Fix load spell.dbc, sql table spell_dbc also drop unused fields.
--HG-- branch : trunk
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@@ -0,0 +1,6 @@
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ALTER TABLE spell_dbc DROP EffectBaseDice1;
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ALTER TABLE spell_dbc DROP EffectBaseDice2;
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ALTER TABLE spell_dbc DROP EffectBaseDice3;
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ALTER TABLE spell_dbc DROP EffectDicePerLevel1;
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ALTER TABLE spell_dbc DROP EffectDicePerLevel2;
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ALTER TABLE spell_dbc DROP EffectDicePerLevel3;
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@@ -5118,12 +5118,6 @@ CREATE TABLE `spell_dbc` (
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`EffectDieSides1` int(11) NOT NULL DEFAULT '0',
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`EffectDieSides1` int(11) NOT NULL DEFAULT '0',
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`EffectDieSides2` int(11) NOT NULL DEFAULT '0',
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`EffectDieSides2` int(11) NOT NULL DEFAULT '0',
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`EffectDieSides3` int(11) NOT NULL DEFAULT '0',
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`EffectDieSides3` int(11) NOT NULL DEFAULT '0',
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`EffectBaseDice1` int(11) NOT NULL DEFAULT '0',
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`EffectBaseDice2` int(11) NOT NULL DEFAULT '0',
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`EffectBaseDice3` int(11) NOT NULL DEFAULT '0',
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`EffectDicePerLevel1` float NOT NULL DEFAULT '0',
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`EffectDicePerLevel2` float NOT NULL DEFAULT '0',
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`EffectDicePerLevel3` float NOT NULL DEFAULT '0',
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`EffectRealPointsPerLevel1` float NOT NULL DEFAULT '0',
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`EffectRealPointsPerLevel1` float NOT NULL DEFAULT '0',
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`EffectRealPointsPerLevel2` float NOT NULL DEFAULT '0',
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`EffectRealPointsPerLevel2` float NOT NULL DEFAULT '0',
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`EffectRealPointsPerLevel3` float NOT NULL DEFAULT '0',
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`EffectRealPointsPerLevel3` float NOT NULL DEFAULT '0',
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+2
-2
@@ -93,8 +93,8 @@ const char SpellDifficultyfmt[]="niiii";
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const std::string CustomSpellDifficultyfmt="ppppp";
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const std::string CustomSpellDifficultyfmt="ppppp";
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const std::string CustomSpellDifficultyIndex="id";
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const std::string CustomSpellDifficultyIndex="id";
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const char SpellDurationfmt[]="niii";
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const char SpellDurationfmt[]="niii";
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const char SpellEntryfmt[]="niiiiiiiiiixixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxxxxxx";
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const char SpellEntryfmt[]="niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxxxxxx";
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const std::string CustomSpellEntryfmt="pappppppppaaaaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
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const std::string CustomSpellEntryfmt="pappppppppaaaaaapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
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const std::string CustomSpellEntryIndex = "Id";
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const std::string CustomSpellEntryIndex = "Id";
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const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
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const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
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const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii";
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const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii";
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