Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
This commit is contained in:
@@ -45,12 +45,12 @@ public:
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player->GetSession()->SendNotification("Instance script not initialized");
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return true;
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}
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if (instance->GetData(EVENT_STATE) != CANNON_NOT_USED)
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return false;
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if (targets.GetGOTarget() && targets.GetGOTarget()->GetEntry() == GO_DEFIAS_CANNON)
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{
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instance->SetData(EVENT_STATE, CANNON_GUNPOWDER_USED);
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}
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player->DestroyItemCount(item->GetEntry(), 1, true);
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return true;
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@@ -578,7 +578,8 @@ public:
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temp->GetMotionMaster()->MovePoint(0, LightofDawnLoc[16].x, LightofDawnLoc[16].y, LightofDawnLoc[16].z);
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}
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JumpToNextStep(10000);
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} break;
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}
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break;
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case 4:
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DoScriptText(SAY_LIGHT_OF_DAWN27, me);
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me->SetStandState(UNIT_STAND_STATE_KNEEL);
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@@ -938,7 +939,7 @@ public:
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case 33: // Darion supports to jump to lich king here
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if (Unit::GetCreature(*me, uiLichKingGUID))
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DoCast(me, SPELL_MOGRAINE_CHARGE); // jumping charge
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// doesn't make it looks well, so workarounds, Darion charges, looks better
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// doesn't make it looks well, so workarounds, Darion charges, looks better
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me->SetSpeed(MOVE_RUN, 3.0f);
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me->SetWalk(false);
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SetHoldState(false);
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@@ -1309,7 +1310,6 @@ public:
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case 71:
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//if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
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// go->SetPhaseMask(0, true);
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{
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Map* map = me->GetMap(); // search players with in 50 yards for quest credit
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Map::PlayerList const &PlayerList = map->GetPlayers();
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@@ -209,9 +209,7 @@ class boss_akilzon : public CreatureScript
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for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i)
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{
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if (!Cloud->IsWithinDist(*i, 6, false))
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{
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Cloud->CastCustomSpell(*i, 43137, &bp0, NULL, NULL, true, 0, 0, me->GetGUID());
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}
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}
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// visual
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float x, y, z;
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@@ -311,7 +309,8 @@ class boss_akilzon : public CreatureScript
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isRaining = true;
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}
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if (ElectricalStorm_Timer <= diff) {
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if (ElectricalStorm_Timer <= diff)
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{
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Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
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if (!target)
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{
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@@ -390,15 +389,11 @@ class boss_akilzon : public CreatureScript
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class mob_akilzon_eagle : public CreatureScript
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{
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public:
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mob_akilzon_eagle()
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: CreatureScript("mob_akilzon_eagle")
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{
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}
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mob_akilzon_eagle() : CreatureScript("mob_akilzon_eagle") { }
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struct mob_akilzon_eagleAI : public ScriptedAI
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{
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mob_akilzon_eagleAI(Creature* creature) : ScriptedAI(creature) {}
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mob_akilzon_eagleAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 EagleSwoop_Timer;
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bool arrived;
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@@ -412,7 +407,10 @@ class mob_akilzon_eagle : public CreatureScript
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me->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY);
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}
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void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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}
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void MoveInLineOfSight(Unit* /*who*/) {}
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@@ -186,7 +186,10 @@ struct boss_hexlord_addAI : public ScriptedAI
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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}
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void UpdateAI(const uint32 /*diff*/)
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{
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@@ -108,7 +108,10 @@ public:
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void EnterCombat(Unit* /*who*/) {}
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void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
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void DamageTaken(Unit* /*done_by*/, uint32 &damage)
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{
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damage = 0;
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}
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void UpdateAI(const uint32 diff)
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{
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@@ -148,9 +151,12 @@ public:
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void MoveInLineOfSight(Unit* /*who*/) {}
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void EnterCombat(Unit* /*who*/) {}
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void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
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};
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void DamageTaken(Unit* /*done_by*/, uint32 &damage)
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{
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damage = 0;
