[7684] Resolve possible conflict in summon property enum type and enum names (currently commented) Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-18 20:52:36 -05:00
parent bede29b223
commit 5c7d5f7bf8
2 changed files with 37 additions and 37 deletions
+1 -1
View File
@@ -20033,7 +20033,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
//sLog.outDebug("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formular below to 0
// 14.57 can be calculated by resolving damageperc formula below to 0
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )