Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned. NOTE0: creature, gameobject, areatrigger type scripts should be fully functional NOTE1: has no effect on any core related stuff if not using any SmartScript NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h SmartScripts is a reloadable DB-Sript system, with full control for special scripting, like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more with a total of 66 events, 78 actions, 22 target types, and can be easily extended --HG-- branch : trunk
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@@ -130,7 +130,7 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/AI/CoreAI
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${CMAKE_CURRENT_SOURCE_DIR}/AI/EventAI
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${CMAKE_CURRENT_SOURCE_DIR}/AI/ScriptedAI
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${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartAI
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${CMAKE_CURRENT_SOURCE_DIR}/AI/SmartScripts
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${CMAKE_CURRENT_SOURCE_DIR}/AuctionHouse
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${CMAKE_CURRENT_SOURCE_DIR}/Battlegrounds
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${CMAKE_CURRENT_SOURCE_DIR}/Battlegrounds/Zones
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