletions
+1
View File
@@ -1454,6 +1454,7 @@ class TRINITY_DLL_SPEC Player : public Unit
void PetSpellInitialize();
void CharmSpellInitialize();
void PossessSpellInitialize();
void VehicleSpellInitialize();
bool HasSpell(uint32 spell) const;
bool HasActiveSpell(uint32 spell) const; // show in spellbook
TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;