Core/AI: implemented SmartScripts System (still beta) not 100% complete

WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
This commit is contained in:
Rat
2010-10-27 21:01:47 +02:00
parent c9fba03da9
commit 5cb119e617
26 changed files with 5496 additions and 560 deletions
+1
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@@ -527,6 +527,7 @@ ChatCommand * ChatHandler::getCommandTable()
{ "reserved_name", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReservedNameCommand, "", NULL },
{ "reputation_reward_rate", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
{ "reputation_spillover_template",SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadReputationRewardRateCommand, "", NULL },
{ "smartai_scripts", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSmartAI, "", NULL },
{ "skill_discovery_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
{ "skill_extra_item_template", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillExtraItemTemplateCommand, "", NULL },
{ "skill_fishing_base_level", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadSkillFishingBaseLevelCommand, "", NULL },
+1
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@@ -450,6 +450,7 @@ class ChatHandler
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadConditions(const char* args);
bool HandleReloadCreatureText(const char* args);
bool HandleReloadSmartAI(const char* args);
bool HandleResetAchievementsCommand(const char * args);
bool HandleResetAllCommand(const char * args);
+9
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@@ -59,6 +59,7 @@
#include "ScriptMgr.h"
#include "LFGMgr.h"
#include "CreatureTextMgr.h"
#include "SmartAI.h"
//reload commands
bool ChatHandler::HandleReloadAllCommand(const char*)
@@ -1177,6 +1178,14 @@ bool ChatHandler::HandleReloadCreatureText(const char* /*args*/)
return true;
}
bool ChatHandler::HandleReloadSmartAI(const char* /*args*/)
{
sLog.outString("Re-Loading SmartAI Scripts...");
sSmartScriptMgr.LoadSmartAIFromDB();
SendGlobalGMSysMessage("SmartAI Scripts reloaded.");
return true;
}
bool ChatHandler::HandleAccountSetGmLevelCommand(const char *args)
{
if (!*args)