*Use ai function issummonedby to handle creature trigger spells.
--HG-- branch : trunk
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@@ -104,6 +104,7 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
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// Called when the creature summon successfully other creature
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virtual void JustSummoned(Creature* ) {}
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virtual void IsSummonedBy(Unit *summoner) {}
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virtual void SummonedCreatureDespawn(Creature* /*unit*/) {}
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