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}
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};
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};
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/* This is the script for the Doomfire Spirit Mob. This mob simply follow players or
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@@ -188,7 +194,10 @@ public:
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void EnterCombat(Unit* /*who*/) {}
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void DamageTaken(Unit* /*done_by*/, uint32 &damage) { damage = 0; }
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void DamageTaken(Unit* /*done_by*/, uint32 &damage)
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{
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damage = 0;
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}
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void UpdateAI(const uint32 diff)
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{
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@@ -318,11 +318,11 @@ public:
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void DoSelectSummon()
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{
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uint32 entry = 0;
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if ((mRiftWaveCount > 2 && mWaveId < 1) || mRiftWaveCount > 3)
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mRiftWaveCount = 0;
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uint32 entry = 0;
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entry = PortalWaves[mWaveId].PortalMob[mRiftWaveCount];
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sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_time_rift: summoning wave Creature (Wave %u, Entry %u).", mRiftWaveCount, entry);
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@@ -309,7 +309,6 @@ public:
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (player->GetQuestStatus(QUEST_SPIRITS_WATCH_OVER_US) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_I, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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@@ -588,6 +587,7 @@ public:
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Phase = 1;
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go_caribouGUID = 0;
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}
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void EnterCombat(Unit* /*who*/) {}
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void MoveInLineOfSight(Unit* /*who*/) {}
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@@ -617,7 +617,6 @@ public:
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uiPhaseTimer = 2000;
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Phase = 2;
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break;
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case 2:
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if (GameObject* go_fur = me->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 11.0f))
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me->GetMotionMaster()->MovePoint(0, go_fur->GetPositionX(), go_fur->GetPositionY(), go_fur->GetPositionZ());
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@@ -645,7 +644,6 @@ public:
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uiPhaseTimer = 500;
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Phase = 7;
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break;
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case 7:
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{
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GameObject* go_caribou = NULL;
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@@ -662,7 +660,7 @@ public:
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Phase = 8;
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uiPhaseTimer = 1000;
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}
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break;
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break;
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case 8:
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DoCast(me, SPELL_TRAPPED, true);
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Phase = 0;
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@@ -1017,7 +1015,6 @@ public:
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void WaypointReached(uint32 uiPointId)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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@@ -1965,8 +1962,7 @@ public:
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switch (i)
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{
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case 29:
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if (player)
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player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
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player->GroupEventHappens(QUEST_GET_ME_OUTA_HERE, me);
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break;
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}
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}
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@@ -2036,7 +2032,7 @@ public:
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uiTimer = 1500;
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bStarted = false;
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GameObject* pTrap;
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GameObject* pTrap = NULL;
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for (uint8 i = 0; i < MammothTrapsNum; ++i)
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{
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pTrap = me->FindNearestGameObject(MammothTraps[i], 11.0f);
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@@ -2071,11 +2067,12 @@ public:
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void MovementInform(uint32 uiType, uint32 /*uiId*/)
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{
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if (uiType != POINT_MOTION_TYPE)
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return;
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me->DisappearAndDie();
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GameObject* pTrap;
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GameObject* pTrap = NULL;
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for (uint8 i = 0; i < MammothTrapsNum; ++i)
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{
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pTrap = me->FindNearestGameObject(MammothTraps[i], 11.0f);
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@@ -2150,13 +2147,15 @@ public:
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struct npc_seaforium_depth_chargeAI : public ScriptedAI
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{
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npc_seaforium_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {}
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npc_seaforium_depth_chargeAI(Creature* creature) : ScriptedAI(creature) { }
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uint32 uiExplosionTimer;
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void Reset()
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{
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uiExplosionTimer = urand(5000, 10000);
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}
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void UpdateAI(const uint32 diff)
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{
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if (uiExplosionTimer < diff)
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@@ -2229,7 +2228,6 @@ public:
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if (!UpdateVictim())
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return;
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}
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};
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CreatureAI* GetAI(Creature* creature) const
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@@ -2561,31 +2559,31 @@ public:
