[7684] Resolve possible conflict in summon property enum type and enum names (currently commented) Author: VladimirMangos
--HG-- branch : trunk
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@@ -20033,7 +20033,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
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//sLog.outDebug("zDiff = %f", z_diff);
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//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
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// 14.57 can be calculated by resolving damageperc formular below to 0
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// 14.57 can be calculated by resolving damageperc formula below to 0
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if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
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!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
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!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
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