Core/Spells: fix TARGET_DEST_TARGET_* targets after 7f30ac5a95
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@@ -152,6 +152,7 @@ uint32 SpellImplicitTargetInfo::GetExplicitTargetMask(bool& srcSet, bool& dstSet
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break;
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case TARGET_OBJECT_TYPE_UNIT_AND_DEST:
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case TARGET_OBJECT_TYPE_UNIT:
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case TARGET_OBJECT_TYPE_DEST:
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switch (GetSelectionCheckType())
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{
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case TARGET_SELECT_CHECK_ENEMY:
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