Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_respawn from WORLD database to CHARACTER database as it's content is realm-specific and should be preserved (thanks to leak for the cleanup)

*** TO PRESERVE (COPY) THE DATA CONTAINED IN THE OLD TABLES, YOU MUST FOLLOW THE FOLLOWING SQL-RECIPE (REPLACE DATABASENAMES WHERE NEEDED!) ***

-- Move creature_respawn from world to characters db
INSERT INTO `characters`.`creature_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid, `respawntime` `instance` * FROM `world`.`creature_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`creature_respawn`;

-- Move gameobject_respawn from world to characters db
INSERT INTO `characters`.`gameobject_respawn` (`guid`, `respawntime`, `instance`)
SELECT `guid`, `respawntime`, `instance` FROM `world`.`gameobject_respawn`;
-- Remove creature_respawn table from world db
DROP TABLE `world`.`gameobject_respawn`;

-- Move reserved names from world to characters db
INSERT INTO `characters`.`reserved_name` (`name`)
SELECT `name` FROM `world`.`reserved_name`;
-- Remove reserved_names table from world db
DROP TABLE `world`.`reserved_name`;

*** THE ABOVE MUST BE DONE, OR EXISTING INSTANCES WILL BE FULLY RESPAWNED - YOU HAVE BEEN WARNED ***
Closes issue 4842. Closes issue 4849.

--HG--
branch : trunk
This commit is contained in:
click
2010-11-19 15:53:14 +01:00
parent 3e27be7501
commit 5cd3904059
13 changed files with 164 additions and 160 deletions
+13 -13
View File
@@ -1814,7 +1814,7 @@ void ObjectMgr::LoadCreatureRespawnTimes()
{
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
if (!result)
{
@@ -1850,12 +1850,12 @@ void ObjectMgr::LoadCreatureRespawnTimes()
void ObjectMgr::LoadGameobjectRespawnTimes()
{
// remove outdated data
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT_RESPAWN_TIMES);
WorldDatabase.Execute(stmt);
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GAMEOBJECT_RESPAWN_TIMES);
CharacterDatabase.Execute(stmt);
uint32 count = 0;
QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
QueryResult result = CharacterDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
if (!result)
{
@@ -7518,18 +7518,18 @@ void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t
m_CreatureRespawnTimesMtx.release();
}
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRESPAWNTIME);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CRESPAWNTIME);
stmt->setUInt32(0, loguid);
stmt->setUInt32(1, instance);
WorldDatabase.Execute(stmt);
CharacterDatabase.Execute(stmt);
if (t)
{
stmt = WorldDatabase.GetPreparedStatement(WORLD_ADD_CRESPAWNTIME);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CRESPAWNTIME);
stmt->setUInt32(0, loguid);
stmt->setUInt64(1, uint64(t));
stmt->setUInt32(2, instance);
WorldDatabase.Execute(stmt);
CharacterDatabase.Execute(stmt);
}
}
@@ -7552,9 +7552,9 @@ void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
m_GORespawnTimesMtx.release();
}
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
if (t)
WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance);
CharacterDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance);
}
void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
@@ -7586,8 +7586,8 @@ void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
}
m_CreatureRespawnTimesMtx.release();
}
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
CharacterDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
CharacterDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
}
void ObjectMgr::DeleteGOData(uint32 guid)
@@ -7725,7 +7725,7 @@ void ObjectMgr::LoadReservedPlayersNames()
{
m_ReservedNames.clear(); // need for reload case
QueryResult result = WorldDatabase.Query("SELECT name FROM reserved_name");
QueryResult result = CharacterDatabase.Query("SELECT name FROM reserved_name");
uint32 count = 0;