*Init spells for vehicles.
--HG-- branch : trunk
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@@ -1454,6 +1454,7 @@ class TRINITY_DLL_SPEC Player : public Unit
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void PetSpellInitialize();
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void CharmSpellInitialize();
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void PossessSpellInitialize();
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void VehicleSpellInitialize();
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bool HasSpell(uint32 spell) const;
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bool HasActiveSpell(uint32 spell) const; // show in spellbook
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TrainerSpellState GetTrainerSpellState(TrainerSpell const* trainer_spell) const;
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