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void AddSC_borean_tundra()
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{
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new npc_sinkhole_kill_credit;
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new npc_khunok_the_behemoth;
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new npc_keristrasza;
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new npc_corastrasza;
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new npc_iruk;
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new mob_nerubar_victim;
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new npc_scourge_prisoner;
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new npc_jenny;
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new npc_fezzix_geartwist;
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new npc_nesingwary_trapper;
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new npc_lurgglbr;
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new npc_nexus_drake_hatchling;
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new npc_thassarian;
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new npc_image_lich_king;
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new npc_counselor_talbot;
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new npc_leryssa;
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new npc_general_arlos;
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new npc_beryl_sorcerer;
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new npc_imprisoned_beryl_sorcerer;
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new npc_mootoo_the_younger;
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new npc_bonker_togglevolt;
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new npc_trapped_mammoth_calf;
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new npc_magmoth_crusher;
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new npc_seaforium_depth_charge;
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new npc_valiance_keep_cannoneer;
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new npc_warmage_coldarra;
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new npc_hidden_cultist;
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new npc_sinkhole_kill_credit();
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new npc_khunok_the_behemoth();
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new npc_keristrasza();
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new npc_corastrasza();
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new npc_iruk();
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new mob_nerubar_victim();
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new npc_scourge_prisoner();
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new npc_jenny();
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new npc_fezzix_geartwist();
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new npc_nesingwary_trapper();
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new npc_lurgglbr();
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new npc_nexus_drake_hatchling();
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new npc_thassarian();
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new npc_image_lich_king();
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new npc_counselor_talbot();
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new npc_leryssa();
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new npc_general_arlos();
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new npc_beryl_sorcerer();
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new npc_imprisoned_beryl_sorcerer();
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new npc_mootoo_the_younger();
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new npc_bonker_togglevolt();
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new npc_trapped_mammoth_calf();
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new npc_magmoth_crusher();
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new npc_seaforium_depth_charge();
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new npc_valiance_keep_cannoneer();
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new npc_warmage_coldarra();
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new npc_hidden_cultist();
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}
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@@ -392,7 +392,10 @@ public:
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GlaiveGUID = 0;
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}
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void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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}
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void ChargeCheck()
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{
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@@ -2093,7 +2096,6 @@ public:
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// }
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}
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};
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};
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class gameobject_cage_trap : public GameObjectScript
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@@ -2112,7 +2114,6 @@ public:
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go->SetGoState(GO_STATE_ACTIVE);
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return true;
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}
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};
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class mob_shadow_demon : public CreatureScript
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@@ -2131,7 +2132,10 @@ public:
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uint64 TargetGUID;
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void EnterCombat(Unit* /*who*/) {DoZoneInCombat();}
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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}
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void Reset()
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{
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@@ -2165,7 +2169,6 @@ public:
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DoCast(me->getVictim(), SPELL_CONSUME_SOUL);
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}
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};
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};
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class mob_blade_of_azzinoth : public CreatureScript
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@@ -2224,7 +2227,10 @@ public:
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DoCast(me, SPELL_SHADOWFIEND_PASSIVE, true);
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}
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void EnterCombat(Unit* /*who*/) { DoZoneInCombat(); }
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void EnterCombat(Unit* /*who*/)
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{
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DoZoneInCombat();
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}
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void DoMeleeAttackIfReady()
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{
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@@ -2270,7 +2276,6 @@ public:
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_boss_illidan()
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@@ -865,7 +865,6 @@ public:
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bool OnUse(Player* player, Item* /*item*/, SpellCastTargets const& targets)
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{
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InstanceScript* instance = player->GetInstanceScript();
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if (!instance)
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{
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player->GetSession()->SendNotification(TEXT_NOT_INITIALIZED);
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@@ -908,12 +907,8 @@ public:
