Core/Db/Conditions: Add conditions for world state and phasemask
CONDITION_WORLD_STATE - 11 - index - value - 0 CONDITION_PHASEMASK - 26 - value - 0 - 0 Idea by @LiMCrosS
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@@ -41,7 +41,7 @@ enum ConditionType
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CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
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CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
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CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
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CONDITION_UNUSED_11 = 11,
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CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
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CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
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CONDITION_INSTANCE_DATA = 13, // entry data 0 true if data is set in current instance
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CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
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@@ -56,7 +56,7 @@ enum ConditionType
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CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
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CONDITION_ITEM_TARGET = 24, // ItemRequiredTargetType, TargetEntry, 0
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CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
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CONDITION_UNUSED_26 = 26,
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CONDITION_PHASEMASK = 26, // phasemask 0 0 true if object is in phasemask
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CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_NEAR_CREATURE = 29, // creature entry distance 0 true if there is a creature of entry in range
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