*Implement m_AurasUpdateIterator. [8329] Author: VladimirMangos
--HG-- branch : trunk
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@@ -102,9 +102,7 @@ class TRINITY_DLL_SPEC Aura
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bool IsDeathPersistent() const { return m_isDeathPersist; }
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bool IsRemovedOnShapeLost() const { return m_isRemovedOnShapeLost; }
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bool CanBeSaved() const;
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bool IsUpdated() const { return m_updated; }
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bool IsRemoved() const { return m_isRemoved; }
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void SetUpdated(bool val) { m_updated = val; }
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bool IsPersistent() const;
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bool IsAreaAura() const;
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@@ -163,7 +161,6 @@ class TRINITY_DLL_SPEC Aura
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bool m_positive:1;
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bool m_permanent:1;
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bool m_isRemoved:1;
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bool m_updated:1; // Prevent remove aura by stack if set
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bool m_isSingleTargetAura:1; // true if it's a single target spell and registered at caster - can change at spell steal for example
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bool IsVisible() const;
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