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}
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// get and remove channel
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if (Unit* channel = Unit::GetCreature(*vashj, CAST_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->ShieldGeneratorChannel[channelIdentifier]))
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{
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// call Unsummon()
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channel->setDeathState(JUST_DIED);
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}
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channel->setDeathState(JUST_DIED); // call Unsummon()
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instance->SetData(identifier, 1);
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@@ -94,6 +94,7 @@ public:
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{
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if (Creature* nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()+20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
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nether->AI()->AttackStart(player);
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if (Creature* nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()-20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
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nether->AI()->AttackStart(player);
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}
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@@ -340,7 +341,7 @@ public:
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if (!pMammoth)
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return false;
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GameObject* pTrap;
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GameObject* pTrap = NULL;
|
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for (uint8 i = 0; i < MammothTrapsNum; ++i)
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{
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pTrap = player->FindNearestGameObject(MammothTraps[i], 11.0f);
|
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@@ -83,11 +83,8 @@ there is no difference here (except that default text is chosen with `gameobject
|
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|
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#define BOX_UNLEARN_WEAPON_SPEC "Do you really want to unlearn your weaponsmith specialty and lose all associated recipes? \n Cost: "
|
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|
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#define GOSSIP_LEARN_DRAGON "I am absolutely certain that i want to learn dragonscale leatherworking"
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#define GOSSIP_UNLEARN_DRAGON "I wish to unlearn Dragonscale Leatherworking"
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#define GOSSIP_LEARN_ELEMENTAL "I am absolutely certain that i want to learn elemental leatherworking"
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#define GOSSIP_UNLEARN_ELEMENTAL "I wish to unlearn Elemental Leatherworking"
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#define GOSSIP_LEARN_TRIBAL "I am absolutely certain that i want to learn tribal leatherworking"
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#define GOSSIP_UNLEARN_TRIBAL "I wish to unlearn Tribal Leatherworking"
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#define BOX_UNLEARN_LEATHER_SPEC "Do you really want to unlearn your leatherworking specialty and lose all associated recipes? \n Cost: "
|
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@@ -101,9 +98,6 @@ there is no difference here (except that default text is chosen with `gameobject
|
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|
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#define BOX_UNLEARN_TAILOR_SPEC "Do you really want to unlearn your tailoring specialty and lose all associated recipes? \n Cost: "
|
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#define GOSSIP_LEARN_GOBLIN "I am absolutely certain that i want to learn Goblin engineering"
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#define GOSSIP_LEARN_GNOMISH "I am absolutely certain that i want to learn Gnomish engineering"
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|
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/*###
|
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# spells defines
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||||
###*/
|
||||
@@ -387,8 +381,10 @@ public:
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (creature->isTrainer())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
|
||||
|
||||
@@ -512,10 +508,21 @@ public:
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (sender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_MAIN:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_LEARN:
|
||||
SendConfirmLearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_UNLEARN:
|
||||
SendConfirmUnlearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_CHECK:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -539,8 +546,10 @@ public:
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (creature->isTrainer())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
|
||||
|
||||
@@ -729,10 +738,21 @@ public:
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (sender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_MAIN:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_LEARN:
|
||||
SendConfirmLearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_UNLEARN:
|
||||
SendConfirmUnlearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_CHECK:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -763,7 +783,6 @@ enum eEngineeringTrinkets
|
||||
#define GOSSIP_ITEM_ZAP "[PH] Unknown"
|
||||
#define GOSSIP_ITEM_JHORDY "I must build a beacon for this marvelous device!"
|
||||
#define GOSSIP_ITEM_KABLAM "[PH] Unknown"
|
||||
#define GOSSIP_ITEM_SMILES "[PH] Unknown"
|
||||
|
||||
class npc_engineering_tele_trinket : public CreatureScript
|
||||
{
|
||||
@@ -866,8 +885,10 @@ public:
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (creature->isTrainer())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
|
||||
|
||||
@@ -953,9 +974,17 @@ public:
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (sender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_MAIN:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_UNLEARN:
|
||||
SendConfirmUnlearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_CHECK:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -979,8 +1008,10 @@ public:
|
||||
{
|
||||
if (creature->isQuestGiver())
|
||||
player->PrepareQuestMenu(creature->GetGUID());
|
||||
|
||||
if (creature->isVendor())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
|
||||
|
||||
if (creature->isTrainer())
|
||||
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TRAINER, GOSSIP_TEXT_TRAIN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRAIN);
|
||||
|
||||
@@ -1105,24 +1136,31 @@ public:
|
||||
player->PlayerTalkClass->ClearMenus();
|
||||
switch (sender)
|
||||
{
|
||||
case GOSSIP_SENDER_MAIN: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_LEARN: SendConfirmLearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_UNLEARN: SendConfirmUnlearn(player, creature, action); break;
|
||||
case GOSSIP_SENDER_CHECK: SendActionMenu(player, creature, action); break;
|
||||
case GOSSIP_SENDER_MAIN:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_LEARN:
|
||||
SendConfirmLearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_UNLEARN:
|
||||
SendConfirmUnlearn(player, creature, action);
|
||||
break;
|
||||
|
||||
case GOSSIP_SENDER_CHECK:
|
||||
SendActionMenu(player, creature, action);
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
/*###
|
||||
#
|
||||
###*/
|
||||
|
||||
void AddSC_npc_professions()
|
||||
{
|
||||
new npc_prof_alchemy;
|
||||
new npc_prof_blacksmith;
|
||||
new npc_engineering_tele_trinket;
|
||||
new npc_prof_leather;
|
||||
new npc_prof_tailor;
|
||||
new npc_prof_alchemy();
|
||||
new npc_prof_blacksmith();
|
||||
new npc_engineering_tele_trinket();
|
||||
new npc_prof_leather();
|
||||
new npc_prof_tailor();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user