*Update to Mangos 7059.
--HG-- branch : trunk
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-2
@@ -68,7 +68,6 @@ enum PetSpellType
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struct PetSpell
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{
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uint16 slotId;
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uint16 active;
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PetSpellState state : 16;
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@@ -191,7 +190,7 @@ class Pet : public Creature
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void _LoadSpells();
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void _SaveSpells();
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bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL);
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bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, PetSpellType type = PETSPELL_NORMAL);
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bool learnSpell(uint16 spell_id);
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void learnLevelupSpells();
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bool unlearnSpell(uint16 spell_id);
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